The Obligatory CK2 Strange Screenshot Thread

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Unready

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ck2_322.png

My new steward has quite interesting career.
His grandfather conquered the kingdom of Gujarat as norse adventurer. Then has converted to zirki religion.
Being adventurer himself my future steward conquered emirate of Makran before then inherited the kingdom.
After long rule his was deposed by some bastard female pretender who then lost whole territory of the de-jure kingdom to neighbors.
This allowed to re-conquer the kingdom to the previous ruler and most powerful and only vassal of realm (the hero of my tale) only to him be deposed again in a months by another claimant.
(Then I conquered remains of duchy of Makran to myself and forgot this characters for awhile).
But as it happened this wasn't end of career for this man - now I found him elected rule to Most Serene Republic of Venice.
 
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I forget how I noticed it, might have just been courtier(his wife) leaving court.
But, somehow, a random courtier I just invited to be my chancelor. Unlanded. Not related to be by any means as far as I know/can tell.
Decided to become and stay my vassal when a faction outside my realm installed him.
And I don't even want him, because he and his vassal votes for a different heir.
ck2_99.png
 

EscagirlUK

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i'm playing as the duchy of Flanders. almost immediately, West Francia shattered with Saxony, Burgundy and Germany splitting off. by now, Saxony is entirely norse pagan, and has been nibbling away land from West Francia and also at Burgundy. West Francia's kings also almost immediately fell to Lollard heresy. it's been so many generations of Lollard heretic kings that the Pope finally called a Crusade for West Francia. for some reason there was no crusade beneficiary?
so now my de jure leige... is the Pope...
 
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Uhm, I was using that...

Out of the blue, game decides to take my two greatworks away. Two years have passed since, I'm STILL paying for next stage being buit. I don't get benefits from them. Guy who took them over used to get them, but has since become unlanded and doesn't get them anymore, nor does his top liege. Greatwork history window doesn't have any new entries, his takeover is still the last one.
ck2_104.pngck2_105.pngck2_106.png

edit: got them back after my ruler died.
 
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th3freakie

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th3freakie

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Karlington

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View attachment 853236
The Immortal Child of Destiny.
(with unlimited invasion CB)
Your game is about to turn a lot more... interesting once you start having a lot of descendants with the immortality bloodline. ;)




How did you manage to get coptic culture/religion? I've attempted to invite members of the Coptic Pope's court to mine but they never accept.
You can buy a favor from them and force-invite them over (requires the Conclave DLC). It has some restrictions, but you can usually find someone who is an eligible target. :)
 

jonjowett

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What interesting in descendants except some more health?
The only immortal being here is my character.
At least for now :)

Many bloodlines etc have effects that aren't visible in tooltips. In this particular case:

The Immortality bloodline has the property Murderous AI, meaning any AI character with this bloodline will start murder plots left, right and centre. If you have a lot of descendants, it could get messy...
 
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Unready

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Many bloodlines etc have effects that aren't visible in tooltips. In this particular case:

The Immortality bloodline has the property Murderous AI, meaning any AI character with this bloodline will start murder plots left, right and centre. If you have a lot of descendants, it could get messy...

AI characters will only use this plot if:
  • Target does not have a pilgrim trait
Very unusual but ok, I'll send him there.
 
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jonjowett

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Very unusual but ok, I'll send him there.
I'm pretty sure that this is only intended to prevent AI from starting plots against people who are currently on a pilgrimage. After you return, you'll be fair game.

(Also, even if your interpretation is correct and you can't be targeted if you have a pilkgrim trait, your personal pilgrim trait won't protect everyone else in the same realm. You get a murder! And you! And you! Everyone gets a murder!)

I checked the code, and I believe this is what the wiki means by "Target does not have a pilgrim trait":

Code:
    chance = {
...
        modifier = {
            factor = 0
            ROOT = {
                is_pilgrim = yes
            }
        }
(...\common\objectives\00_plots.txt line 994)

In this context, "ROOT" is the potential target of the plot. "is_pilgrim" is defined as "Checks if a character has a trait with pilgrimage = yes". IE: The AI won't start a plot if the potential target has a "pilgrimage" trait.

On checking the traits, here's every trait I could find which has pilgrimage = yes:
  • on_pilgrimage # Christian pilgrim while doing pilgrimage
  • on_indian_pilgrimage # Dharmic pilgrim while doing pilgrimage
  • kow_tow_travels (not commented, I assume this is the trait you get while on kowtow to China)
  • travelling (not commented, I think this is given temporarily for some event chains)
  • on_hajj # Muslim performing hajj
In summary: Characters are protected from being the target of murder plots if they are currently on a pilgrimage. After they return, they are fair game.
 
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