The Lives of Famous and Noble Castilians: A Chronicle of the Kingdom of Castile
It is time once again for me to do an AAR. For those of you who have read my other ones, this one will be a little different in both style and intent.
First of all, I will be writing in a more narrative style than a log style. As such, rather than just logging game information, I will be weaving characters in and out of the story, glossing over periods in history that are of little interest, and taking great time with ones that are.
Also, I have deliberately played this game with specific goals that are grossly ahistorical. Some of these goals are even counter-pragmatic, and from a purely wining the game standpoint, hurt my progress with winning the game. But I did so because I figured anyone can win the game as a historical Casitle/Spain. After all, Spain did win the "game" in real life. Rather, I decided from the outset to set goals that are specifically ahistorical because they would be more fun to write about. What I did was weave them into the game in a way that makes sense. I wont spoil them for you, since it would ruin the impact. But, for example, if I wanted to specifically crush a country for my goals, I would wait until in-game conditions made it sensible to do so.
In addition, I have kept myself to a few rules that make for more "sensible" game play. For example, I do not declare war without casus belli, with one exception. If I would have been able to annex a country in a war, but the 1 province rule prevented me, then I reserved the right to declare war without casus belli to finish the job. Also, I tried to follow religious guidelines wherein I wouldn't go to war with co-religionists except under great duress (read: they are a ruthless bad boy or they start it first).
Finally, I start the game in 1419, but I end it in the 1750s. I did so because the game got ridiculously easy, and patch 1.03 came out. After applyingthe patch, the economy of the game got realy screwy AND most of Europe fell apart in civil war. The game was built using the war exhaustion rules from 1.02, and when I suddenly applied patch 1.03, several house of card empires just collapsed under their own wieght. So, for those keeping score, it will be a completed AAR once I get to the 1750s.
On final thing: If it seems like I am doing something "stupid", its not because I have no idea how to play the game. Rather, it is more fun for dramatic purposes to do it a certain way. Also, just be prepared for history going out the window after 1420....
It is time once again for me to do an AAR. For those of you who have read my other ones, this one will be a little different in both style and intent.
First of all, I will be writing in a more narrative style than a log style. As such, rather than just logging game information, I will be weaving characters in and out of the story, glossing over periods in history that are of little interest, and taking great time with ones that are.
Also, I have deliberately played this game with specific goals that are grossly ahistorical. Some of these goals are even counter-pragmatic, and from a purely wining the game standpoint, hurt my progress with winning the game. But I did so because I figured anyone can win the game as a historical Casitle/Spain. After all, Spain did win the "game" in real life. Rather, I decided from the outset to set goals that are specifically ahistorical because they would be more fun to write about. What I did was weave them into the game in a way that makes sense. I wont spoil them for you, since it would ruin the impact. But, for example, if I wanted to specifically crush a country for my goals, I would wait until in-game conditions made it sensible to do so.
In addition, I have kept myself to a few rules that make for more "sensible" game play. For example, I do not declare war without casus belli, with one exception. If I would have been able to annex a country in a war, but the 1 province rule prevented me, then I reserved the right to declare war without casus belli to finish the job. Also, I tried to follow religious guidelines wherein I wouldn't go to war with co-religionists except under great duress (read: they are a ruthless bad boy or they start it first).
Finally, I start the game in 1419, but I end it in the 1750s. I did so because the game got ridiculously easy, and patch 1.03 came out. After applyingthe patch, the economy of the game got realy screwy AND most of Europe fell apart in civil war. The game was built using the war exhaustion rules from 1.02, and when I suddenly applied patch 1.03, several house of card empires just collapsed under their own wieght. So, for those keeping score, it will be a completed AAR once I get to the 1750s.
On final thing: If it seems like I am doing something "stupid", its not because I have no idea how to play the game. Rather, it is more fun for dramatic purposes to do it a certain way. Also, just be prepared for history going out the window after 1420....