• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Grand Historian

Pretentious Username | Iaponia Lead Dev
83 Badges
May 13, 2014
5.329
9.598
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Imperator: Rome Sign Up
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Age of Wonders: Planetfall Season pass
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings III
  • Stellaris: Federations
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings II: Holy Fury
  • Battle for Bosporus
  • Imperator: Rome - Magna Graecia
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Premium edition
  • Victoria 2
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
I think everyone can agree one of the best parts of a new patch is seeing which nations get their own NI sets. And one of the most frequent topics in the suggestion forums are suggestions for said new NIs. Unfortunately, they can be difficult to find, and can fade away pretty quickly. Hence this thread.

As I recall there used to be a thread similar for this a while back, but since I can't seem to find it, I've created this; a new NI compilation thread, where I'll try to upload any suggested NI sets I see for nations that do not yet have them for convenience's sake. If there is an Idea Set of yours for a nation that does not have an unique NI set, or if I missed one of yours, please; feel free to post.

Edit: Also, please try to keep it restrained to only tags that are already in game or have been confirmed are being added.


At the request of @Trin Tragula, I’ve composed an index of this thread that I’ll do my best to keep updated. I’ve separated it into NIs for countries that already have them (which may or may not have been influenced by the ones in this thread) and ones that don’t, and then alphabetized them for ease of access. Author will be put in parenthesis.

This very belated update to the list was courtesy of @Aquamancer, who did the legwork in updating the thread to match the current situation of NIs ingame, as well as to make it more visually appealing.

Taken:

Available:


Outdated (Tag renamed/no longer available in-game):

Nations still using Generic Ideas:

This list is taken from the internal gamelog at patch 1.30.3. A number of the nations below do not lack national ideas in the sense that they merely and automatically adopt the NI set of the nation forming them.

Scandinavia
Livonia
Karelia
Chile
Colombia
La Plata
Peru
Paraguay
United Central America
Venezuela
California
Florida
Cuba
Ferghana
Bukhara
Kerman
Yazd
Isfahan
Ennarea
Jimma
Welayta
Damot
Hadiya
Shewa
Janjiro
Bali
Patiala
Blambangan

Nations still using Group National Ideas:

AnatolianEretna, Germiyan, Aydin, Dulkandir, Saruhan, Mentese, Ramazan
AndeanCalchaqui, Quito, Cajamarca, Huyla, Wanka, Charca
ArabianAnizah, Arabia, Dawasir, Fadl, Lebanon, Mikhlaf, Najran, Shammar, Sharjah, Yas, Iraq, Syria, Egypt, Basra
ArmenianArmenia, Kharabakh
AustrianAustria, Styria
AymaranColla, Pacajes, Ishma
Barbary CorsairSalé
BavarianBavaria, Munich, Landshut, Ingolstadt, Regensburg
BengaliKachar, Koch, Bishnupur
Berber
Algiers, Fez, Tripoli, Kabylia, Tafilalt, Sus, Tlemcen, Touggourt, Djerid, Fessan, Mzab, Tétouan, Marrakesh​
BremenBremen, Verden
BurmeseTaungu, Prome
CaspianGilan, Mazandaran, Biapas
CatalanCatalonia, Valencia, Majorca
CaucasianGazikumukh, Tabriz, Maregheh
ChineseZhou, Shun, Xi, Tungning, Min, Yue, Shu, Ning, Chu, Tang, Wu, Qi, Yan, Jin, Liang, Qin, Huai, Changsheng, Lanfang
Dai VietAnnam, Dai Viet, Tonkin
DaimyoIkeda, Maeda, Akamatsu
Deccani SultanateBijapur, Ahmednagar, Berar, Carnatic, Khandesh, Maldives
DivineLivonian Order, Strasbourg, Avignon, Augsburg, Magneburg, Salzburg, Aquileia, Passau, Paderborn, Osnabrück
DutchHolland, Netherlands
EvenkNivkh, Solon
French DucalHaiti, Louisiana, Illinois, Alençon, Armagnac, Bourbonnais, Champagne, Dauphine, Foix, Gascony, Normandy, Picardy, Toulouse, Berry, Hainaut, Bar
GarjatiGarjat, Jharkhand, Sambalpur, Patna, Kalahandi, Keonhjar, Parlakhimidi, Jeypore, Surguja
GeorgianGeorgia, Imereti
GermanMeissen, Oldenburg, Tirol, Nassau, Ravensburg, Ruppin, Lippe, Coburg
GondGarha, Bastar, Chanda, Ratanpur
GreekAchaea, Crete, Greece, Morea
Gujarati PrincedomKutch, Rewa Kantha, Baglana, Idar, Jhalvad, Palitana, Navanagar, Rajkot, Junagarh, Porbandar
HausanHausa, Zazzau
HejaziHejaz, Medina
HighlanderGaeldom, The Isles
HordeAstrakhan, Qasim, Nogai, Sibir, Bashkiria, Great Horde, Kazakh, Uzbek, Chagatai, Mongolia, Oirat, Kalmyk, Mongol Empire, Korchin, Khalkha, Kara Del, Zunghar, Chahar, Khoshuud, Sarig Yogir
IncaInca, Cusco
Indian SultanateMultan, Kashmir, Oudh, Mewat, Nagaur, Rohilkhand, Kalpi, Sirhind
InterlacustrineRwanda, Burundi, Buganda, Nkore, Karagwe, Bunyoro, Busoga, Buha
ItalianEtruria, Modena, Parma, Malta, Padua, Spoleto
JavanMajapahit, Sunda
JurchenDonghai, Udege, Yeren, Haizi, Jianzhou
KongoKongo, Loango, Ndongo
KongoleseTyo, Soyo, Kasanje, Chokwe, Kikondja, Kazembe, Yaka, Kalundwe
KurdishArdalan, Soran, Bitlis
LaotianChampasak, Luang Prabang, Vientiane, Muan Phuang
LüneburgerLüneburg, Calenberg
LuzonPangasinan, Tondo, Maynila
MalabariVenad, Calicut, Kochin, Kolathunad
MalagasySakalava, Mahafaly
Malayan SultanateBanten, Bruney, Malacca, Mataram, Sulu, Malaya, Johor, Kedah, Ligor, Perak, Cirebon, Demak, Banjar
MarathaMarathas, Baroda
MayanMaya, Cocomes, Itza, Xiu, Huastec, Yokotan, Tzotzil, Kaqchikel, Chactemal, Chortli, Can Pech
MesoamericanZapotec, Colima, Mixtec, Tlapanec, Tlaxcala, Totonac, Matlatzinca, Coixtlahuaca, Teotitlan, Xalisco, Otomi, Tonala
MindanaoLanao, Magoindanao
MoluccanTernate, Tidore
MossiMossi, Yatenga
NativeAbenaki, Apache, Assiniboine, Blackfoot, Caddo, Choctaw, Cheyenne, Comanche, Fox, Illiniwek, Lenape, Mahican, Mikmaq, Miami, Navajo, Ojibwe, Osage, Ottawa, Pawnee, Pequot, Pima, Potawatomi, Powhatan, Shoshone, Sioux, Susquehannock, Cree, Arapaho, Kiowa, Wichita, Guamar, Chichimeca, Zinu, Mescalero, Lipan, Miskito, Tairona, Yaqui, Yokuts
Nepalese PrincedomSikkim, Dang, Doti, Gorkha, Jumla, Limbuwan, Makwanpur, Sirmur, Kathmandu, Kumaon
NubianMakuria, Funj, Alodia, Darfur, Beja, Dongola
Pacific NorthwestChinook, Haida, Salish
PiraticalNew Providence, Port Royal, Tortuga, Libertatia
PolishPoland, Commonwealth
PomeranianMecklenburg, Pomerania, Wolgast, Stettin, Rügen
PuebloPueblo, Keres
RajputMarwar, Jangladesh, Jaisalmer, Hadoti
RuthenianGalicia-Volhynia, Ruthenia
ShanShan, Hsenwi, Mong Yang, Mong Mao, Mong Kawng, Mong Pai, Mong Nai, Kale, Hsipaw
SiberianChukchi, Khodynt, Chavchunveny, Kamchadals, Buryatia
SicilianSicily, Two Sicilies
SilesianSilesia, Opole, Glogow
SinhaleseKotte, Kandy
SomaliAdal, Aussa, Geledi, Harar, Hobyo, Majeerteen, Marehan, Warsangali
South IndianMadurai, Keladi, Jaffna, Gingee, Tanjore
SulawesiMakassar, Buton, Luwu, Aceh, Palembang, Pasai, Siak
Swabian City-StateMemmingen, Konstanz, Mulhouse, Donauw[rth
SwahiliKilwa, Mombasa, Malindi, Pate
TeluguGolkonda, Andhra, Telingana
TibetanTibet, Tsang, Kham, Guge, U, Bhutan
TupiPotiguara, Tupiniquim, Tupinamba
TuscanTuscany, Florence
VindhyanGwalior, Bundelkhand, Baghelkhand, Kalinjar
West AfricanOyo, Segu, Jolof, Bonoman, Dagbon, Fulo, Jenné, Kano, Kaabu, Kong, Katsina, Nupe, Timbuktu, Yao, Macina
YemeniAden, Yemen
ZambesiSofala, Lundu, Makua
 
Last edited:
  • 7
  • 3
Reactions:
Upvote 0
From my thread here. Didn't realise there was a special thread for this.

Separate ideas for England and Great Britain.

England should have national ideas that are focused on traditional feudal preoccupations. The quality of the national ideas should be below that of France and not naval in character. It was Henry VIII who first properly developed English naval strength, and his reign started in 1509. And even then France would often beat England in naval confrontations. it wasn't until much later that Britain achieved naval supremacy.

Great Britain should have top-tier national ideas relating to naval power, colonisation, the early development of industry, and the introduction of a disciplined, professional army.

To that end, I suggest the following:

English National Ideas

Traditions

  • Bonus 1: +20% Fort Defence

  • Bonus 2: +1 Diplomatic Relations
Idea 1

  • Name: The Longbow

  • Description: Though later rendered obsolete by the development of firearms and artillery, the longbow was still in widespread use during the later years of the Hundred Years War. A second Agincourt could yet revive English ambitions in France.

  • Bonus: +10% Infantry Combat Ability
Idea 2:

  • Name: Hundreds and Shires

  • Description: The historical division of English land into Hundreds and Shires meant that England was more centralised than its continental peers. Most importantly, this assisted greatly in the administration of taxation.

  • Bonus: +15% National Tax Modifier
Idea 3:

  • Name: Common law

  • Description: This system of precedent-based law made by judges divided England from the rest of Europe, where Roman law dominated. The development of common law rights constrained the excesses of the nobility and gave all free men a uniform recourse against injustice.

  • Bonus: -0.10 Monthly autonomy change
Idea 4:

  • Name: The Elizabethan Settlement

  • Description: The Elizabethan Religious Settlement of 1559 re-established the Church of England's independence from Rome and standardised the form of worship across the country. In doing so it laid to rest years of religious controversy by adopting a compromise between Protestantism and Catholicism.

  • Bonus: -1 National Unrest
Idea 5:

  • Name: Claims to France

  • Description: England maintains its historical claims to the French crown. Taking this land is the natural right of all English kings.

  • Bonus: -10% Aggressive Expansion Impact
Idea 6:

  • Name: Sir Francis Drake

  • Description: While Spain reaped the wealth of its vast empire in the New World, England looked upon their treasure fleets with envy. With so much plunder available, the growth of royally sanctioned piracy was inevitable.

  • Bonus: +20% Privateer efficiency
Idea 7:

  • Name: The Royal Society

  • Description: Founded in 1660, the Royal Society counted Robert Boyle, Isaac Newton and Robert Hooke among its members.

  • Bonus: -10% Technology cost
Ambition

  • Bonus: +5% Discipline
British National Ideas

Traditions

  • Bonus 1: +20% Morale of navies

  • Bonus 2: +33% Embargo Efficiency
Idea 1

  • Name: A Royal Navy

  • Description: Beginning around 1495, the Tudor monarchy invested heavily in not just ships but the infrastructure to support them. This for many was the official founding of the royal navy.

  • Bonus 1: +10% Heavy Ship Combat Ability

  • Bonus 2: +1 Yearly Naval Tradition
Idea 2:

  • Name: A New Model Army

  • Description: Formed in 1645 by the Parliamentarians in the English Civil War, the New Model Army introduced full-time professional soldiers and officers to England. Though later disbanded, it would lay the foundation for the idea of a small but professional army.

  • Bonus: +20% Infantry Combat Ability
Idea 3:

  • Name: Supremacy of Parliament

  • Description: As continental Europe fell under the rule of absolute monarchs, Britain alone championed the cause of liberty. Though Parliament was far from democratic, it nonetheless limited the use of arbitrary royal authority.

  • Bonus: +1 Legitimacy
Idea 4:

  • Name: First British Empire

  • Description: Brought to an end by the American Revolutionary War, the First British Empire came about in the 17th century as a result of the settlement of North America and the development of sugar plantations in the West Indies. The loss of its American colonies would lead to Britain turning its focus east.

  • Bonus: +20 Global Settler Increase
Idea 5:

  • Name: The Bank of England

  • Description: Building a fleet large enough to stop France meant borrowing a lot of money. To that end, a Royal Charter was given in 1694 to create the Bank of England, which would lay the foundations for the modern central bank.

  • Bonus: -0.5 Interest
Idea 6:

  • Name: The Redcoats

  • Description: Worn from the mid-17th century to the 19th century, the red coat was a symbol of the precision and drill of the British Army's line infantry.

  • Bonus: +1 Land Leader Fire
Idea 7:

  • Name: The First Industrial Revolution

  • Description: Starting from around 1760, the Industrial Revolution was the transition to new manufacturing methods using machines and factories. It led to a boom in prosperity, the growth of cities and enabled large increases in populations.

  • Bonus 1: -10% Development cost
Ambition

  • Bonus: +5% Discipline
 
@Grand Historian
I wonder what the stance on NIs from mods which were not posted in this suggestion forum is?

I ask as VeF has some nice ideas for Utrecht, Gelre, Friesland and East Frisia which might be helpful.

I mean, if you want to repost a mod's NIs, then all I'd say is make sure to explicitly say they come from the mod and give proper credit. If you want to use them as a basis for an NI set of your own creation, might still be good to mention that you were inspired by it, but I'm not against posting them.
 
Here's a proposal for a set of national ideas for UTRECHT!

Utrecht

Traditions
+1 missionary
+10% infantry combat ability


Hanseatic ties
Many of our eastern cities are members of the Hanseatic league. The valuable contacts have strengthened our position in the North European trade networks.
+10% trade efficiency


In partibus infidelium
The Protestant reformation has struck hard and the people of our lands and those surrounding us are now deeply divided. To bring back unity, we should intensify the efforts of our missionaries.
+2% Missionary strength



Waardgelders
To effectively deal with the religious unrest in the Low Countries, we must hire foreign professionals to fight for us. Their lack of ties to the people in these lands ensures they have no moral objections to fighting them.
-25% mercenary maintenance


Utrechtse school
While the arts are blossoming throughout the Low Countries, our close ties with Rome and Italy have contributed to the development of a distinctive school of painting. The works of our painters are in high demand at foreign courts.
+ 1 yearly prestige


A new home for Huguenots
We have decided to welcome religious refugees from France. In return for our hospitality, they bring capital and valuable knowledge to our lands.
-10% technology cost



New Utrecht
Jacques Cortelyou from Utrecht has established a small settlement in the New World and called it New Utrecht. Many of our subjects cannot wait to follow his example.
+15 global settler increase


Treaties of Utrecht
Thanks to our excellent reputation, our capital city has hosted peace negotiations between international powers on multiple occasions. This is why more than one Treaty carries the name of our city.
+1 diplomatic reputation


Ambition
+1 diplomatic relation



Justification:

- Hanseatic ties: This idea overlaps with that of Gelre, because the situation was quite similar. Zwolle, Kampen, Deventer and some other cities in the Oversticht territory were among the most important Dutch Hanseatic cities shortly after the start of the EU IV timeframe.

- In partibus infidelium: after the Catholic church lost most of the northern Netherlands to Protestantism, the bishop of Utrecht was designated ‘in partibus infidelium’, ‘in the lands of the unbelievers’.

- Waardgelders: This mostly refers to a situation in 1617-18 in which Utrecht hired mercenaries to deal with religious unrest.

- Utrechtse school: Many painters from Utrecht travelled to Italy in the 16th and 17th century to learn from the masters there and some became very commercially successful. Caravaggio had a particularly large influence on painters like Gerard van Honthorst, who became a favorite of the Medici family in Florence. The Utrecht school of painting was closer to the developments in Italy than those in other Dutch cities.

- About Huguenots in Utrecht, see:
- Van der Spek, Joost (1999). Réfugiés pour la religion: De Hugenoten in Utrecht. In : Jaarboek Oud-Utrecht. Available online.

- New Utrecht was a settlement in what is now Brooklyn, which is named after another village in the province of Utrecht (Breukelen).

- Treaties of Utrecht: Besides the most famous Treaty (1713), which ended the War of Spanish Succession, there was also the Treaty of Utrecht (1474) that ended the Anglo-Hanseatic War. In addition, the Union of Utrecht (1579), unifying the Dutch provinces into the Republic of the Netherlands, was also signed there.
 
Last edited:
I mean, if you want to repost a mod's NIs, then all I'd say is make sure to explicitly say they come from the mod and give proper credit. If you want to use them as a basis for an NI set of your own creation, might still be good to mention that you were inspired by it, but I'm not against posting them.
Ok, so here are the ideas of Gelre, Utrecht and East Frisia retrieved from the Veritas et Fortitudo mod. They might be helpful for you, @DDRJake ,for the upcoming 1.25 update (as I guess devs don't have time to check all mods there are for NIs).


GEL_ideas = {
start = {
discipline = 0.05
global_tax_modifier = 0.1
}

bonus = {
trade_efficiency = 0.10
}

trigger = {
tag = GEL
}
free = yes

gel_loan_system = {
core_creation = -0.1
}
gel_persuasion = {
diplomatic_reputation = 1
}
gel_catholic = {
global_missionary_strength = 0.01
}
gel_surviving = {
prestige = 1.0
}
gel_legitimacy = {
legitimacy = 1
}
gel_dikes = {
hostile_attrition = 1
}
gel_harbour = {
global_trade_power = 0.2
production_efficiency = 0.1
}
}

GEL_ideas: "Gelrian Ideas"
GEL_ideas_start: "Gelrian Traditions"
GEL_ideas_bonus: "Gelrian Ambitions"
gel_loan_system: "Loan System"
gel_loan_system_desc: "Our vast treasuries have awed our envious neighbours such that they would take it upon themselves to have a share in our riches. However, we will not oblige them without proper recompense. If we must lend them money, they shall in return grant us the right to govern their lands."
gel_persuasion: "Persuading the German Anti-King"
gel_persuasion_desc: "All the power in the world did not help William II, when he faced a resolute Gelrian diplomat who persuaded him to pay his debts to our country in form of Nijmegen and Gennep, now integral parts of our demesne."
gel_catholic: "Last Catholics"
gel_catholic_desc: "Gelre is the last remaining state in the Low Countries that still follows the old Catholic religion, we must restore order and convert the Low Countries back to the old faith!"
gel_surviving: "Surviving the Burgundian Onslaught"
gel_surviving_desc: "For some time now the treacherous Kings of Burgundy have tried to steal our rightful lands with all their military might, yet still we have always managed to repel their savage mercenary forces."
gel_legitimacy: "Gelrian Legitimacy"
gel_legitimacy_desc: "Our rulers have always had the support of the Four Districts; it seems as though the world has no choice but to agree with the districts. "
gel_dikes: "Dikes"
gel_dikes_desc: "Even though our neighbors in Holland and Friesland might build the greater dams, we certainly know better when to use the sea to our advantage. Our enemies shall perish at the flooded gates to Gelre!"
gel_harbour: "Trade Refuge"
gel_harbour_desc: "Since the first trade harbours were set up in the Low Countries, the vessels of all Europe have sought refuge in the harbours of Gelre. This has enabled us to make more with the help of the goods and trade power they pay us as tribute."

UTR_ideas = {
start = {
global_manpower_modifier = 0.1
global_unrest = -1.0
}

bonus = {
tolerance_heretic = 2
}

trigger = {
tag = UTR
}

free = yes

Port_of_Deventer = {
trade_efficiency = 0.10
}

Devotio_Moderna = {
stability_cost_modifier = -0.15
}

Zandwetering = {
production_efficiency = 0.10
}

Burgundian_Subtlety = {
diplomatic_reputation = 1
}

In_Partibus_Infidelum = {
global_missionary_strength = 0.01
tolerance_own = 1
}

Willibrords_Bones = {
land_morale = 0.15
}

Ridderhofstad = {
global_tax_modifier = 0.1
}
}

UTR_ideas: "Utrechtian Ideas"
UTR_ideas_start: "Utrechtian Traditions"
UTR_ideas_bonus: "Utrechtian Ambitions"
Port_of_Deventer: "Hansa Port of Deventer"
Port_of_Deventer_desc: "Deventer lies along the river IJssel. Because of its position, it has become a flowering trade port in the Hansa network."
Devotio_Moderna: "Devotio Moderna"
Devotio_Moderna_desc: "The Modern Devotion was a religious reformist movement that started in Overijssel and spread through the Low Countries and Germany. It brought the rediscovery of genuine pious practices such as humility, obedience, and simplicity of life."
Zandwetering: "Zandwetering"
Zandwetering_desc: "Constructed to control the flooding of the IJssel, it soon was put to use to drain and reclaim the marshlands for farming."
Burgundian_Subtlety: "Burgundian Subtlety"
Burgundian_Subtlety_desc: "With the coming of the Burgundian lords, Utrecht regained its position as Bishopric of the Low Countries after centuries of territorial loss and economic decline."
In_Partibus_Infidelum: "In Partibus Infidelium"
In_Partibus_Infidelum_desc: "With the coming of Protestantism in the Netherlands the Prince-bishopric stands the difficult test to defend the catholic faith."
Willibrords_Bones: "Willibrord's Bones"
Willibrords_Bones_desc: "\"The Apostle of the Frisians and founder of the Bishopric\" was an important figure to its people, as his bones had the miraculous attribute to cure diseases and take away fear from people's hearts."
Ridderhofstad: "Ridderhofstad"
Ridderhofstad_desc: "Allowing the many landowners within the provinces of Sticht and Oversticht to partake in the States of Utrecht, made way for greater participation and economic security."

EFR_ideas = {

start = {
hostile_attrition = 1.0
land_morale = 0.15
}

trigger = {
tag = EFR
}

bonus = {
prestige = 1
}

free = yes #will be added at load.

hauptling = {
global_unrest = -1
}

chief_and_count = {
land_forcelimit_modifier = 0.20
}

the_saxon_feud = {
defensiveness = 0.15
leader_siege = 1
}

refuge_of_manno = {
idea_cost = -0.1
tolerance_heretic = 1
}

secularizing_the_abbeys = {
global_missionary_strength = 0.01
}

citizen_administration = {
production_efficiency = 0.10
core_creation = -0.10
}

declarion_of_neutrality = {
diplomatic_upkeep = 1
}
}

EFR_ideas: "East Frisian Ideas"
EFR_ideas_start: "East Frisian Traditions"
EFR_ideas_bonus: "East Frisian Ambitions"
hauptling: "Häuptling"
hauptling_desc: "Following the old Germanic tribes, our state supports individual freedom, instead of adopting the massive Feudal System. We follow a more loose and beneficial system, preserving the integrity of the nobles and the citizens."
chief_and_count: "Chief and Count"
chief_and_count_desc: "Recognized by the emperor, our lands are now titled as a county, but our ties with the old system are still unbreakable. Conflict is eminent and our lands must be defended, not only by our count, but by all the chiefs of the tribes."
the_saxon_feud: "The Saxon Feud"
the_saxon_feud_desc: "Twenty Four Lords attacked us, deluded by the apparent victory, they invaded our fair land. Without fear we defended our cities and castles and after 3 years, they were repelled. Our lands were reconquered and our victory put in the annals of history."
refuge_of_manno: "Refuge Of Menno"
refuge_of_manno_desc: "Menno, the founder of the Mennonite church, sought refuge in our lands, starting to spread the view of an ideological reformation and the tolerance of new ways of thinking."
secularizing_the_abbeys: "Secularizing the Abbeys"
secularizing_the_abbeys_desc: "We started peacefully, converting our views to protestantism, but even our tolerance has limits. The Catholics preach with hate and attack our fair citizens. They will be suppressed and deprived of their rights; All abbeys and Monasteries must be secularized, for the secure of the faith."
citizen_administration: "Citizen Administration"
citizen_administration_desc: "The cities and farms are productive, and new lands are peaceful and accept the rule of our count. The secret is in our long tradition of freedom. The state doesn't control much of the life and that is how it must be. People are free to do and think as they wish and they know they must have this right."
declarion_of_neutrality: "Declaration of Neutrality"
declarion_of_neutrality_desc: "The wars of this modern era are not our trouble, but we can be the next target any time. Assuring the alliance of a Great power will ease our lands and keep East Frisia safe."
 
For future reference: Trin's the one responsible for NI sets.
 
For future reference: Trin's the one responsible for NI sets.
In the latest dev diary, Jake wrote that he should be tagged for dutch NIs. So I guess that's why everyone is doing that.
http://forum.paradoxplaza.com/forum...of-january-2018.1065283/page-20#post-23721267

Though, I until recently I thought that both Trin and Jake would read this thread regularly, as there usually are only few new posts per week in here. At least your great list, @Grand Historian , should make it easy to search for NIs for nations which will be in the spotlight of an upcoming patch.
 
@Grand Historian I would request adding my ideas for Gelre to the list. While not a full set, I believe that should not disqualify them.

Unfortunately I have to decline. Not only are they not a full set, they're also a supplement/critique of another user's set and also lack defined values - I can't consider it an NI set as a result. If they were tweaked to be a full alternative, then I would gladly add it in.
 
@Grand Historian
Wouldn't it be better to just mention the VeF mod for those three NI sets? As I just copied them which is neither a big task nor a creative one. (Personally, I would prefer that as I don't want to claim the praise for them)

Then I would also like to link the Urbinese NIs of @krushka5 retrieved from here (seemingly they are still missing in this thread and most likely got forgotten)
I recently played a game as Urbino and felt like it deserved its own NI. In addition to the attached NI I left some notes explaining some of the decisions below as well as an idea on how the 1444 start date should be changed to better reflect history.

@Trin Tragula On an aside are there any plans to add a NIs for Mysore or Tripura. I think I have seen a thread for Mysore but if there is nothing on the table I might write some for both states.


Urbino National Ideas

Traditions: +10% morale of armies, +1 possible advisors


1. Palazzo Ducale: +1 yearly prestige, - 5% idea cost
"In the late 15th century construction started of a grand palace structure designed to attract the best thinkers of the Renaissance to one place. The palace courtyards were regularly filled with foreign intellectuals, who were inspired to create great works of art, poetry and architecture within the all-encompassing renaissance symbol that was the Palazzo Ducale.”


2. Umbrian Condottieri: -25% mercenary costs
“Due to geographic restrictions, Urbino has been cut off from the same resources the other Italian states thrive from. To accommodate for this, Urbino offers its condottieri to other states to resolve their squabbles. This tradition has lead foreigners abroad to observe that the economy of Urbino, is its Condottieri. “


3. Military Architecture +20% fort defence
“Urbino has long attracted some of Europe’s best military engineers, attracted by the opportunity of receiving patronage or employment. The works of many of these military engineers in conjunction with architects are implemented in the military infrastructure of our palaces and settlements.


4. The Book of the Courtier: +1 diplomatic reputation
“The Book of the Courtier was a fiction based on the interactions between the courtiers of the Duke of Urbino, setting out the gestures and decorum of the ideal courtier. The book’s publication would spread across Europe and influence its populations in the mannerisms of the proper Umbrian gentlemen that they should all be striving to be.”


5. School of Urbino: +1 land leader siege
"The progress of our mathematicians has birthed what has been referred to as the ‘School of Urbino’. The states mathematicians have imbedded their studies into both the court and the army, granting an enhanced comprehension for our military leaders on how to calculate the trajectory of our cannons to most damage enemy fortifications.


6. Courtly Surveillance: Foreign Spy Detection +25%
“To prevent courtiers from expunging the states secrets, various layers of surveillance have been designed into every aspect of the Urbinan court. Courtiers are engaged in constant inspection through social conversations and negotiations. In addition to this the panels and paintings that dot the Urbianan court are designed to unnerve distrustful courtiers by convincing the viewer that he is being ever viewed and judged no matter where he goes.


7. United in Faith: +1 Tolerance of the True Faith
"All across Urbino churches dot the landscape as a tribute of the people’s faith. Within these churches murals of heathens being driven from Italia are common place as there can only be one faith in Urbino.

Ambitions: +5% dicipline

  • [*]The statement about the economy of Urbino and its condottieri is reference to a statement by the Venetian Ambassador Frederico Badoer who remarked that the “all of them live off warfare”.
    [*]The importance of the Book of the Courtier is immense, it is a foundational document to the development of foreign middle class and aristocratic cultures, most significantly that of the “English Gentlemen”. It might be worth giving it an additional +15% improve relation or a culture conversion buff on top of its current + diplomatic reputation.
    [*]In 1444 Urbino was Independent, although would be absorbed into the papacy through inheritance and intrigue in the coming centuries. I feel like it should be independent in the 1444 start date but guaranteed by the Papacy.
 
Unfortunately I have to decline. Not only are they not a full set, they're also a supplement/critique of another user's set and also lack defined values - I can't consider it an NI set as a result. If they were tweaked to be a full alternative, then I would gladly add it in.
I started working on them before KD. made his post, then decided I might as well not make them a full set and added a sentence about them being alternatives, so that’s why things are as they are. If I ever get round to expanding them you will be notified.
 
@Grand Historian
Wouldn't it be better to just mention the VeF mod for those three NI sets? As I just copied them which is neither a big task nor a creative one. (Personally, I would prefer that as I don't want to claim the praise for them)

Then I would also like to link the Urbinese NIs of @krushka5 retrieved from here (seemingly they are still missing in this thread and most likely got forgotten)

Thanks - archived and removed your name from the VeF NI sets. Didn't know if you had edited them or not, so thanks for clarifying.

I started working on them before KD. made his post, then decided I might as well not make them a full set and added a sentence about them being alternatives, so that’s why things are as they are. If I ever get round to expanding them you will be notified.

Thanks.
 
Najran

Traditions
+15% Movement Speed
-10% Cavalry cost

Fatimid jurisprudence
We are the last shard of the once prosperous Ismali state of Yemen and we have maintained the Fatimid theology unchanged in face of the decimiation of our great nation.
+1 Tolerance towards the true faith
+0.1 Monthly piety

Banu Yam
The great tribe extends through and beyond our territory providing us with craftsmen, warriors and traders.
+15% Manpower

Walls of Najran
The City of Najran is ancient mentioned by the greeks and at one point held by the Romans as such it is hardly suprising that this important place has a defenses
surrounding it.
+15% Fort defense

Bnei Chorath
Also known as the Banu Harith the tribe was known as an ally of Muhammed have remained a vital part of the Najran region since its inception.
+20% Religous Unity

Leather and Iron
Since the time of Muhammed people have been clamouring for the quality of our weapons and leatherworking.
+10% Goods Produced

Al Murrah caravans
Once our region was the center of the inscence trade but though the route has largely faded the Al Murrah clan has kept the trade alive becoming famous for their expertise.
+20% Caravan power

Ajman
Often slandered as "Non-arabas" the fearsome warriors are among the most reputable fighters among the arab tribes and lead a devastating raid against the First Saudi state
in the 18th century.
+5% Discipline

Ambitions
+10% Shock damage
 
Oxaca/Otomanguean NI's (I think it should be called the Oxaca culture group since thats whence all their civilizations are spawned from as far as I am aware)

Traditions
+20% Looting speed
-10% Build cost

Slash and burn
Many tribes practises the slash and burn approach which has allowed the Oxaca civilization to expand through much of mesoamerica and though many of us now rely on more
sophisticated techniuqes the old ways allow us to quickly move into freshly conquered territory easily.
-10% Development cost

Endemic warfare
Since the dawn of settlements we have raided our neighbours over land, women and faith engraving a strong martial tradition in the hearts of the people.
+0.5 Army traditions

Artisans of Mesoamerica
The various nations have allways admired our skills with jade and obsidian as well as gold and jewelry.
+5% Production efficency
+1 Prestige

Cotton armor
A traditional defense our craftsmen have been able to standardise this light yet firm defense so that we may outfit our armies.
-10% Shock damage

Hyroglyphics
The Mixtec and Zapotec are the most successful of the Oxaca states and have as such constructed a hyroglyphical alphabet to immortalize their culture and history.
-10% Idea cost

Irrigation builders
Though many marvel at our pyramids it is our channels and irrigation networks that is our real treasure which have allowed us to pay tribute to the Aztecs without
starving as a result.
+10% Goods produced

Oxaca Alliance
Towards the end the last surviving Mixtec and Zapotec states entered in an alliance to resist the Mexica advance only together can we survive their brutal onslaught.
+1 Diplomatic relations

Ambitions
+10% Army morale
 
@Grand Historian My expanded Gelrian(?) ideas:

Traditions

+10% Shock damage
+10% National tax modifier


From county to duchy

From humble beginnings, we have come far: our lands have been elevated by the Emperor to the rank of duchy. This makes us the most prominent independent state of the Low Countries.
+1 Yearly prestige

Hanseatic towns
The rivers that flow through Gelre bring with them an abundance of trade. No wonder that an extraordinary amount of towns in our land are members of the Hanseatic League. These Hanseatic towns make a vital contribution to the duchy's coffers.
+15% Trade efficiency

Diplomatic expansion
Through strategic marriages and moneylending, our realm has expanded from minor holdings in Upper Guelders to its current size. Holland and Utrecht have loaned more from our plentiful treasury than they could pay back, and we have obtained Nijmegen and the Veluwe as collateral. We must obtain more lands following this example.
-15% Diplomatic annexation cost/ -10% Core-creation cost

Border conflicts
As a regional power, we are often at war with our neighbours. Fighting Holland, Utrecht and Brabant has made our soldiers experienced.
+5% Discipline/ +0.5 Yearly army tradition

Fierce independence
For a long time, great powers have been aiming to incorporate our realm into theirs. Our military resistance against the ambitions of the Burgundians has been succesful so far.
+10% Army morale

Battlefield of the Netherlands
Gelre lacks natural borders, facilitating army movement. This means our lands form an epicentre of bloodshed in the region, and our people have grown resilient to the looting of soldiers.
-0.02 Monthly war exhaustion

Controlling the rivers
While other areas in the Netherlands have become adept at fighting the sea, our rivers form another problem. By altering their course and constructing dykes we can use them to our advantage and prevent the flooding of our land.
-10% Development cost

Ambition
+10% Global trade power
 
I made some for Brunswick/Hanover. I know there are some suggestions out there, but here's some that I believe would be both fitting, and make the ideas a better alternative to the already pretty good generic German ideas:

Brunswick/Hanover ideas (Could also be used for Lüneburg maybe?)

Traditions:
+1 Diplomatic Relations (A lot of intermarriage to keep the area within the House of Welf)
+50% Chance of new heir (This also meant there were a lot fresh heirs to keep the line going should one ruler die)

"Hanseatic ties" +15% Production Efficiency
"Many of our cities have forged close ties to the Hanseatic League. This has resulted in easy access for our goods into foreign markets, giving us an edge in the export of goods."
(Many of the cities in both Brunswick and Lüneburg had close ties to the Hanseatic League, many also being part of it at different times. This includes also Brunswick itself, which for a long time was not controlled by the duke.)

"Herzog August Library" -10% Technology cost
"Founded by Duke Julius in 1572, and greatly enlarged by Duke Augustus, the Herzog August Library is the largest library north of the Alps. We must use this knowledge to secure further scientific advances."
(Self-explanatory)

"Brunswicker Guilds" +10% Production income
"Although nominally a part of the Duchy, Brunswick itself were for a long time semi-independent and ruled by a powerful class of burghers and patricians. Finally being back in control of the city, we can use its long built up expertise to increase our production."
(It took the dukes until 1671 to finally regain control of Brunswick, which had basically been independent for 250 years by then)

"The Ninth Electorate" +1 Yearly prestige, +1 Diplomatic Reputation
"Through shrewd diplomacy and cunning negotiation, we have managed to become the Ninth Electorate of the Holy Roman Empire. Hold such a title surely will increase our standing to the rest of the world."
(Brunswick-Lüneburg eventually managed to become an electorate, the ninth one, unofficially as the Electorate of Hannover)

"The Army of Observation" +10% Infantry combat ability
"If we are to fight back the French advances over the Rhine, we must secure a highly trained and disciplined core of soldiers, ready to strike the invaders without fear."
(The Army of Observation fought back the French during the Seven Years’ War)

"Found the University of Göttingen" -10% Idea Cost
"In order for our nation to prosper, we must found a university of or own. The city of Göttingen, with its long history and southward position, would be an ideal place for such an institution."
(A university in northern Germany founded in 1737 by George I of Hannover and Great Britain and Ireland)

"Prussian military education" +5% Discipline
"Our close proximity and relations towards our neighbors Prussia have resulted in a plethora of military ideas and tactics flowing between our borders, with many capable Brunswicker officers serving within the Prussian Army. Some of those Prussian ideals will surely help our own army composition as well."
(Based on the role of Ferdinand of Brunswick in the Seven Years’ War)

Ambition:
-2 Global Unrest (Göttingen got famous in its early days for its faculty of law, with some of the most prestigious scholars of public law teaching at the university at the time. Alumni include Metternich, Austrian diplomat, and Wilhelm von Humboldt, who later set up the University of Berling. It even went so far as to gain the reputation university of law by as early as 1837, only 100 years after ints inception)


I've been thinking that maybe the ambition and the last one should swap places, but in the end I think it looks like a pretty good NI-set. Not as powerful as the Prussian or French, but still able to pack a real punch to it and make Hanover a regional power.

I'd love some feedback too, so if you have some to give, that would be welcome!
 
I made some for Brunswick/Hanover. I know there are some suggestions out there, but here's some that I believe would be both fitting, and make the ideas a better alternative to the already pretty good generic German ideas:

Brunswick/Hanover ideas (Could also be used for Lüneburg maybe?)

Traditions:
+1 Diplomatic Relations (A lot of intermarriage to keep the area within the House of Welf)
+50% Chance of new heir (This also meant there were a lot fresh heirs to keep the line going should one ruler die)

"Hanseatic ties" +15% Production Efficiency
"Many of our cities have forged close ties to the Hanseatic League. This has resulted in easy access for our goods into foreign markets, giving us an edge in the export of goods."
(Many of the cities in both Brunswick and Lüneburg had close ties to the Hanseatic League, many also being part of it at different times. This includes also Brunswick itself, which for a long time was not controlled by the duke.)

"Herzog August Library" -10% Technology cost
"Founded by Duke Julius in 1572, and greatly enlarged by Duke Augustus, the Herzog August Library is the largest library north of the Alps. We must use this knowledge to secure further scientific advances."
(Self-explanatory)

"Brunswicker Guilds" +10% Production income
"Although nominally a part of the Duchy, Brunswick itself were for a long time semi-independent and ruled by a powerful class of burghers and patricians. Finally being back in control of the city, we can use its long built up expertise to increase our production."
(It took the dukes until 1671 to finally regain control of Brunswick, which had basically been independent for 250 years by then)

"The Ninth Electorate" +1 Yearly prestige, +1 Diplomatic Reputation
"Through shrewd diplomacy and cunning negotiation, we have managed to become the Ninth Electorate of the Holy Roman Empire. Hold such a title surely will increase our standing to the rest of the world."
(Brunswick-Lüneburg eventually managed to become an electorate, the ninth one, unofficially as the Electorate of Hannover)

"The Army of Observation" +10% Infantry combat ability
"If we are to fight back the French advances over the Rhine, we must secure a highly trained and disciplined core of soldiers, ready to strike the invaders without fear."
(The Army of Observation fought back the French during the Seven Years’ War)

"Found the University of Göttingen" -10% Idea Cost
"In order for our nation to prosper, we must found a university of or own. The city of Göttingen, with its long history and southward position, would be an ideal place for such an institution."
(A university in northern Germany founded in 1737 by George I of Hannover and Great Britain and Ireland)

"Prussian military education" +5% Discipline
"Our close proximity and relations towards our neighbors Prussia have resulted in a plethora of military ideas and tactics flowing between our borders, with many capable Brunswicker officers serving within the Prussian Army. Some of those Prussian ideals will surely help our own army composition as well."
(Based on the role of Ferdinand of Brunswick in the Seven Years’ War)

Ambition:
-2 Global Unrest (Göttingen got famous in its early days for its faculty of law, with some of the most prestigious scholars of public law teaching at the university at the time. Alumni include Metternich, Austrian diplomat, and Wilhelm von Humboldt, who later set up the University of Berling. It even went so far as to gain the reputation university of law by as early as 1837, only 100 years after ints inception)


I've been thinking that maybe the ambition and the last one should swap places, but in the end I think it looks like a pretty good NI-set. Not as powerful as the Prussian or French, but still able to pack a real punch to it and make Hanover a regional power.

I'd love some feedback too, so if you have some to give, that would be welcome!

Hanover already has an ideaset in the game, but I can see this working for Brunswick. Given the history between Brunswick/Hanover and Prussia, maybe the last idea should be changed a bit ;)
 
Finally remembered to update the OP - I apologize for the delay on it. This more or less removes all the Dutch and Irish NI suggestions sets and places them in taken. If I missed anything, please let me know.
 
Ideas for Ferrara by Van Kasten retrieved from here:
Ferrarese Ideas

1) Tradition: + 2 papal influence
(In Ferrara the Este family had always been part of Guelph faction)

2) Tradition: Yearly Legitimacy +1
(The Este family ruled Ferara for more than 300 years, and then ruled in Modena until the birth of the Kingdom of Italy)

3) Recognized by Popes and Emperors
(In 1452 the Borso d’Este was nominated by the Holy Roman Emperor Duke of Modena and Reggio, and in 1471 was nominated Duke of Ferrara by Pope Paul II. This cements our claims.)
Hostile core-creation cost on us + 25%

4) Ferrarese Mecenatism
(The Dukes of Ferrara were known for their patronage of Arts and Poetry. This led to a flourishing court and the establishment of a painting school called the School of Ferrara)
Possible Advisor +1
Advisor cost -10%

5) Esteemed University
(The University of Ferrara was founded in 1391 by the Marquis Albert V with the permission of Pope
Boniface IX. Two of the most known students of this university were Copernicus and Paracelsus.)

-5% tech cost

6) Take over the Salt trade
(In the late XV century the Dukes of Ferrara started producing salt in Comacchio, which threatened the mainland commerce of salt of the Republic of Venice. This led to the War of Ferrara which lasted from 1482 to 1484 and marked the loss of the lands north of the Po river.)
Provincial Trade Power modifier + 15%

7) Artilleries of Duke Alfonso
(Duke Alfonso I d’Este of Ferrara was known the be an expert in the fields of artillery, metallurgy and military fortifications. His cannons became famous around Europe and showed their value in the wars fought in the Italian peninsula in the early XVI century.)
Artillery Combat Ability +10%

8) Between the Pope and the Doge
(We have always been threatened by the Republic of Venice and the Papal States, and we know they are conspiring to acquire our lands. We must be ready and prepare our defences while we can!)
Fort Defense +10%
Garrison Size +10%

9) Art of Diplomacy
(Will we stand with the Pope, the Emperor, the French or the Spanish? If we try to stand with the most powerful, we can ensure our rule for centuries to come!)
+ 1 diplomatic reputation

10) Ambition: Yearly prestige +1
 
Mewat may be a minor nation, but because it's my favorite Indian OPM (they will have 2 provinces next patch though) I thought it would be a great idea to add some ideas into them

Traditions:
1) yearly legitimacy +1 (Mewat is a newly formed nation, its ruler can be considered a founder of a new state, this his legitimacy on the throne is a secured one)
2) tech cost -5% ( Indian nations are near the source of every technological advancement, China. Mewat is no exception. With our diplomatic skills, technology sharing will be the reason we thrive forwards to glory)

Resistance to Foreigners: Hostile attrition +1
Mewat resisted every nation up to the Mughal invasion of India. Even then, Mewat existed as a state in the British Raj up to the formation of India.

Clever Diplomacy: Diplo Rep +2
Mewat not only depended on its people to maintain is autonomy, but on great diplomats. With them, no nation found any interests in claiming this land

Hasan Khan Ambitions: infantry combat ability +15%
Hasan Khan was the most ambitious and the last ruler of the Mewati dynasty in Mewat. His rule managed to resist the Mughal invasion, until his death at the battle of Khanwa

The Alwar Fort: Fort defense +20%
The greatest accomplishment in Hasan Khan's life was the Alwar Fort. Its walls were hard to bring down, until the use of cannons in sieges, and it was a great spot for men to regroup into when they were defeated

Delhi Connections: Chance of new heir +50%
The Mewati dynasty had close connections with the Delhi one, it allowed them to have a big ally to depend on in times of war. Thanks to it, its freedom was maintained until the Mughal invasion

Rajput Member: land morale +10% (or with dharma more Rajput regiments)
The Rajputs were the most fierce warriors in all of India. Mewat being a member of this Confederation has earned that reputation as well. Its men are filled with courage when they are fighting against their enemies

Hasan Khan Leadership: Land Leader shock +1
Hasan Khan was a great leader during his reign, it can be noticed at the battle of Khanwa. Even if he lost the battle, and this his life, his leadership cannot be denied

Ambition: development cost -10% (Our state is small in size. The only way to expand is by developing our nation. The nobles, merchants and Rajput warriors support us on this cause)


If anyone wants to suggest feedback, then feel free to. Also i suggest @neondt does them (i was suggested to tag, dont blame me)
 
Last edited:
Who to tag
Added.

Also, for future reference for everyone using this thread: @Trin Tragula has moved on to work on Imperator, so the person you want to tag if you do want to get a dev would be @neondt