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Grand Historian

Pretentious Username | Iaponia Lead Dev
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May 13, 2014
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I think everyone can agree one of the best parts of a new patch is seeing which nations get their own NI sets. And one of the most frequent topics in the suggestion forums are suggestions for said new NIs. Unfortunately, they can be difficult to find, and can fade away pretty quickly. Hence this thread.

As I recall there used to be a thread similar for this a while back, but since I can't seem to find it, I've created this; a new NI compilation thread, where I'll try to upload any suggested NI sets I see for nations that do not yet have them for convenience's sake. If there is an Idea Set of yours for a nation that does not have an unique NI set, or if I missed one of yours, please; feel free to post.

Edit: Also, please try to keep it restrained to only tags that are already in game or have been confirmed are being added.


At the request of @Trin Tragula, I’ve composed an index of this thread that I’ll do my best to keep updated. I’ve separated it into NIs for countries that already have them (which may or may not have been influenced by the ones in this thread) and ones that don’t, and then alphabetized them for ease of access. Author will be put in parenthesis.

This very belated update to the list was courtesy of @Aquamancer, who did the legwork in updating the thread to match the current situation of NIs ingame, as well as to make it more visually appealing.

Taken:

Available:


Outdated (Tag renamed/no longer available in-game):

Nations still using Generic Ideas:

This list is taken from the internal gamelog at patch 1.30.3. A number of the nations below do not lack national ideas in the sense that they merely and automatically adopt the NI set of the nation forming them.

Scandinavia
Livonia
Karelia
Chile
Colombia
La Plata
Peru
Paraguay
United Central America
Venezuela
California
Florida
Cuba
Ferghana
Bukhara
Kerman
Yazd
Isfahan
Ennarea
Jimma
Welayta
Damot
Hadiya
Shewa
Janjiro
Bali
Patiala
Blambangan

Nations still using Group National Ideas:

AnatolianEretna, Germiyan, Aydin, Dulkandir, Saruhan, Mentese, Ramazan
AndeanCalchaqui, Quito, Cajamarca, Huyla, Wanka, Charca
ArabianAnizah, Arabia, Dawasir, Fadl, Lebanon, Mikhlaf, Najran, Shammar, Sharjah, Yas, Iraq, Syria, Egypt, Basra
ArmenianArmenia, Kharabakh
AustrianAustria, Styria
AymaranColla, Pacajes, Ishma
Barbary CorsairSalé
BavarianBavaria, Munich, Landshut, Ingolstadt, Regensburg
BengaliKachar, Koch, Bishnupur
Berber
Algiers, Fez, Tripoli, Kabylia, Tafilalt, Sus, Tlemcen, Touggourt, Djerid, Fessan, Mzab, Tétouan, Marrakesh​
BremenBremen, Verden
BurmeseTaungu, Prome
CaspianGilan, Mazandaran, Biapas
CatalanCatalonia, Valencia, Majorca
CaucasianGazikumukh, Tabriz, Maregheh
ChineseZhou, Shun, Xi, Tungning, Min, Yue, Shu, Ning, Chu, Tang, Wu, Qi, Yan, Jin, Liang, Qin, Huai, Changsheng, Lanfang
Dai VietAnnam, Dai Viet, Tonkin
DaimyoIkeda, Maeda, Akamatsu
Deccani SultanateBijapur, Ahmednagar, Berar, Carnatic, Khandesh, Maldives
DivineLivonian Order, Strasbourg, Avignon, Augsburg, Magneburg, Salzburg, Aquileia, Passau, Paderborn, Osnabrück
DutchHolland, Netherlands
EvenkNivkh, Solon
French DucalHaiti, Louisiana, Illinois, Alençon, Armagnac, Bourbonnais, Champagne, Dauphine, Foix, Gascony, Normandy, Picardy, Toulouse, Berry, Hainaut, Bar
GarjatiGarjat, Jharkhand, Sambalpur, Patna, Kalahandi, Keonhjar, Parlakhimidi, Jeypore, Surguja
GeorgianGeorgia, Imereti
GermanMeissen, Oldenburg, Tirol, Nassau, Ravensburg, Ruppin, Lippe, Coburg
GondGarha, Bastar, Chanda, Ratanpur
GreekAchaea, Crete, Greece, Morea
Gujarati PrincedomKutch, Rewa Kantha, Baglana, Idar, Jhalvad, Palitana, Navanagar, Rajkot, Junagarh, Porbandar
HausanHausa, Zazzau
HejaziHejaz, Medina
HighlanderGaeldom, The Isles
HordeAstrakhan, Qasim, Nogai, Sibir, Bashkiria, Great Horde, Kazakh, Uzbek, Chagatai, Mongolia, Oirat, Kalmyk, Mongol Empire, Korchin, Khalkha, Kara Del, Zunghar, Chahar, Khoshuud, Sarig Yogir
IncaInca, Cusco
Indian SultanateMultan, Kashmir, Oudh, Mewat, Nagaur, Rohilkhand, Kalpi, Sirhind
InterlacustrineRwanda, Burundi, Buganda, Nkore, Karagwe, Bunyoro, Busoga, Buha
ItalianEtruria, Modena, Parma, Malta, Padua, Spoleto
JavanMajapahit, Sunda
JurchenDonghai, Udege, Yeren, Haizi, Jianzhou
KongoKongo, Loango, Ndongo
KongoleseTyo, Soyo, Kasanje, Chokwe, Kikondja, Kazembe, Yaka, Kalundwe
KurdishArdalan, Soran, Bitlis
LaotianChampasak, Luang Prabang, Vientiane, Muan Phuang
LüneburgerLüneburg, Calenberg
LuzonPangasinan, Tondo, Maynila
MalabariVenad, Calicut, Kochin, Kolathunad
MalagasySakalava, Mahafaly
Malayan SultanateBanten, Bruney, Malacca, Mataram, Sulu, Malaya, Johor, Kedah, Ligor, Perak, Cirebon, Demak, Banjar
MarathaMarathas, Baroda
MayanMaya, Cocomes, Itza, Xiu, Huastec, Yokotan, Tzotzil, Kaqchikel, Chactemal, Chortli, Can Pech
MesoamericanZapotec, Colima, Mixtec, Tlapanec, Tlaxcala, Totonac, Matlatzinca, Coixtlahuaca, Teotitlan, Xalisco, Otomi, Tonala
MindanaoLanao, Magoindanao
MoluccanTernate, Tidore
MossiMossi, Yatenga
NativeAbenaki, Apache, Assiniboine, Blackfoot, Caddo, Choctaw, Cheyenne, Comanche, Fox, Illiniwek, Lenape, Mahican, Mikmaq, Miami, Navajo, Ojibwe, Osage, Ottawa, Pawnee, Pequot, Pima, Potawatomi, Powhatan, Shoshone, Sioux, Susquehannock, Cree, Arapaho, Kiowa, Wichita, Guamar, Chichimeca, Zinu, Mescalero, Lipan, Miskito, Tairona, Yaqui, Yokuts
Nepalese PrincedomSikkim, Dang, Doti, Gorkha, Jumla, Limbuwan, Makwanpur, Sirmur, Kathmandu, Kumaon
NubianMakuria, Funj, Alodia, Darfur, Beja, Dongola
Pacific NorthwestChinook, Haida, Salish
PiraticalNew Providence, Port Royal, Tortuga, Libertatia
PolishPoland, Commonwealth
PomeranianMecklenburg, Pomerania, Wolgast, Stettin, Rügen
PuebloPueblo, Keres
RajputMarwar, Jangladesh, Jaisalmer, Hadoti
RuthenianGalicia-Volhynia, Ruthenia
ShanShan, Hsenwi, Mong Yang, Mong Mao, Mong Kawng, Mong Pai, Mong Nai, Kale, Hsipaw
SiberianChukchi, Khodynt, Chavchunveny, Kamchadals, Buryatia
SicilianSicily, Two Sicilies
SilesianSilesia, Opole, Glogow
SinhaleseKotte, Kandy
SomaliAdal, Aussa, Geledi, Harar, Hobyo, Majeerteen, Marehan, Warsangali
South IndianMadurai, Keladi, Jaffna, Gingee, Tanjore
SulawesiMakassar, Buton, Luwu, Aceh, Palembang, Pasai, Siak
Swabian City-StateMemmingen, Konstanz, Mulhouse, Donauw[rth
SwahiliKilwa, Mombasa, Malindi, Pate
TeluguGolkonda, Andhra, Telingana
TibetanTibet, Tsang, Kham, Guge, U, Bhutan
TupiPotiguara, Tupiniquim, Tupinamba
TuscanTuscany, Florence
VindhyanGwalior, Bundelkhand, Baghelkhand, Kalinjar
West AfricanOyo, Segu, Jolof, Bonoman, Dagbon, Fulo, Jenné, Kano, Kaabu, Kong, Katsina, Nupe, Timbuktu, Yao, Macina
YemeniAden, Yemen
ZambesiSofala, Lundu, Makua
 
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When the game launched the vast majority of the hundreds of tags in the game had generic NIs. We have continued to work to get that number down and by now only 14 or so worldwide lack them in 1444 (can't recall the exact number). More than that have group ideas and some there definately need their own sets too.
The ambition is certainly that no country should use the generic set in the end but it's going to take even more time getting there.

What about NIs for post-1444 tags like Sulu or formable nations like Hanover? i am currently working on an NI ideaset for the latter.
 
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I'm in agreement in general (though there are things comming as India is perhaps my favourite place in the world in this era) but I got to say that the above is more or less true for any "group" ideas in the game. If Bengal no longer is of Bengali culture should they really get Bengali ideas?
Also not sure if South Indians revolting with a non-muslim, non-hindu religion is that common (but I'll extend the trigger for them to include buddhists as well).

Well, this would make sense for, say, Central Indian (just like other group NIs like Somali and Berber) but here we're talking about Bengal, the primary tag for Bengali and iirc the only Bengali tag in the game. Not that changing the trigger would make much of a difference (Bengal would need to become non-Bengali, non-Muslim to get generic), it's more about it being a design decision that seems out of place.

And I guess adding Buddhist to South Indian works nicely, that's the most likely conversion possible for the Dravidians.

And if you say there are upcoming changes then I guess I'll wait until 1.16 is released, that's good to know.
 
I'm in agreement in general (though there are things comming as India is perhaps my favourite place in the world in this era) but I got to say that the above is more or less true for any "group" ideas in the game. If Bengal no longer is of Bengali culture should they really get Bengali ideas?
Also not sure if South Indians revolting with a non-muslim, non-hindu religion is that common (but I'll extend the trigger for them to include buddhists as well).

If I may ask, what got you so interested in Indian history?

The ambition is certainly that no country should use the generic set in the end but it's going to take even more time getting there.

I think Corfu still has Generic NI's, that can be a quick fix by adding tag = CEP to the Greek Idea group.
 
Hi there!

Here is one for Friesland! I am a Frisian myself, so i would love to have this added to the game! :)

Leaver dea as slaef
Rather dead than slave
Hostile core-creation +50%

Frisian freedom
We know no such thing as a sovereign lord. The Holy Roman Emperor William II granted us the absence of feudalism after our people aided the emperor in the siege of Aachen. Our people are free.
National unrest -1

The Zuyderzee
In the past, the Hollandic counts tried to rule over the Frisian lands with their campaigns. Some of them might have succeeded, but they were never able to conquer the lands we now hold. The Zuyderzee gives us a strategic defensive position in conflicts.
+1 Land leader maveuver

The Frisian Territories
Our history goes back long before the birth of Jesus Christ. In the times when the Romans feared us, we ruled over much more territories. That which once belonged to us will be ours once more.
Time to fabricate claim -33%

Grutte Pier
"A tower of a fellow as strong as an ox, of dark complexion, broad shouldered, with a long black beard and moustache. A natural rough humorist, who through unfortunate circumstances was recast into an awful brute. Out of personal revenge for the bloody injustice that befell him with the killing of kinsfolk and destruction of his property he became a freedom fighter of legendary standing."
Morale of armies +10%

The Frisian language
The Frisian language is quite similar with many languages like English, Danish and Low German. This will come in handy both diplomatically and cultural acceptance.
Diplomatic Reputation +1
Accepted culture threshold -10%

Frisian Trade
We excell in travelling and trade. We even used to dominate northwestern Europe with our finest captains and merchants on the Mare Frisicum, with various trade posts all across the area.
Merchants +1

Traditions:
Trade steering +20%
Yearly naval tradition +1

Idea finisher:
Land maintenance modifier -15%


I'd like to hear what you lads think about this!

PS: Please, PLEASE change the Adjective of Holland to Hollandic!!
 
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Flemish Ideas:

Traditions: +1 Merchant, +10% Trade Efficiency

Flemish Cloth Industry: +10% Goods Produced
Description: Flanders has a long, proud tradition of being the leader in the cloth industry of Europe; taking wool imported from England and else and then turning it into Europe’s main supply of clothing.

Merchant Houses: +15% Global Trade Power
Description: Traders from all over the world establish merchant houses in our principal port cities to do business, and we can use that as leverage to expand our own trade network.

Polders: -10% Development Cost
Description: The low countries are highly susceptible to flooding and in the unsettled weather of the 11th - 14th centuries there were multiple floods leading to the creation of the Zuiderzee and also salting the soil of coastal areas. We now have the technology to reclaim land allowing more productive agriculture.

Beeldenstorm: +2% Missionary Strength Against Heretics
Description: We can allow no graven images within our lands; their veneration is tantamount to worship! See to it that they are destroyed!

Flemish Shipyards: -10% Shipbuilding Time
Description: Flanders, being home to many of the vital ports of Europe, is natural home to many of its largest shipyards as well. These docks will allow us to construct a large trade fleet much quicker than our competitors.

Sugar Capital of Europe: +10% Production Efficiency
Description: Antwerp has become the sugar capital of Europe; importing most of the continent’s supply and containing one of the largest populations of able refiners to make and ship it.

Centralize the Army: +5% Discipline
Description: Historically, whenever we have gone to war, our cities have independently provided us with troops, leaving our army prone to lack of strong leadership. We should revise this and create a central authority to muster and lead all our forces.

Ambition: +25% Naval Forcelimit Modifier

Lüneburg
-10% Build cost
+10% Trade efficiency

Church of St. Michaels
The church is among the oldest and most important in our realm and stand as a testament to the continuity of our traditions and laws.
-10% Stability cost

Hansetic contacts
We have since the salt road been traders and it has landed us as a member in the Hansa league with all the benefits that it provides.
+10% Foreign trade power

Pay our debts
The sixteenth century has seen the decline of our realm and a rise of debts to combat this we must be more vigilant in collecting taxes to pay them off which has the interesting side bonus of making future loans more favorable.
+5% National tax
-1 Interest

Lutheran church order
The early introduction of Lutheranism has led us to be among the first to introduce a new church order and been very effective in convincing people of the righteousness of our cause.
+2 Missionary strength against heretics

Conconsolidate Lüneburg
Ernst the Confessor left this world leaving Lüneburg with his seven sons who had a great deal of problem getting along and this ended up causing tensions and divisions for the city we should try to institute policies that will prevent similar things in the future.
-.05 Autonomy

Restore trade routes
+10% Global trade power

Hanover elect
In the 18th century Lüneburg was incorporated into the new principality of Hannover which gained it electorate status and thereby influence within the empire.
+1 Diplomatic reputation

Ambition
+1 Diplomatic relations


I recently thought about ideas for Flanders and Lüneburg, too, and while I did not come up with a whole set, I feel free to add some I thought of as possible alternatives, if that's OK. These are the ones that are not already touched upon in some shape or form by the previous posts.

Lüneburg:

The last knightly battle
+10% Cavalry Combat Ability
Description: In the Battle of Soltau, our Knights secured the victory in the biggest battle of the last medieval feud. We shall not let this heroic victory be forgotten.


Flanders:

Italy of the North.
+1 yearly Prestige
Description: The Patronage of the fine arts in our lands is truly unrivalled in Northern Europe. Our wealthy burghers can foster the Renaissance as no one else north of the Alps.

Lessons of the Spanish Fury
+10% Fort Defence
Description: The sacking of our Cities by the barbaric forces of our supposed overlord will not be forgotten. Never again shall marauding mercenary hordes be let inside the walls of our glorious cities.
 
I think Corfu still has Generic NI's, that can be a quick fix by adding tag = CEP to the Greek Idea group.

DONT, giving Corfu greek ideas is absolute nonsense! Corfu should either get a unique set, or in the very worst case be Italian.

The Corfu tag has nothing to do with Greek culture, giving it wrong ideas is no better than generic.

There are plenty of suggestions for Corfuan ideas around the forums, and besides there are currently 4 tags that are generic in 1444; Corfu, Kaffa, Tripura and Garwhal. All of them should get unique sets due to how different they are from their neighbours. Lumping them in groups is a massive disservice.
 
Lüneburg:

The last knightly battle
+10% Cavalry Combat Ability
Description: In the Battle of Soltau, our Knights secured the victory in the biggest battle of the last medieval feud. We shall not let this heroic victory be forgotten.

Which idea would you replace with this one?
 
Someone put up a bunch of ideas for some of the other free cities, but I didn't see any mention of Ulm. Here is a set of ideas I wrote up last summer, albeit with some modifications.

Traditions:
+20% Caravan power
+1 Merchant

Großer Schwörbrief: +.5 Republican Tradition
An early city constitution, the Großer Schwöbrief asserted the privileges of the patrician merchants and the various trade guilds within the city. Ulm is a city of the burgher and artisan, we made this law in 1397, may it ever remain this way.

Schwäbischer Bund: +1 diplo relations slot
The Schwäbischer Bund, or Swabian League, was formed in 1488 to defend against the encroaching Wittlesbachs in Bavaria and the Palatinate, and the emergent Swiss Confederacy in the south. Our many pacts with princes across Swabia and beyond shall serve to keep our free city strong, and preserve the privilege of imperial immediacy we enjoy. We shall lead this league to victory over upstart neighbors that would threaten us.

Birthplace of German Realism: +1 Prestige
Ulm was home to the workshop and gallery of Hans Multscher, a pioneering artist of the German renaissance. He is credited for bringing the realist style of painting and sculpture to Germany after having studied in the France and the Netherlands. His artistic innovations brought Ulm recognition as a cultural as well as economic center in Southern Germany. The cultural influence that such an artist can exert is truly remarkable.

Dürer's fortifications: +20% Fort defense, +1 Attrition to Enemies
Following the attempt by Emperor Ludwig the Bavarian to seize the city of Ulm in 1316, the expansion and maintenance of the city fortifications became a priority. In 1527, the city defenses were redesigned and modernized on the basis of the recently published theories of the great German artist and mathematician Albrecht Dürer. These improvements were largely based around employing new mathematical principles to improve the efficacy of defensive artillery and render attacking artillery far less effective, making the city far more resistant to attack. Later on, in the 17th century, these fortifications were further improved by the efforts of some of the most notable Dutch engineers.

Ulmer Textile Trade: +10% Production Efficiency
Our reputation for creating fine textiles has brought praise to our craftsmen and merchants alike. For hundreds of years the textiles of Ulm have brought wealth and prosperity to our citizenry through our trade along the Danube and into Italy. Proper agreements with the guilds and merchants of other cities can increase this exchange further still, an effort valuable in its own right.

Finish the Ulm Minster +1 Tolerance of the True Faith
The Ulm Minster, while larger than many cathedrals, is not one. The enormous church in the city center, though still unfinished, is unique in being not an expression of the power of the church, but of the wealth of our burghers. The initial construction of the huge Gothic church, built to hold 20,000 congregants, was financed entirely through the wealth of individuals, though that does not mean we can't aid them in facilitating its completion.

Employ Swiss Mercenaries -10% Mercenary Maintenance, +2.5% Discipline
Our neighbors to the south are known across the courts of Europe for their excellent mercenaries. Through cultivating a relationship for our mutual benefit, we may find able soldiers to defend our enclave of prosperity from those that would pose us threat, and perhaps discourage further threats to our independence. Our Free City must remain free.

Ambitions
+10% National trade income modifier
 
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When the game launched the vast majority of the hundreds of tags in the game had generic NIs. We have continued to work to get that number down and by now only 14 or so worldwide lack them in 1444 (can't recall the exact number). More than that have group ideas and some there definately need their own sets too.
The ambition is certainly that no country should use the generic set in the end but it's going to take even more time getting there.
I must say its commendable and huge work. Moreover when often there are very little information available from the era.
 
So I heard that Cuba was gonna be formable nation, which is excellent becuase right now if you wanna play Carribbean you only got Haiti, who has the uggliest flag (look at it!) in the game and has no unique national ideas. I happened to end up playing Haiti in my latest multiplayer game after escaping France, and now I really enjoy the Carribean scene!

Anyway I have a faint memory of finding cuban national ideas somewhere, but I couldn't find it again, however I remember being disimpressed since the ideas wouldn't really benefit a cuban player in perspective of it's geographical situation, or as opposed to just being Haiti. Here's my proposal (points balanced trough custom nations creator):

Cuban National Ideas Proposal

Traditions:
Yearly prestige +1
Naval forcelimit +15%

Ideas


The World Demands Sugar
-10% build cost

Port of the New World
+20% Trade steering

Pirates of the Caribbean
+30% privateer efficiency


Guerilla Warfare
+1 attrition for enemis

A Cuban Cigar
+15% production effiency

Viva La Revolution!
+15% Morale of Armies

Lessons From The Embargo

+22.5% blockade efficiency/ OR 30% embargo efficiency

Ambitions (Richness of Cuba):
-20% Development cost

Events:
Landing of Colombus!:
(1): We have found Asia! (-10% Colonization range)
(2): Why doesn't these indians grow spices? (-5% global trade power)

Aristocratic claims:
(1) Large scale plantations satisfies the most demand! (-15% manufactory cost, Goods produced modifier +10%, +3 national unrest)
(2) The soil of cuba belongs to the people. (+0.5 republican tradition, -10% development cost, -2 national unrest)

New World Pirating:
(1) Embrace the reputation, Harr Harr! (-80 relation with all neighbours, +20% privateer efficiency, , -10 provincial trade modifier)
>Francois Le Clerc event

(2) Pirates are rapists and murderers, hang them high! (+50 relation with all neighbours, -30% privateer efficiency, +0.5 yearly prestige.

Francois Le Clerc:
Rebel stack level 2 spawn in Guantanmo Bay, pirate lvl 2 spawn in shore province



Slave crisis by Spanish policy:
(1) There will always be more unfortunate people, and the world deserves cigars! (+10% goods produced)
(2) Slavery is sin. (+20% provincial trade modifier)

American capitalists:
(x) USA must exist, (x) USA must have atleast 20% trade power in Carribean trade node

(1) What matter's is the benefit of the people (-10% technology cost, -15% national tax modifier, +100 relation with USA)
>USA gets Neighbours of liberty event

(2) This is not true independence! (-120 relation with USA, +5% technology cost, -10% goods produced modifier, yearly prestige +1, national tax modifier +20%, Morale of Armies +5%)
>USA get's Cuba rejected us! event

The Spirit of El Che:
(1) +5% discipline
(2) land manouver +2
(3) Enemy attrition +1


As I am sure you notice, I am not a Cuban historian, but after some quick research combined with old knowledge I think I got it pretty good! With these traditions, Cuba becomes an interesting nation to play that can use its geographical advantage to become an important player on the greater scene, while not being completely useless at warfare either. The development and economic bonuses enables Cuba to simulate the economic powerhouse it really was compared to its size (I just learned that Havanna was the third largest American city for a time), combined with a small attempt of paradox-esque humour. There is a lot of Pirating to expand on here!
 
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And if you say there are upcoming changes then I guess I'll wait until 1.16 is released, that's good to know.

No not in 1.16, sorry :) I'm on parental leave until april so apart from the African stuff I've had little to do with 1.16.
I will be implementing some ideas from here and making some new ones in the future though. But I have to avoid promising when that will be exactly :)

If I may ask, what got you so interested in Indian history?

I started writing a long reply to this but realized I'm risking derailing the thread. Let's try to keep this thread on topic as it's very useful that way :)
If I'd start talking about this I'd never stop ;)
 
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No not in 1.16, sorry :) I'm on parental leave until april so apart from the African stuff I've had little to do with 1.16.
I will be implementing some ideas from here and making some new ones in the future though. But I have to avoid promising when that will be exactly :)

Well, Mare Nostrum will come out in April 5, so when you get back you will have one day to implement ideas before it goes out. Good Luck :p

Back on topic, Rigan Ideas by @BlackPrince , posted here . No Values, but those are the smallest thing after all.

Riga

Traditions +25% Fort defense,+5% Discipline


“Portus antiquus” – Settlement known as Duna Urbs was first recorded in 2nd Century. Established by Livs has become known Baltic port, later Vikings made it their trade port supporting their between Scandinavia, Russia and Byzantine Empire. We should also seize opportunity and use it to achieve our objectives.

“Livonian Crusade” – City of Riga was main city from which crusaders lead out their armies against pagans from Livonia. With the help of Order of Livonian Brothers of the Sword city resisted sieges held Livs and Latgalians.

“Kulturträger”– Bishop Albert of Riga is known to us as the founder of Riga, a „bringer of culture”, He ntroduced the Visby code of law and initiated our partnership with Lübeck. This and obtaining papal bulls which decreed that all German merchants had to conduct their Baltic trade through Riga, greatly improves our ties with Holy Roman Empire.

“Drittel” – Due to our trade agreements with Lübeck, we have become one of the first members of Hanseatic League. Now after Visby has been conquered by Denmark and plundered by Victual Brothers, Riga rised to the position of Chief City for Gothlandian-Livonian-Swedish Drittel. It gives us more control over the Baltic Trade.

“House of Blackheads” - The Brotherhood of Blackheads, an association established in Estonia to protect Christians has founded agency in Riga in XIV century. Unlike in the other parts of Livonia, in Riga it’s function was more as to keep the order than actually fight the pagans. Even long after last pagan being converted, it functioned as social organization that sponsored events, such as parties and concerts, and collected objects of fine art.

“Protestant Influence” – Close trade relations with merchants from North Germany and Scandinavia made us an easy target for Protestant Reformation. The trial by water of statue of the Virgin Mary deemed her as a witch. This only proves the corruption of Catholic Church.

(would be nice if there was some flavour event for Riga about them converting to Protestantism, I don't think I have ever seen them doing it in game)

“Between East and West” – Fur, timber, wax and grain, these trade goods are highly wanted by western markets. We should encourage our Merchants to extend our influence far to the East to provide constant flow of these products.

Ambitions: +25% Religious unity

Cuban Ideas

Massive recency bias, ideas shouldnt reflect stuff that happened in the 20th century. Cuba has a rich colonial history, i really doubt seaching for timeframe appropriate boni would be too difficult.
 
Massive recency bias, ideas shouldnt reflect stuff that happened in the 20th century. Cuba has a rich colonial history, i really doubt seaching for timeframe appropriate boni would be too difficult.

I considered this too, but then Finland already has 'White Death' so it really goes out the window (the exact same logic I applied to 'Guerilla Warfare', both +1 attrition), since the actual White Death was a sniper during the winter war. This idea could, however, simply be replaced by the 'Memory of Guamá', an indian chief who led resistance from the mountains against the spaniards by guerilla warfare.

By massive recent bias, I guess you could just switch the one later idea Lessons from the embargo into something else. I'd agree that it is quite silly, but it is hard to make a full idea tree for a nation that hardly existed during the period, but had every potetintal too. I wouldn't make it anything colonial though, as by the basic stint of cuban history I've done I've encountered no cases of Cuban colonization but rather spanish colonization of (and from) Cuba. Rather, I'd replace it with something to represent the Spanish influence on Cuba, perhaps a +1 tolerance of the true faith. Or, maybe a hint to Cubas aboriginal history The Arawaks, an aboriginal group who spread across the Caribbean, which could be a basis for a colonizing idea such as +1 colonists or settlement growth. But then again, you are not really reffering to the actual state of Cuba that the player will create, which was not really that influenced by its natives. I guess one could just go with Base of operations, signifying how Cuba was a spanish base in the middle americas, and go colonization that way.

Edit: University of Havanna -% technology cost, established in 1728.
 
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Well, Mare Nostrum will come out in April 5, so when you get back you will have one day to implement ideas before it goes out. Good Luck :p

I thought it was coming out on the fourth? (And wouldn't that technically mean that he would have three days?)

If it would help expedite the process, I could always translate the ideas here into code so it can just be copied and pasted directly.
 
I considered this too, but then Finland already has 'White Death' so it really goes out the window (the exact same logic I applied to 'Guerilla Warfare', both +1 attrition), since the actual White Death was a sniper during the winter war. This idea could, however, simply be replaced by the 'Memory of Guamá', an indian chief who led resistance from the mountains against the spaniards by guerilla warfare.
White Death might be a homage to the famous sniper, but in this case just refers to the severe winters of Finland.

Edit: also, there is a logical error in the description.
It says: Prepare for a spring invasion if you wish to conquer Finland as you do (insert "not" here) wish to feel the deadly, cold embrace of the Finnish Winter.
 
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