The NI Suggestion Compilation Thread

The NI Suggestion Compilation Thread

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Grand Historian

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I think everyone can agree one of the best parts of a new patch is seeing which nations get their own NI sets. And one of the most frequent topics in the suggestion forums are suggestions for said new NIs. Unfortunately, they can be difficult to find, and can fade away pretty quickly. Hence this thread.

As I recall there used to be a thread similar for this a while back, but since I can't seem to find it, I've created this; a new NI compilation thread, where I'll try to upload any suggested NI sets I see for nations that do not yet have them for convenience's sake. If there is an Idea Set of yours for a nation that does not have an unique NI set, or if I missed one of yours, please; feel free to post.

Edit: Also, please try to keep it restrained to only tags that are already in game or have been confirmed are being added.


At the request of @Trin Tragula, I’ve composed an index of this thread that I’ll do my best to keep updated. I’ve separated it into NIs for countries that already have them (which may or may not have been influenced by the ones in this thread) and ones that don’t, and then alphabetized them for ease of access. Author will be put in parenthesis.

This very belated update to the list was courtesy of @Aquamancer, who did the legwork in updating the thread to match the current situation of NIs ingame, as well as to make it more visually appealing.

Taken:

Available:


Outdated (Tag renamed/no longer available in-game):

Nations still using Generic Ideas:

This list is taken from the internal gamelog at patch 1.30.3. A number of the nations below do not lack national ideas in the sense that they merely and automatically adopt the NI set of the nation forming them.

Scandinavia
Livonia
Karelia
Chile
Colombia
La Plata
Peru
Paraguay
United Central America
Venezuela
California
Florida
Cuba
Ferghana
Bukhara
Kerman
Yazd
Isfahan
Ennarea
Jimma
Welayta
Damot
Hadiya
Shewa
Janjiro
Bali
Patiala
Blambangan

Nations still using Group National Ideas:

AnatolianEretna, Germiyan, Aydin, Dulkandir, Saruhan, Mentese, Ramazan
AndeanCalchaqui, Quito, Cajamarca, Huyla, Wanka, Charca
ArabianAnizah, Arabia, Dawasir, Fadl, Lebanon, Mikhlaf, Najran, Shammar, Sharjah, Yas, Iraq, Syria, Egypt, Basra
ArmenianArmenia, Kharabakh
AustrianAustria, Styria
AymaranColla, Pacajes, Ishma
Barbary CorsairSalé
BavarianBavaria, Munich, Landshut, Ingolstadt, Regensburg
BengaliKachar, Koch, Bishnupur
Berber
Algiers, Fez, Tripoli, Kabylia, Tafilalt, Sus, Tlemcen, Touggourt, Djerid, Fessan, Mzab, Tétouan, Marrakesh​
BremenBremen, Verden
BurmeseTaungu, Prome
CaspianGilan, Mazandaran, Biapas
CatalanCatalonia, Valencia, Majorca
CaucasianGazikumukh, Tabriz, Maregheh
ChineseZhou, Shun, Xi, Tungning, Min, Yue, Shu, Ning, Chu, Tang, Wu, Qi, Yan, Jin, Liang, Qin, Huai, Changsheng, Lanfang
Dai VietAnnam, Dai Viet, Tonkin
DaimyoIkeda, Maeda, Akamatsu
Deccani SultanateBijapur, Ahmednagar, Berar, Carnatic, Khandesh, Maldives
DivineLivonian Order, Strasbourg, Avignon, Augsburg, Magneburg, Salzburg, Aquileia, Passau, Paderborn, Osnabrück
DutchHolland, Netherlands
EvenkNivkh, Solon
French DucalHaiti, Louisiana, Illinois, Alençon, Armagnac, Bourbonnais, Champagne, Dauphine, Foix, Gascony, Normandy, Picardy, Toulouse, Berry, Hainaut, Bar
GarjatiGarjat, Jharkhand, Sambalpur, Patna, Kalahandi, Keonhjar, Parlakhimidi, Jeypore, Surguja
GeorgianGeorgia, Imereti
GermanMeissen, Oldenburg, Tirol, Nassau, Ravensburg, Ruppin, Lippe, Coburg
GondGarha, Bastar, Chanda, Ratanpur
GreekAchaea, Crete, Greece, Morea
Gujarati PrincedomKutch, Rewa Kantha, Baglana, Idar, Jhalvad, Palitana, Navanagar, Rajkot, Junagarh, Porbandar
HausanHausa, Zazzau
HejaziHejaz, Medina
HighlanderGaeldom, The Isles
HordeAstrakhan, Qasim, Nogai, Sibir, Bashkiria, Great Horde, Kazakh, Uzbek, Chagatai, Mongolia, Oirat, Kalmyk, Mongol Empire, Korchin, Khalkha, Kara Del, Zunghar, Chahar, Khoshuud, Sarig Yogir
IncaInca, Cusco
Indian SultanateMultan, Kashmir, Oudh, Mewat, Nagaur, Rohilkhand, Kalpi, Sirhind
InterlacustrineRwanda, Burundi, Buganda, Nkore, Karagwe, Bunyoro, Busoga, Buha
ItalianEtruria, Modena, Parma, Malta, Padua, Spoleto
JavanMajapahit, Sunda
JurchenDonghai, Udege, Yeren, Haizi, Jianzhou
KongoKongo, Loango, Ndongo
KongoleseTyo, Soyo, Kasanje, Chokwe, Kikondja, Kazembe, Yaka, Kalundwe
KurdishArdalan, Soran, Bitlis
LaotianChampasak, Luang Prabang, Vientiane, Muan Phuang
LüneburgerLüneburg, Calenberg
LuzonPangasinan, Tondo, Maynila
MalabariVenad, Calicut, Kochin, Kolathunad
MalagasySakalava, Mahafaly
Malayan SultanateBanten, Bruney, Malacca, Mataram, Sulu, Malaya, Johor, Kedah, Ligor, Perak, Cirebon, Demak, Banjar
MarathaMarathas, Baroda
MayanMaya, Cocomes, Itza, Xiu, Huastec, Yokotan, Tzotzil, Kaqchikel, Chactemal, Chortli, Can Pech
MesoamericanZapotec, Colima, Mixtec, Tlapanec, Tlaxcala, Totonac, Matlatzinca, Coixtlahuaca, Teotitlan, Xalisco, Otomi, Tonala
MindanaoLanao, Magoindanao
MoluccanTernate, Tidore
MossiMossi, Yatenga
NativeAbenaki, Apache, Assiniboine, Blackfoot, Caddo, Choctaw, Cheyenne, Comanche, Fox, Illiniwek, Lenape, Mahican, Mikmaq, Miami, Navajo, Ojibwe, Osage, Ottawa, Pawnee, Pequot, Pima, Potawatomi, Powhatan, Shoshone, Sioux, Susquehannock, Cree, Arapaho, Kiowa, Wichita, Guamar, Chichimeca, Zinu, Mescalero, Lipan, Miskito, Tairona, Yaqui, Yokuts
Nepalese PrincedomSikkim, Dang, Doti, Gorkha, Jumla, Limbuwan, Makwanpur, Sirmur, Kathmandu, Kumaon
NubianMakuria, Funj, Alodia, Darfur, Beja, Dongola
Pacific NorthwestChinook, Haida, Salish
PiraticalNew Providence, Port Royal, Tortuga, Libertatia
PolishPoland, Commonwealth
PomeranianMecklenburg, Pomerania, Wolgast, Stettin, Rügen
PuebloPueblo, Keres
RajputMarwar, Jangladesh, Jaisalmer, Hadoti
RuthenianGalicia-Volhynia, Ruthenia
ShanShan, Hsenwi, Mong Yang, Mong Mao, Mong Kawng, Mong Pai, Mong Nai, Kale, Hsipaw
SiberianChukchi, Khodynt, Chavchunveny, Kamchadals, Buryatia
SicilianSicily, Two Sicilies
SilesianSilesia, Opole, Glogow
SinhaleseKotte, Kandy
SomaliAdal, Aussa, Geledi, Harar, Hobyo, Majeerteen, Marehan, Warsangali
South IndianMadurai, Keladi, Jaffna, Gingee, Tanjore
SulawesiMakassar, Buton, Luwu, Aceh, Palembang, Pasai, Siak
Swabian City-StateMemmingen, Konstanz, Mulhouse, Donauw[rth
SwahiliKilwa, Mombasa, Malindi, Pate
TeluguGolkonda, Andhra, Telingana
TibetanTibet, Tsang, Kham, Guge, U, Bhutan
TupiPotiguara, Tupiniquim, Tupinamba
TuscanTuscany, Florence
VindhyanGwalior, Bundelkhand, Baghelkhand, Kalinjar
West AfricanOyo, Segu, Jolof, Bonoman, Dagbon, Fulo, Jenné, Kano, Kaabu, Kong, Katsina, Nupe, Timbuktu, Yao, Macina
YemeniAden, Yemen
ZambesiSofala, Lundu, Makua
 
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This thread is more than 5 months old.

It is very likely that it does not need any further discussion and thus bumping it serves no purpose. If you feel it is necessary to make a new reply, you can still do so though.

Trin Tragula

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Just a heads up: Next patch shall be a pure bug-fixing patch so I won't be adding any NIs from here to that either. I will still keep on monitoring this thread and the suggestions forum though. You won't be forgotten :)
 
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Grand Historian

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Just a heads up: Next patch shall be a pure bug-fixing patch so I won't be adding any NIs from here to that either. I will still keep on monitoring this thread and the suggestions forum though. You won't be forgotten :)

Thank you! (And thanks for always taking the time to let us know, Trin!)
 
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veBear

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Texian Ideas
Texian Traditions: +1 Tolerance of True Faith
Lan Leader Manouver +1

Old Three Hundred: + 15 Settler Growth
"The Mexicans started the Old Three Hundred by making 297 cheap grants for Americans and their families, on the condition thay would become Maxican citizens. Although in our case, it led to revolutions, by granting land to disgruntled Mexicans on the condition they become Texians instead, we can increase the development of our new frontiers."

Defend the Alamo: +20 % Fort Defence, +1 Attrittion for Enemies
"We must defend the Alamo! At all cost! Never let it go!"

Recruit Emprisarios: -10 % Advisor Cost
"By recruiting willing entrepeneurs from other nations, granting them land in exchange for recruiting new settlers and aiding development, we will get an influx of able men that can help us govern and administrate Texas!"

Melting of Two Cultures: Accepted Culture Treshold -15 %
"In Texas, Americans and Mexicans have long lived side by side. This have contributed to a certain blend of cultures culminating in a Texian one, helping to develop an understanding of other cultures."

Slave Plantations: Production Efficiency +15 %
"By importing cheap slave labour from Africa, we can increase our production massively. And the best is, no Yankees will be able to stop us!"

Texian Legation: +1 Diplomatic Relations
"By setting up foreign legations, we have completed the first steps in creating a far and wide reaching diplomatic corps."

The Lone Star Nation: +1 Prestige/Year, +5% Discipline
"We defended our liberty. We stood up against a power way superior to us. And we won. We truly are The Lone Star Nation!"

Texian Ambitions: +0,5 Republican Tradition/Year

Did some updates to my Texian nation according to suggestions. Thanks for the feedback! Moved Attrition to Defend the Alamo, and added Discipline (Lone Star Nation) and Republican Tradition (Ambition). Changed Legality to +1 Dip-Rep from +1 Diplomat, and changed religious unity to +1 Tolerance of True Faith.

This is not really the place to put NI's for a nation not in the game - I'd suggest creating a separate thread lobbying for a Texas tag and include this with it.

Sorry, didn't know that. Might do so soon, but then maybe with more suggestions for more Colonial Nations. Saw some other Ideas here for colonials, so I though this was the appropriate thread.
Still think Texian would be cool though!
 
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MacDuffin

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Texian Ideas
Texian Traditions: +1 Tolerance of True Faith
Lan Leader Manouver +1

Old Three Hundred: + 15 Settler Growth
"The Mexicans started the Old Three Hundred by making 297 cheap grants for Americans and their families, on the condition thay would become Maxican citizens. Although in our case, it led to revolutions, by granting land to disgruntled Mexicans on the condition they become Texians instead, we can increase the development of our new frontiers."

Defend the Alamo: +20 % Fort Defence, +1 Attrittion for Enemies
"We must defend the Alamo! At all cost! Never let it go!"

Recruit Emprisarios: -10 % Advisor Cost
"By recruiting willing entrepeneurs from other nations, granting them land in exchange for recruiting new settlers and aiding development, we will get an influx of able men that can help us govern and administrate Texas!"

Melting of Two Cultures: Accepted Culture Treshold -15 %
"In Texas, Americans and Mexicans have long lived side by side. This have contributed to a certain blend of cultures culminating in a Texian one, helping to develop an understanding of other cultures."

Slave Plantations: Production Efficiency +15 %
"By importing cheap slave labour from Africa, we can increase our production massively. And the best is, no Yankees will be able to stop us!"

Texian Legation: +1 Diplomatic Relations
"By setting up foreign legations, we have completed the first steps in creating a far and wide reaching diplomatic corps."

The Lone Star Nation: +1 Prestige/Year, +5% Discipline
"We defended our liberty. We stood up against a power way superior to us. And we won. We truly are The Lone Star Nation!"

Texian Ambitions: +0,5 Republican Tradition/Year

Did some updates to my Texian nation according to suggestions. Thanks for the feedback! Moved Attrition to Defend the Alamo, and added Discipline (Lone Star Nation) and Republican Tradition (Ambition). Changed Legality to +1 Dip-Rep from +1 Diplomat, and changed religious unity to +1 Tolerance of True Faith.



Sorry, didn't know that. Might do so soon, but then maybe with more suggestions for more Colonial Nations. Saw some other Ideas here for colonials, so I though this was the appropriate thread.
Still think Texian would be cool though!
I agree, Texas does make sense as a formable colonial nation, even if its formation as an independent state is somewhat outside of the time frame, it is distinct enough as a nation to be included. Although another thread to suggest it would likely be more helpful then keeping the discussion in this one.
 
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skyman100

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I feel like the HRE should have its own ideas if you form the nation. Here is my suggestion. I am going to suggest some fairly good ideas so the player will consider changing ideas and because forming the HRE is quite the achievement.
______________________________________________________________________________________________________________________________________________
Traditions:
+33% Better relations over time
+3.00 Diplomatic reputation
______________________________________________________________________________________________________________________________________________
Papal Coronation
+2.00 Yearly prestige
"The Pope crowned Charlemagne Emperor in the year 800. We now sit on the same throne."
______________________________________________________________________________________________________________________________________________
Mandate over Papacy
- If Catholic
The Curia is permanently controlled by the Holy Roman Empire
"In The 10th century Emperor Otto II regarded the imperial crown as a mandate to control the papacy. He dismissed popes at his will and installed replacements more to his liking. We shall follow in his footsteps"
______________________________________________________________________________________________________________________________________________
Kaiserliche Armee
+20% Army Morale
"The Army of the Empire has stood since the Imperial diet of 1422 in Nuremberg. After unifying the empire it has only become stronger"

______________________________________________________________________________________________________________________________________________
Experienced Diplomats
-25% Diplomatic Annexation cost
"We have had subjects come and go for centuries giving our diplomats knowledge that has been passed down for generations."
______________________________________________________________________________________________________________________________________________
Centralized Empire
+20% tax modifier
"With the empire unified we have we have become more centralized. This has lessened the power of local rulers."
______________________________________________________________________________________________________________________________________________
Adopting the Goosestep
+20% infantry combat ability
"The people of Brandenburg have become influential as officers in our army. We have deciding to adopt many of their army traditions"
______________________________________________________________________________________________________________________________________________

Roman Heritage
-33% core creation cost
-15% aggressive expansion
"As the Holy Roman Empire has Centralized and built its army it is now time to reclaim our rightful Roman Heritage."
______________________________________________________________________________________________________________________________________________
Ambition
+5% Discipline
______________________________________________________________________________________________________________________________________________


Tell me what you think. I understand the numbers will probably be shifted around and I don't know if the Curia one is possible to code in, but I hope you would not have anything against HRE ideas. I just think with a whole region under one rule with many different cultures it makes more sense for the HRE to have its own ideas. I tried to do as @Trin Tragula said and put a 2 or 3 historical ideas in the beginning and the rest be newer ambitions since the nation is in a different time period. If the Curia one is not possible could you recommend an idea that would work with the description. Thanks for reading :)
 
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fredrikslicer

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Ichma
Traditions
+1 Devotion
-10% Army attrition

The temples of Adobitos, Urpiwchak and Viejo
Predating our presence in Lima the ancient temples is a testament to both the skills of the ancients and to us as its custodians.
+1 Prestige

The one who animates the world
Pachacamac is the most important among our gods for he has created the very earth and if not satisfied will bring it apart beneath our feet.
+2 Tolerance towards the true faith

Twenty days of fasting
When people arrive on their pilgrimage they are required to pay proper tribute in sacrifices and then they, noble and priest alike, have to go through the excruciating trial of fasting for twenty days before they are permitted to see the sacred idol this is a show of how devoted our followers are and it sends a message to any would be conquerors. (When the Inca conquered the city they didn't dare to uproot the local cult)
+1 Diplomatic reputation

16 Pyramids of Pachacamac
In addition to the original temples we have decided to construct additional pyramids to satisfy additional need for our state.
-10% Building cost

Acllahuasi
The maidens dedicated the ceremonies of our god and the pantheon have housing of their own allowing them to focus exclusively on their duties.
-10% Stability cost

Remodel Lima architecture
The architecture of those who came before us is quite good but it has fallen to disrepair and is limited we should take steps to make it more suitable for our designs.
-10% Development cost

Chancay industriousness
As our past exploits have shown we are the elite of craftsmen and this isn't merely limited to our buildings but is also to be seen in our textiles and ceramics.
+10% Production efficiency

Ambition
+10% Goods produced



Wanka

Traditions
+50% Hostile core-creation
+10% Manpower modifier

Internal disputes
There is no shortages of reasons to kick up a fight over land, animal or women so we are used to always fighting over the smallest things this also makes it easier, interestingly, in times of foreign aggression.
-15% War exhaustion reduction cost

Maize farming
The increase in population density led to the eventual adaptation of Maizes allowing for better food supplies and more stable livings.
+10% Production efficiency

Huallallo Carhu
A reflection of our society one could say he is the wanka warrior who became a god and feasted on men but in his final defeat he was forced to eat dogs he represents what we all can aspire to be as well as what failure means.
+10% Morale

Hill cities
We have never foregone our aptitude for heights much to the dismay of our enemies and this has given us a distinct strategic advantage over our foes.
+15% Fort defense

Endless Grudges
We spit in the face of the Incas pitiful attempts to enforce their authority over us and we will never cease our struggle against Xauxa indeed we never lack a reason to fight.
-25% Cost to fabricate claim

Wanka art
Inspired by the Huari who once connected the Andean region through trade and conquest artwork has become something that we excel at.
+1 Prestige

Colonial enforcers
We gleefully assisted Pizarro in his conquest of the Incas providing him with food and men after the invasion swept by we continued to serve the spanish crown putting down rebellions these foreigners have done what none other could they have channeled our aggression's against their foes indeed these white men are cruel but so are we.
+5% Discipline

Ambition
-10% Military technology
 
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The North American Natives really deserve some more love. If it wasn't for exam season, I would jump straight on for the Apache, as they were a warrior culture and it's always fun to write on, and play, spacemarines of every continent (Prussia/Nepal/Songhai/Japan). There are many other tribes with their own history and traditions, the navajo comes to mind, just laying there waiting for anyone who wants to dive into native-american/Manifest destiny history.
 

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Don't mean to be a bother but @Trin Tragula when do you think you will have time to consider and possibly implement some of the ideas on this thread?
 

Trin Tragula

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See my last post from a week or so ago. It won't be until the patch after the upcoming one :)
 
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Thread has died GG
I'm currently in exams, and I wouldn't be surprised if others are in a similar spot. The thread isn't dead so much as currently inactive.
If you feel like contributing, please do. I think its important to realize that even if we put forward ideas, Paradox isn't obliged to implement them so they can take their time. If they feel like the ideas make sense, and DDRJake has said a few times the objective is for all starting nations to have ideas, they'll implement the ones that feel right.
 
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I'm currently in exams, and I wouldn't be surprised if others are in a similar spot. The thread isn't dead so much as currently inactive.
If you feel like contributing, please do. I think its important to realize that even if we put forward ideas, Paradox isn't obliged to implement them so they can take their time. If they feel like the ideas make sense, and DDRJake has said a few times the objective is for all starting nations to have ideas, they'll implement the ones that feel right.

Well, the beauty of it is that they're more concerned with flavor text and historical names than balance (of course, that doesn't mean you shouldn't try to make it as balanced and well-built as possible - I doubt they'll take a suggestion for an idea set with +25% Discipline seriously).
 

fredrikslicer

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Kildare

Traditions
-10% Infantry cost (Constant warfare and legacy of the Normans)
+1 Possible Adviser (Their monastic heritage)

Capital of Ireland
Kildare has served as adminstrative center of Ireland through the many sittings of the Irish parlaiment as well as being the center of deputies of Ireland under the English.
+1 Diplomatic reputation

Gearóids' Artillery
Importing firearmrs in 1488 Gearóid Mór became the first to use them in Ireland and used cannons to destroy Balrath castle.
+10% Siege ability

University of Maynooth
The very first university in Ireland was established in 1518 by Gearóid Óg.
-5% Technology cost

Jigginstown castle
Built in 1625-1649 the palace of Naas was the first of its kind in Ireland as well as the largest on the Island for some time.
-10% Build cost
+1 Prestige

Higgins the martyr
During the Irish confederate wars father Peter Higgins was hanged by the protestant forces becoming one of the most famous martyrs on the Ireland which inspires us to this day.
+2 Tolerance towards the true faith

Retake the estates
Following the treaty of Limerick Kildare lost many estates however we might be able to undo the damage by creating forged claims and dispute our former territories.
-25% Claim cost

Georgian reinvigoration
During the 18th century the reconstruction of many estates began under the Earl of Ireland as well as the building of canals and forms of entertainment becoming an era of prosperity in the counties history.
-10% Development cost

Ambition
+10% National tax modifier


Connacht

Traditions
+1 Prestige
+50% Hostile core creation

Restore the kingdom of Connacht
Once upon a time Connacht covered a fair chunk of Irelands landmass settlements such as Sligo and Roscommon used to belong to us and with our military and adminastrative genius they shall again.
-15% Core-creation cost

Unite the Anglo-Irish
Our lands are splintered between clans of Anglos and Irish endlessly feuding over land and claims we should settle these feuds and direct their agressions outwards instead.
-1 National revolt risk

Freemen of Galaway
The tribes of Galaway have allways been tradesmen and with the kings charter have formed into families of burghers who adminstrate their city in accords to their proffesion trading with the rest of the brittish isles.
+10% Global trade power

Red field of Ireland
Be it between families or against the brittish invaders we have allways fought more fiercly than any other irish nation and the two bloodiest battles (Athenry 1316 and knockdoe 1504) are evidance of our unyielding spirits.
+10% Army morale

Commanders of Ireland
Having remained with a degree of independance throughout much of our time under brittish rule our role in the confederate wars was a given as we virtually lead the isle against Cromwell and his armies.
+0.5 Army tradition

Men of hardship
Connacht suffered immense damages during the confederate wars of Ireland as well as fammines and other hardships yet we never gave up and endured right up until our defeat.
-15% Cost of reducing war exhaustion

Baby boom of the 18th century
Fortune smile upon us as we enjoyed a great recovery in the peace of the 18th century leading to an explosion in population which helped replace the lives lost in the previous century.
+15% Manpower recovery speed

Ambition
+10% Infantry combat ability
 
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Javanese sultanate (Exists in later bookmarks)

Traditions
+20% Religious unity
-10% Ship cost

Sufi tutors
Islam spread in Java in part thanks to trade but mostly due to a large ammount of sufi mystics offering their services to the courts of Java leading to the gradual islamization of the ruling classes.
+1 Tolerance towards the true faith
+1 Missionary strength

Islamic trade network
Adopting islam has led to a greater connection with the Malayan and Sumatran isles as well as states even futher east greatly benefitting our trade.
+10% Global trade power

Kejawen syncretism
Kejawen is a pseudo religion pseudo philosophy that has more or less allways been around since the spread of Hinduism but has become increasingly important with the comming of islam since it has no prophet or sacred text it has been a great means of bridging the gap between the two religions.
+2 Tolerance towards heathens

Reject kafir rule
Why should we labor under the unbelievers who are to weak to properly run their own state of affairs? Instead we should set out to create our own kingdom free of the corruption and decadence that has befallen the elder heathen states. (This is based on the various islamic vassals who refused to pay tribute in particular in Sunda)
+1 Legitimacy

Pioneer merchants
Java was always a great sea power but with the islamic connections and the entrance of foreigners into the region our abillities as seamen have become even more pronounced than before.
+1 Merchant
+10% National sailor modifier

Establish the Muslim hegemony
In the 16th century the Mataram sultanate sought to establish itself as the only state in Java by crushing the hindu states in the east, driving out the dutch and subduing the other sultanates.
-15% Core creation cost

Sultan Agung
Having finally become the one Javanese state we can without hesitation claim a more pristine title than any of our predecessor sultan agung meaning "Great sultan" will serve to project our status and power.
+1 Prestige

Traditions:
+20% Naval forcelimit
 

fredrikslicer

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Sikh state
+2 Tolerance towards heretics
+1 Tolerance towards heathens

Guru Granth Sahib
The holy script of the Gurus serves as the moral backbone of our nation.
+2 Tolerance towards the true faith

Saving a burning world
“Oh my kind master, Lord, I pray unto you, save this burning world" Said Guru Nanak Dev Ji falling to his knees and praying for the lord to save them from Greed, Hate and all other sins regardless of what faith one belongs too.
+50% Religious unity

Anand Karaj
Marriage is a sacred duty within the faith and a life of celibacy is frowned upon as is any form of adultery parents often arrange marriages when their kids are very young and are later on bonded in the sacred ceremony.
+50% Chance of producing an heir

Dal Khalsa
The existance of the sikh faith does not sit well with a number of rather zealous and ambitious rulers and they would like to see us be wiped out to combat this we have created the Dal Khalsa where the able bodied men of the faith take up arms to defens the community.
+20% National manpower

Idiosyncratic army
The sikh faith does not discriminate and neither does our armies anyone that would fight for the people of Sarkar-e-Khalsa is welcome to join and be our brother in arms.
+25% Land force limit modifier

Misi resistance
Created to combat the Mughals the Misi make a formidable force made up by volunteers the key to their success however lay in their swift guerrilla style cavalry tactics fighting on favorable ground and destroying supply lines.
+1 Land leader maneuver
+0.5 Attrition towards the enemy

Land for the poor
A number of wealthy land owners have throughout the years risen against us for their own political gains to prevent this while also alleviating the suffering of those caught in the middle and give them the lands of the traitors thereby making there lives easier, punishing the wicked and creating a direct link to the local production.
+10% Production efficiency


Traditions
+0.5 Army tradition
 
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Grubnessul

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Not sure if I can use this thread for suggesting an improvement to existing NIs. The Burgundian ones are pretty weak. My suggestion would be to kick out Promote the Estates General and replace it with:

Warrior Dukes
Our Dukes have always been in the forefront of their battles, inspiring their men by leading from the front.
+
1 leader shock

Reason for this change is that generally there are more than enough mercenaries around anyway. Also, by the time you get this NI, you should have a lot of manpower anyway.
 
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Grand Historian

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National Ideas for Iceland, as suggested by @BlackPrince , retrieved from here:

Traditions
+1 Yearly navy tradition

-15% Land attrition

I. Restore Althing (+0.3 Yearly republican tradition, -1 National Unrest)

II. Knarr (-15% Light ship cost)

III. Sunstone (+10% Colonial range, +10% Trade range)

IV. Continue Islendingabok (-15% Stability cost/ -0.02% Yearly corruption)

V. Guðbrandsbiblía (+1% Missionary strength)

VI. Sagas (+1 Yearly Prestige/-1% Prestige decay)

VII. Like forefathers (+10 Global settler increase)

Ambitions
+5% Heavy ship combat ability

I. Restore Althing – Founded in 930 Alþingi, was a supreme holder of legislative power in Iceland ensuring law and order. During the years of foreign influence role of our Parliament was greatly reduced. Now when Icelanders acquired some level of freedom it seems reasonable to restore it.

II. Knarr – Although outlanders sail in ships of modern desing, we found that our old cargo ships knerrir can successfully compete with barques and caravels. They are less expansive what should provide us some extra income.

III. Sunstone – “the weather was sick and stormy… The King looked about and saw no blue sky… then the King took the Sunstone and held it up, and then he saw where the Sun beamed from the stone.” Rocks on Iceland hold plenty of high-quality sunstones, they should help our sailors to navigate through the northern seas. Hopefully the knowledge of how to use them won’t be forgotten by future generations..

IV. Continue Islendingabok - Book of Icelanders is a historical work which gives us insight on early Icelandic history, laws, government, administration, settlement and genealogy. In our interest is to collect such data which might help us to solve potential conflicts and prevent embezzlements.
V. Guðbrandsbiblía - The first complete version of the Bible in Icelandic, printed in Hólar College by order of bishop Guðbrandur Þorláksson in AD 1584. (some bullshit text about bringing yokels closer to god and one true faith)

VI. Sagas – Renaissance and baroque are blooming through and through Europe. They are referring to ancient Greece and Rome, but on Iceland we have relics of Vikings. The sagas are magnificent stories about Viking heroes voyages and battles with Prose Edda on the top of them.

VII. Like forefathers – Our forefathers sailed in uncharted waters, discovered and settled land such as Iceland, Greenland and Vinland. Now Spain, France and Great Britain colonize New World, we shall carve some of it for us. Lands of Frisland, Hy-Brasil, Rupes Nigra and Elder Isles await.
 
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Martin_Mortyry

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I've been working on suggestion about Uzbek and decided to make national ideas for both Bukhara and Uzbek. I'm gonna drop the thread later this night, as for now I leave the ideas here to necro this very important thread. If anyone thinks the ideas are overpowered or could do with better narration - please let me know what else should I put there.

Traditions: recover army morale +10% ; land attrition -25%
Ideas:
  1. Traditions of the White Horde: Yearly Horde Unity +0,5 ; aggressive expansion: -10%
    "Our borders are reminescent of those of White Horde - with our legacy we can claim to be the successors of Jochi Khan and therefore of all of the Western Mongol Empire!"
  2. Punish the Khazakhs: Discipline +5%
    "These cowards who fled south of Balkhash were but a thorn in the side of our army - without them Uzbek hordes will be much more efficient!"
  3. Coins from Orda-Bazar: National tax modifier +10%
    "Orda-Bazar is the biggest monetary center in the Uzbek Khanate. Silver and copper coins produced there fuel coffers of the Khan almost as actively as raids."
  4. Know your enemy: Land Leader Maneuver +1
    "Khans of Uzbek often begin their military careers in foreign, usually hostile, armies. Leading their soldiers not only gave us field experience but also knowledge of our foes' tactics."
  5. Defeat the Timurids: Siege Ability +15%
    "For generations Shaybanids and Timurids were fighting over dominance of Central Asia. As their 'empire' crumbles our might can only grow."
  6. Muslim heritage: Missionary Strenght +2%
    "Uzbek Khanate takes its name ofter Öz Beg - the longest reigning khan of the Golden Horde. He was also the one who converted the empire to islam. Next khans of the White Horde and now Uzbek have held strong onto their beliefs. Strenght of faith renders onto the power of imams in the khanate - some of the higher ranked claim to be descendants of the prophet himself!"
  7. People of the western great steppes: National Manpower +25%
    "Khanate of Uzbek spans from western Siberia to the banks of Amu Darya. Its lands are home to many groups of people who will fight in the name of khan, willingly or not."
Ambition:Land Leader Shock +1

Traditions: Cavalry Combat Ability +20% ; Looting Speed +33%
  1. Unite the Uzbek tribes: Land Forcelimit Modifier +25%
    "Shaybanids always had an ambition of uniting the Uzbek tribes under their rule. The greatest advancements in this mission were made during the reign of Abu'l-Khayr and his son. Conquest of Bukhara by Muhammad Shaybani in 1500 marks the end of his dynasty's struggle - the tribes were finally united."
  2. Dominate the Transoxania: Yearly Legitimacy/Devotion +1
    "Mawarannahr, the region between Amu Darya and Syr Darya rivers is home to rich history, culture... and cities. Khanate of Bukhara is undisputed ruler of these lands - no one even dares to question our claim!"
  3. The Bukhara Library: idea cost -10%
    "The reign of Abd al-Aziz Khan saw a construction of Library of Bukhara labaled as 'Having no Equal'. The Library saw the inception of many talented scholars and works of art."
  4. Back on the Road Again: Trade Steering +10% ; Caravan Power +20%
    "By acquiring Bukhara and Samarkand we've put ourselves on the world's trade map - every important trade route goes through our territory and we will make use of it!"
  5. Bukharan education: technology cost -5%
    "Khanate of Bukhara undertook an extensive public education system. The education started with 2 years of elementary school at the age of six. After that the student could go to madrasah, where he would take part in 3 step learning, 7 years each, which equals 23 years of studying."
  6. Settle down: monthly autonomy change -0,05%
    "Nomadic life, however exciting it is, turned out to be ineffective compared to settled rule. Surely it's easier to pick one capital instead of changing it every 20 years. It's time replace the saddle with the throne, from which we shall centralise the rule over our country!"
  7. The ataliqs: Tolerance of the True Faith +2
    "Emirs always played a very important role in rule over Bukhara. XVIII century marked a great boost in their influence, especially among tutors of heirs to the Bukharan throne, leading to formation of emirate of Bukhara."
Ambition: Morale of Armies +10%
 
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