The NI Suggestion Compilation Thread

The NI Suggestion Compilation Thread

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I think everyone can agree one of the best parts of a new patch is seeing which nations get their own NI sets. And one of the most frequent topics in the suggestion forums are suggestions for said new NIs. Unfortunately, they can be difficult to find, and can fade away pretty quickly. Hence this thread.

As I recall there used to be a thread similar for this a while back, but since I can't seem to find it, I've created this; a new NI compilation thread, where I'll try to upload any suggested NI sets I see for nations that do not yet have them for convenience's sake. If there is an Idea Set of yours for a nation that does not have an unique NI set, or if I missed one of yours, please; feel free to post.

Edit: Also, please try to keep it restrained to only tags that are already in game or have been confirmed are being added.


At the request of @Trin Tragula, I’ve composed an index of this thread that I’ll do my best to keep updated. I’ve separated it into NIs for countries that already have them (which may or may not have been influenced by the ones in this thread) and ones that don’t, and then alphabetized them for ease of access. Author will be put in parenthesis.

This very belated update to the list was courtesy of @Aquamancer, who did the legwork in updating the thread to match the current situation of NIs ingame, as well as to make it more visually appealing.

Taken:

Available:


Outdated (Tag renamed/no longer available in-game):

Nations still using Generic Ideas:

This list is taken from the internal gamelog at patch 1.30.3. A number of the nations below do not lack national ideas in the sense that they merely and automatically adopt the NI set of the nation forming them.

Scandinavia
Livonia
Karelia
Chile
Colombia
La Plata
Peru
Paraguay
United Central America
Venezuela
California
Florida
Cuba
Ferghana
Bukhara
Kerman
Yazd
Isfahan
Ennarea
Jimma
Welayta
Damot
Hadiya
Shewa
Janjiro
Bali
Patiala
Blambangan

Nations still using Group National Ideas:

AnatolianEretna, Germiyan, Aydin, Dulkandir, Saruhan, Mentese, Ramazan
AndeanCalchaqui, Quito, Cajamarca, Huyla, Wanka, Charca
ArabianAnizah, Arabia, Dawasir, Fadl, Lebanon, Mikhlaf, Najran, Shammar, Sharjah, Yas, Iraq, Syria, Egypt, Basra
ArmenianArmenia, Kharabakh
AustrianAustria, Styria
AymaranColla, Pacajes, Ishma
Barbary CorsairSalé
BavarianBavaria, Munich, Landshut, Ingolstadt, Regensburg
BengaliKachar, Koch, Bishnupur
Berber
Algiers, Fez, Tripoli, Kabylia, Tafilalt, Sus, Tlemcen, Touggourt, Djerid, Fessan, Mzab, Tétouan, Marrakesh​
BremenBremen, Verden
BurmeseTaungu, Prome
CaspianGilan, Mazandaran, Biapas
CatalanCatalonia, Valencia, Majorca
CaucasianGazikumukh, Tabriz, Maregheh
ChineseZhou, Shun, Xi, Tungning, Min, Yue, Shu, Ning, Chu, Tang, Wu, Qi, Yan, Jin, Liang, Qin, Huai, Changsheng, Lanfang
Dai VietAnnam, Dai Viet, Tonkin
DaimyoIkeda, Maeda, Akamatsu
Deccani SultanateBijapur, Ahmednagar, Berar, Carnatic, Khandesh, Maldives
DivineLivonian Order, Strasbourg, Avignon, Augsburg, Magneburg, Salzburg, Aquileia, Passau, Paderborn, Osnabrück
DutchHolland, Netherlands
EvenkNivkh, Solon
French DucalHaiti, Louisiana, Illinois, Alençon, Armagnac, Bourbonnais, Champagne, Dauphine, Foix, Gascony, Normandy, Picardy, Toulouse, Berry, Hainaut, Bar
GarjatiGarjat, Jharkhand, Sambalpur, Patna, Kalahandi, Keonhjar, Parlakhimidi, Jeypore, Surguja
GeorgianGeorgia, Imereti
GermanMeissen, Oldenburg, Tirol, Nassau, Ravensburg, Ruppin, Lippe, Coburg
GondGarha, Bastar, Chanda, Ratanpur
GreekAchaea, Crete, Greece, Morea
Gujarati PrincedomKutch, Rewa Kantha, Baglana, Idar, Jhalvad, Palitana, Navanagar, Rajkot, Junagarh, Porbandar
HausanHausa, Zazzau
HejaziHejaz, Medina
HighlanderGaeldom, The Isles
HordeAstrakhan, Qasim, Nogai, Sibir, Bashkiria, Great Horde, Kazakh, Uzbek, Chagatai, Mongolia, Oirat, Kalmyk, Mongol Empire, Korchin, Khalkha, Kara Del, Zunghar, Chahar, Khoshuud, Sarig Yogir
IncaInca, Cusco
Indian SultanateMultan, Kashmir, Oudh, Mewat, Nagaur, Rohilkhand, Kalpi, Sirhind
InterlacustrineRwanda, Burundi, Buganda, Nkore, Karagwe, Bunyoro, Busoga, Buha
ItalianEtruria, Modena, Parma, Malta, Padua, Spoleto
JavanMajapahit, Sunda
JurchenDonghai, Udege, Yeren, Haizi, Jianzhou
KongoKongo, Loango, Ndongo
KongoleseTyo, Soyo, Kasanje, Chokwe, Kikondja, Kazembe, Yaka, Kalundwe
KurdishArdalan, Soran, Bitlis
LaotianChampasak, Luang Prabang, Vientiane, Muan Phuang
LüneburgerLüneburg, Calenberg
LuzonPangasinan, Tondo, Maynila
MalabariVenad, Calicut, Kochin, Kolathunad
MalagasySakalava, Mahafaly
Malayan SultanateBanten, Bruney, Malacca, Mataram, Sulu, Malaya, Johor, Kedah, Ligor, Perak, Cirebon, Demak, Banjar
MarathaMarathas, Baroda
MayanMaya, Cocomes, Itza, Xiu, Huastec, Yokotan, Tzotzil, Kaqchikel, Chactemal, Chortli, Can Pech
MesoamericanZapotec, Colima, Mixtec, Tlapanec, Tlaxcala, Totonac, Matlatzinca, Coixtlahuaca, Teotitlan, Xalisco, Otomi, Tonala
MindanaoLanao, Magoindanao
MoluccanTernate, Tidore
MossiMossi, Yatenga
NativeAbenaki, Apache, Assiniboine, Blackfoot, Caddo, Choctaw, Cheyenne, Comanche, Fox, Illiniwek, Lenape, Mahican, Mikmaq, Miami, Navajo, Ojibwe, Osage, Ottawa, Pawnee, Pequot, Pima, Potawatomi, Powhatan, Shoshone, Sioux, Susquehannock, Cree, Arapaho, Kiowa, Wichita, Guamar, Chichimeca, Zinu, Mescalero, Lipan, Miskito, Tairona, Yaqui, Yokuts
Nepalese PrincedomSikkim, Dang, Doti, Gorkha, Jumla, Limbuwan, Makwanpur, Sirmur, Kathmandu, Kumaon
NubianMakuria, Funj, Alodia, Darfur, Beja, Dongola
Pacific NorthwestChinook, Haida, Salish
PiraticalNew Providence, Port Royal, Tortuga, Libertatia
PolishPoland, Commonwealth
PomeranianMecklenburg, Pomerania, Wolgast, Stettin, Rügen
PuebloPueblo, Keres
RajputMarwar, Jangladesh, Jaisalmer, Hadoti
RuthenianGalicia-Volhynia, Ruthenia
ShanShan, Hsenwi, Mong Yang, Mong Mao, Mong Kawng, Mong Pai, Mong Nai, Kale, Hsipaw
SiberianChukchi, Khodynt, Chavchunveny, Kamchadals, Buryatia
SicilianSicily, Two Sicilies
SilesianSilesia, Opole, Glogow
SinhaleseKotte, Kandy
SomaliAdal, Aussa, Geledi, Harar, Hobyo, Majeerteen, Marehan, Warsangali
South IndianMadurai, Keladi, Jaffna, Gingee, Tanjore
SulawesiMakassar, Buton, Luwu, Aceh, Palembang, Pasai, Siak
Swabian City-StateMemmingen, Konstanz, Mulhouse, Donauw[rth
SwahiliKilwa, Mombasa, Malindi, Pate
TeluguGolkonda, Andhra, Telingana
TibetanTibet, Tsang, Kham, Guge, U, Bhutan
TupiPotiguara, Tupiniquim, Tupinamba
TuscanTuscany, Florence
VindhyanGwalior, Bundelkhand, Baghelkhand, Kalinjar
West AfricanOyo, Segu, Jolof, Bonoman, Dagbon, Fulo, Jenné, Kano, Kaabu, Kong, Katsina, Nupe, Timbuktu, Yao, Macina
YemeniAden, Yemen
ZambesiSofala, Lundu, Makua
 
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Grand Historian

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I've been working on suggestion about Uzbek and decided to make national ideas for both Bukhara and Uzbek. I'm gonna drop the thread later this night, as for now I leave the ideas here to necro this very important thread. If anyone thinks the ideas are overpowered or could do with better narration - please let me know what else should I put there.

Traditions: recover army morale +10% ; land attrition -25%
Ideas:
  1. Traditions of the White Horde: Yearly Horde Unity +0,5 ; aggressive expansion: -10%
    "Our borders are reminescent of those of White Horde - with our legacy we can claim to be the successors of Jochi Khan and therefore of all of the Western Mongol Empire!"
  2. Punish the Khazakhs: Discipline +5%
    "These cowards who fled south of Balkhash were but a thorn in the side of our army - without them Uzbek hordes will be much more efficient!"
  3. Coins from Orda-Bazar: National tax modifier +10%
    "Orda-Bazar is the biggest monetary center in the Uzbek Khanate. Silver and copper coins produced in there fuel coffers of the Khan almost as actively as raids."
  4. Know your enemy: Land Leader Maneuver +1
    "Khans of Uzbek often begin their military careers in foreign, usually hostile, armies. Leading their soldiers not only gave us field experience but also knowledge of our foes' tactics."
  5. Defeat the Timurids: Siege Ability +15%
    "For generations Shaybanids and Timurids were fighting over dominance of Central Asia. As their 'empire' crumbles our might can only grow."
  6. Muslim heritage: Missionary Strenght +2%
    "Uzbek Khanate takes its name ofter Öz Beg - the longest reigning khan of the Golden Horde. He was also the one who converted the empire to islam. Next khans of the White Horde and now Uzbek have held strong onto their beliefs. Strenght of faith renders onto the power of imams in the khanate - some of the higher ranked claim to be descendants of the prophet himself!"
  7. People of the western great steppes: National Manpower +25%
    "Khanate of Uzbek spans from western Siberia to the banks of Amu Darya. Its lands are home to many groups of people who will fight in the name of khan, willingly or not."
Ambition:Land Leader Shock +1

Traditions: Cavalry Combat Ability +25% ; Looting Speed +33%
  1. Unite the Uzbek tribes: Land Forcelimit Modifier +25%
    "Shaybanids always had an ambition of uniting the Uzbek tribes under their rule. The greatest advancements in this mission were made during the reign of Abu'l-Khayr and his son. Conquest of Bukhara by Muhammad Shaybani in 1500 marks the end of his dynasty's struggle - the tribes were finally united."
  2. Dominate the Transoxania: Yearly Legitimacy/Devotion +1
    "Mawarannahr, the region between Amu Darya and Syr Darya rivers is home to rich history, culture... and cities. Khanate of Bukhara is undisputed ruler of these lands - no one even dares to question our claim!"
  3. Back on the Road Again: +1 merchant ; Caravan Power +20%
    "By acquiring Bukhara and Samarkand we've put ourselves on the world's trade map - every important trade route goes through our territory and we will make use of it!"
  4. Settle down: monthly autonomy change -0,15%
    "Nomadic life, however exciting it is, turned out to be ineffective compared to settled rule. Surely it's easier to pick one capital instead of changing it every 20 years. It's time replace the saddle with the throne, from which we shall centralise the rule over our country!"
  5. The Bukhara Library: idea cost -10%
    "The reign of Abd al-Aziz Khan saw a construction of Library of Bukhara labaled as 'Having no Equal'. The Library saw the inception of many talented scholars and works of art."
  6. The ulamo: Tolerance of the True Faith +2
    "Ulems always played a very important role in rule over Bukhara. XVIII century marked a great boost in their influence, leading to formation of emirate of Bukhara."
  7. Bukharan education: technology cost -5%
    "Khanate of Bukhara undertook an extensive public education system. The education started with 2 years of elementary school at the age of six. After that the student could go to madrasah, where he would take part in 3 step learning, 7 years each, which equals 23 years of studying."
Ambition: Morale of Armies +10%

Uzbek's pretty OP. I'd suggest nerfing CA to +15% or 20% (nothing higher than Hungary or other steepes), Autonomy reduction to -0.05 (I don't even think Economics provides -0.15), and removing the Merchant from Back on the Road again. Otherwise, both look pretty solid.
 

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Uzbek's pretty OP. I'd suggest nerfing CA to +15% or 20% (nothing higher than Hungary or other steepes), Autonomy reduction to -0.05 (I don't even think Economics provides -0.15), and removing the Merchant from Back on the Road again. Otherwise, both look pretty solid.
I didn't really mean the numbers(these will be reconsidered by devs anyway) but thanks nonetheless!
I want both to have one idea giving two modifiers(not counting the devotion/legitimacy as they are simultaneously exclusive) so what would you recommend instead of the merchant?

The initial idea is to make Bukhara a tempting choice, as creating it would require sacrificing the Sibir earlier in the game(more will be explained in my thread tonight... or tomorrow). With that knowledge - what's to change?
 

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I didn't really mean the numbers(these will be reconsidered by devs anyway) but thanks nonetheless!
I want both to have one idea giving two modifiers(not counting the devotion/legitimacy as they are simultaneously exclusive) so what would you recommend instead of the merchant?

The initial idea is to make Bukhara a tempting choice, as creating it would require sacrificing the Sibir earlier in the game(more will be explained in my thread tonight... or tomorrow). With that knowledge - what's to change?

Well, I think maybe +10% Trade Steering would be good thematically? That way the ideas would still synergize well with Trade without being too powerful (not to mention sacrificing so much land concentrates you into fewer trade nodes).
 
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Also, worth noting that it's better to necro this master thread than to make small new ones over each tag.

But chances are the swedes are too busy with midsummer to read here :p


Also, Bukhara could get some Tech/eco bonuses earlier, so it's actually attractive to Uzbek. Getting military ideas doesnt make much sense thematically to a ''settled'' horde.
 

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Also, Bukhara could get some Tech/eco bonuses earlier, so it's actually attractive to Uzbek. Getting military ideas doesnt make much sense thematically to a ''settled'' horde.

In all fairness, one can counter that intellectual bonuses would make less sense for a nomadic one.
 

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Also, worth noting that it's better to necro this master thread than to make small new ones over each tag.

But chances are the swedes are too busy with midsummer to read here :p
Didn't the summer break end for the devs yesterday?

Also, Bukhara could get some Tech/eco bonuses earlier, so it's actually attractive to Uzbek. Getting military ideas doesnt make much sense thematically to a ''settled'' horde.
I tweaked ideas' order a little in this thread(kept the original order in the Uzbek thread), what do you think?
 

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RagingMonkey

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I'm sorry to whoever created the Australian set but I'm not such a fan. As an avid student of Australian History I'll suggest my own set of Aussie ideas.


Traditions:

  • Trade Range +25%
  • Settler Chance +5%
Ideas:

  • The First Fleet: The First Fleet was made up primarily of criminals from the United Kingdom, transported to the colonies for their crimes. They are every day working class people of many different cultures and religions. As a result, this has created a unique blend of people striving to get along in a harsh country. National Unrest - 2
  • Great Southern Land: The Australian Landscape is unique in its varieties. From the tropics of the north, to the desert interior, and the temperate south, it takes a hardy people to thrive there. Land Attrition -10%
  • Terra Nullis: Ever since the first colonists landed, a policy of Terra Nullis (Nobody's Land) has been pursued. The Aboriginal tribes present here must be christianised and integrated to make the settlement a smooth process. Missionary Strength +1%
  • Land of Plenty: Despite its often harsh environment, Australia is home to vast reserves of very valuable minerals, as well vast stretches of land along the coasts suitable for agriculture. As the population expands, these resources will become ever more valuable. Production Efficiency +10% Goods Produced +10%
  • Great Explorations: The fauna of Australia is as unique as the landscape, proving very attractive to famous explorers and scientists wishing to explore and catalog the many strange sights of Terra Australis. Yearly Prestige +1
  • Australian Mateship: Australians are a hardy and independent people, used to the difficulties of taming such a wild land. This translates even to their soldiers. While they have, as some would say, an unhealthy disrespect for authority, they are extremely tough and unyielding in battle. Land Morale +10%
  • International Trade: Australian goods visit many shores, its traders welcomed throughout the world. Global Trade Power +15%
Ambition:

  • Tolerance of Heretics +1
  • Tolerance of Heathens +1

Open to constructive criticism. May be a little biased towards my own country but I think its a fair set as far as it goes (I hope)
 
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Martin_Mortyry

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[...]
  • Terra Nullis: Ever since the first colonists landed, a policy of Terra Nullis (Nobody's Land) has been pursued. The Aboriginal tribes present here must be christianised and integrated to make the settlement a smooth process. Missionary Strength +1%
[...]
Ambition:

  • Tolerance of Heretics +1
  • Tolerance of Heathens +1

Open to constructive criticism. May be a little biased towards my own country but I think its a fair set as far as it goes (I hope)
Your set is pretty good to me, but "Terra Nullis" contradicts ambitions. I would change the ambition which, to my knowledge, should be a single bonus.
 
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RagingMonkey

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Your set is pretty good to me, but "Terra Nullis" contradicts ambitions. I would change the ambition which, to my knowledge, should be a single bonus.

Good point, thanks. I'll have to think up a decent ambition. Perhaps +1 Dip Reputation. Not sure how it would combo with the rest. There are a lack of dip bonuses.
 

Martin_Mortyry

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More NIs from my Central Asia Suggestion Thread!

Kazakh
Traditions: Land Leader Shock +1 ; Cavalry Combat Ability +20%
  1. The Free Style of Ruling: Coring Cost -20%
    "Our neihgbours treat their people very badly. If we manage to comfort the small folk, they won't show any need of coming back to their former khans!"
  2. The fleeing people: National Manpower Modifier +20%
    "The term Kazakh most likely means 'deserters' or 'fleeing people'. Kazakhs, just like cossacks who probably got their names after this tribe, were people who ran from unfair rule to live on their own. The more people felt injustice of their overlords, the stronger Kazakhs became."
  3. Rapid assimilation: Culture Conversion cost -15%
    "When Muhammad Shaybani reconquered Turkistan in 1488, he was met with its people discontent over Ozbegs coming back. Although the land had been lost not even quarter of century earlier, people were already calling themselves Kazakhs instead of Uzbeks."
  4. The army of million: Land Force Limit Modifier +25%
    "In his historical work 'Tarikh-i-Rashidi', Mirza Muhammad Haidar Dughlat wrote that army of Kasym Khan 'exceeded a thousand thousand'. Although most likely these numbers are highly exaggerated, there's no doubt that Kazakh Khanate under his rule owned the biggest army in the entire central Asia."
  5. Centuries of conflicts: monthly war exhaustion -0,05
    "Kazakhs were constantly in conflicts with their neighbours. If they weren't fighting Bukhara, they fought Nogais, if they weren't fighting Nogais - they fought the Moghuli. If they weren't in any conflict - they were most likely preparing for a fight against both Bukharans and Chagatais."
  6. Zhety Zhargy: Local Unrest -2
    "Years of wars between Zunghars and the Kazakhs caused massive outcry among people of the Kazakh Khanate. Wise Tauke Khan estabilished the Zhety Zhargy - the seven strict rules under which the Khanate would be ruled from now on. The law turned out to be Great Success, as no one would like to give ten horses for stealing one."
  7. The second Mecca of the East: Missionary +1
    "Turkistan is Kazakh center of the sunni faith. It is said that three pilgrimages to Turkestan are equal to one hajj to Mecca."
Ambition: Manpower Recovery Speed +20%
What do you think? Perhaps I should change the ambition to something more interesting? The emphasis of this particular set was put on the start, to assure great success of Kazakhs.

Sibir

Traditions: looting speed +25% ; Cavalry Cost -10%
  1. A World Apart: Attrition for Enemies +1
    "Siberia is well known for its extremely harsh climate. It's not really a place one would like to visit, even less so invade."
  2. Siberian raiders: land maintenance -10%
    "Sibir isn't too wealthy. Local steppe riders don't expect to be paid much - as long as they have some place to pillage for a real coin."
  3. Born Survivors: Land Attrition -25%
    "Our people are seasoned hunters and skillful horse riders - they aren't afraid of anything that Mother Nature could throw at them!"
  4. Fist of the North Star and Crescent: Accepted Culture Treshold -10% ; Missionary Strenght +2%
    "Khanate of Sibir was the northernmost muslim country in history. They were the Prophet's hand piercing through wide, heathen steppes, reaching for the Arctic Ocean. The Khanate united diverse Siberian people under one flag and one faith."
  5. Befriend the Russians: Better relations over time +25%
    "The nation beyond the Urals is very powerful. If we don't find a common language with them, it's only matter of time until they burn both Chimgi-Tura and Qashliq. Perhaps it's time to find some other place to raid..."
  6. Repell the Cossacks!: Land Leader Maneuver +1
    "Expeditions from the west come on their horses to pillage our lands! These old fools actually think they can outplay us in our own game! Let these imbeciles drown in the snows of Siberia!"
  7. Take over Siberia: Colonist +1
    "As our name dictates, we shall become the sole rulers of the whole Great Steppe of Siberia! Wealth of the whole land from Kamchatka to the Urals awaits its rightful owners!"
Ambition: Caravan Power +20%
I'm quite happy with how these turned out as well, although I'm not so sure about a few things.
  1. Maybe the bonuses from idea #4 should be changed? I was thinking about replacing missionary strenght with religious unity which would probably make more sense combined with accepted culture modifier? Or maybe I should just get rid of the culture modifier and leave it as converting machine.
  2. I was thinking about some other possible ambitions: settler increase, to make the conquest of Siberia faster, or yearly inflation reduction, so Sibir won't go bankrupt as soon as they get one or two gold mines.

Now, let me dwell into the history of Chagatai. ;)
 
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Sunspawn

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Kazakh ideas are way too OP. I'd suggest to either tone down the numbers or swap out some of the ideas for less efficacious ones.
 
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Grand Historian

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What do you suggest? I want them to be at least "a bit" OP.

Sorry for not replying sooner; I would recommend either having only one of Culture Conversion Cost or Years of Separation, either Local Unrest or Core Creation should probably be halved, and I'd recommend reducing the National Manpower Modifier as well.
 
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Martin_Mortyry

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I would recommend either having Culture Conversion Cost or Years of Separation but not both
Can do!
either Local Unrest or Core Creation should probably be halved, and I'd recommend reducing the National Manpower Modifier as well.
Of what I know the numbers will be balanced if the NIs get into the game anyway. I don't think that manpower modifier is OP either, a lot of countries have even bigger bonus to it - the same with coring cost, but I guess the latter is a big boost to any tag.

Keep in mind these ideas are to replace Horde NIs. If you look at them, they seem OP as well and I don't want unique ideas to be worse than them.

EDIT: removed years of separatism from Kazakh set presented here. I'll keep the original version of these ideas in my thread this time.
 

Grand Historian

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Keep in mind these ideas are to replace Horde NIs. If you look at them, they seem OP as well and I don't want unique ideas to be worse than them.

Ah, yes, excellent point. Still, as hordes don't have +25% National Forcelimit Modifier as well, I thought that might be a bit overkill, but as you don't have an maintenance or cavalry cost I think it should balance itself out nicely.
 
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hi guys. nice thread.

do you have westfalen ideas? or german (as tag). i've looked all and havnt't seen

No, I don't believe we do. If you have an idea, please feel free to contribute! The more the merrier!