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Digoo

Captain
1 Badges
Aug 27, 2005
344
0
www.snowball.ru
  • Europa Universalis IV
If somebody remembers me, I'm still alive :cool:

This MOD starts from 1996. Its main features will be long peacetime development (I hope :wacko: ), difficult interesting events structure (as dynamic, as possible, but not in nearest versions), new historical age, uncertainty of the future conflict and lots of dynamic alternatives.

I have totally redone political & economical maps for situation in 1996 (provs.csv);
New units are also born.
Now I am working with new tech-trees, they will also be totally new;

If somebody is interested in, please message me. I need help :eek: :rolleyes:
 

Digoo

Captain
1 Badges
Aug 27, 2005
344
0
www.snowball.ru
  • Europa Universalis IV
Tech I

screensave01vm.jpg
 

Digoo

Captain
1 Badges
Aug 27, 2005
344
0
www.snowball.ru
  • Europa Universalis IV
That is everything I have done (total) from techs. Other groups are in different stages of complite, but will be done in 2-3 months (I am alone with them! :( )

Also I will post some maps (I use colors from CORE-mod, maybe they are also know as sexy-colors, I don't know)...
 

unmerged(50271)

Recruit
Nov 7, 2005
4
0
Cool! You must have spent a lot of time making all these thechs. Superb! And the map is cool too, not too realistic but it is HOI maximum...

Good job, nice and logical tech structure. Do you have also descriptions for all the countries?
 

unmerged(31967)

MDS 2 Team Leader
Jul 15, 2004
437
0
Oh, a new competition to Modern Day Scenario 2! (just joking of course).
good luck.

oh, one quick advice:
you have too many submarine models!
the game only supports 10 models/unittype !
(we had the same problem)
 

Digoo

Captain
1 Badges
Aug 27, 2005
344
0
www.snowball.ru
  • Europa Universalis IV
samu said:
Oh, a new competition to Modern Day Scenario 2! (just joking of course).
good luck.

oh, one quick advice:
you have too many submarine models!
the game only supports 10 models/unittype !
(we had the same problem)

I see nothing the same :rolleyes: MDS is simply ANOTHER mod. We have HSR, CORE, MOD33 and DAIM - what is wrong?

And the problem with SS is solved simply and with concinnity. If you want - I'll tell you =) 10 - is not abs maximum. (All shown techs are done, so there is no such problems; troubles are with balance [need tests] and next tech groups)
 
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Digoo

Captain
1 Badges
Aug 27, 2005
344
0
www.snowball.ru
  • Europa Universalis IV
Gazpacho said:
Cool! You must have spent a lot of time making all these thechs. Superb! And the map is cool too, not too realistic but it is HOI maximum...

Good job, nice and logical tech structure. Do you have also descriptions for all the countries?

I hope that when the project is done it will not be too slow with all these "countries" :rolleyes:

Desc-s for countries, I hope, will be done by one memeber from snowball-community.
 

unmerged(31967)

MDS 2 Team Leader
Jul 15, 2004
437
0
Digoo said:
I see nothing the same :rolleyes: MDS is simply ANOTHER mod. We have HSR, CORE, MOD33 and DAIM - what is wrong? And

And the problem with SS is solved simply and with concinnity. If you want - I'll tell you =) 10 - is not abs maximum. (All shown techs are done, so there is no such problems; troubles are with balance [need tests] and next tech groups)


I said i was just joking!

About the subs: It's not true. Yes all tech are showing of course, it seems everything is alright (thats happened to us too - i thought there are no problems), but the game WILL crash if these models are researched, and you try to build them. (try it...)
(and this happened not only to our mod)