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EarendilHE

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Moredhel

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If you are having trouble to connect to other people, simply sign out, and come again. Keep repeating it till you connect. You might have to wait about 1 minute to connect to others sometimes, so dont be too hasty with signing out. If you are having problems with only one person, ask him to rejoin comodo as well. If it persists we might give it a shot and simply start the game, but remember you might experience problems with the person you cannot connect to (just like the problems i had with ear today). If your problem is with the host (as it happened to me once with Calad and twice with Martin), you will not be able to join using their comodo IP.

I would add to that that before leaving someone behind or assume that he's left and not going to return, it wouldn't hurt to get a confirmation or even help testing possible solutions. I mean, I've figured out in the end that my laptop was overheating and switched to other pc, but had someone actually bothered to test the connection (which was perfectly fine up until now) we could've actually saved quite a lot of time and reduce the amount of frustration for everybody.
 

EarendilHE

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Please remove my name from Castile as I only played it for a few years before being kicked.

thats not very important. ;) can be done, if the host save will be uploaded!
 

unmerged(58575)

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Just updated to "winter time" so what time is the game now CET? :)
 

King John

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Oh. Well, we'll stick with European time, so continue to be ready to go by 18:30 after you reset your clocks.
 

BurningEGO

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Calm down. That is the job of the editor after every session. :)

The events i created to fix that problem werent included in the mod since they had some minor problems.
 

King John

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EDITS DONE. All countries back at land 5, everyone who did an AAR got 300D. France an extra 250D for compensating Sweden during session, and Gabes from Portugal to Castille.
 

EarendilHE

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Last edited:

BurningEGO

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I must say that this war was rather hilarious. How many naval engagments did you guys lost near the gulf of venice despite massive numbers. Bunka and Edward IV got a lot of lucky rolls, but in the end this entire silly war ended in a WP (did i mention i had 60 warscore when i signed the WP, or that my enemies lost more galleys and cash then i did in the end despite the evil gang?).

All of this just served to show me that Bradenburg and England cannot be trusted - both sign non-agression pacts, promise not to mess in other people's sphere of influence, etc etc, just to dishonour everything in the end (altough i already knew that both of them could never be trusted).

About the little issue of a possible rule breach, i prefer not to speak about it at this moment since i am rather infuriated, and nothing good comes from angry posts.
 

unmerged(58575)

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All of this just served to show me that Bradenburg and England cannot be trusted - both sign non-agression pacts, promise not to mess in other people's sphere of influence, etc etc, just to dishonour everything in the end (altough i already knew that both of them could never be trusted).

About the little issue of a possible rule breach, i prefer not to speak about it at this moment since i am rather infuriated, and nothing good comes from angry posts.

Im not angry at all, the only thing I react on is that you call me liar.

where have I expanded west of rhine, please tell me, I am eager to know. if I wanted Cologne I would DoW them instead of you (you would probably engage in that war anyway since they are your allies). it was just silly talk since they bought a refinery. We never said a single word about a NAP, instead I've heard frightingly little from you, and silence is often equal to hostility

The only NAP breaks this session as far as I know is between you and England and me and Austria.

What I did was defending Venice of whom you've already ruined a lot to, bragging on having WS on Venice is for me pretty childish. They are a puny nation in northern italy and has nowhere to expand since you are blocking him already. And then you attack him to claim more.. that felt a bit much, and about the 100k stacking on the border I did it after the declaration so you cant use that as incitement.

also about the lucky dice rolls, those were in no way important since you fought vs 10k infantry both times, after that you had some serious luck when I outnumbered you 70k vs 40k cav, first days of battle I loose over 20k soldiers and almost all morale, those wins are important and can be called "lucky" that 50k doesnt win vs 10 k inf doesnt really concern anyone except its annoying.

mwah in the end you gave me lots of lulz by saying everyone funded me and that I was in a secret alliance with Spain with whom I havent spoke to xD

BTW: it's waay easier to defend yourself earlygame :) before assaults and rifles :)
 
Last edited:

PJL

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So am I right in thinking that despitr 8 of the players were at war last night, and with all the backstabbing etc, only one province actually changed hands (Serbia to Turkey). If so that must surely rate as one of the most expensive wars ever per province.
 

unmerged(58575)

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So am I right in thinking that despitr 8 of the players were at war last night, and with all the backstabbing etc, only one province actually changed hands (Serbia to Turkey). If so that must surely rate as one of the most expensive wars ever per province.

You forget the new nation of Slovakia xD
 
C

Calad

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During game there was some talk about following event. Many pointed out that it makes only little sense to select between losing stability, gaining inflation and rr for 300d or simply lose 100d.

### Currency exchange ordination
event = {
id = 270001
trigger = { continent = Europe countrysize = 8 NOT = { year = 1600} }
random = yes
name = "Currency exchange ordination"
desc = "The easiest way for a ruler to get additional money was to exchange the currency with a new, devaulated one. For this means the people were enforced to exchange their, usually silver coins for newly minted coins containing less silver but bearing the same nominal value. The in this way received profit provided the ruler with shorttime cash. The disadvantages were however that devaluation caused inflation and consequently poverty and unrest among the people."
style = 1

action_a = {
name = "Enforce the exchange"
command = { type = stability value = -1 }
command = { type = trade value = -200 }
command = { type = inflation value = 3 }
command = { type = revoltrisk which = 36 value = 3 }
command = { type = treasury value = 300 }
}
action_b = {
name = "Cancel the ordination"
command = { type = treasury value = -100 }
}
}

As a host I can easily mod this file to be more balanced so I propose following:

a: gain 300d and 1 inflation
b: lose one stab, 100d and 1 inflation

Better suggestion or complitely rejection plz :)
 

unmerged(58575)

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Ah now I see why I lost stab too.. well this event should be taken away, I was in chat and after when I was gonna click a province some event blinked... meep +3 inflation.. felt reaallly good.
 

unmerged(49695)

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i think one of the options shouldnt give inflation. It is up to the current ruler to decide if its woth to take it or not. And i dont see why the realm would lose stability by not taxing more their subjects. If anything it would raise it
 

martmol

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i hope you arent that engry bunka, i was sooo bored at the game. and then ego came with this offer.

i had fun and killed mehmed:D