I think we can all agree that the soviets and the Italians need a rework of their focus tree and nations in general. I dont think its controversial to also say most of us want a complete rework of logistics. Something that should come as well in my opinion is a rework of unit economy and manpower. The game currently has no way to authentically simulate real troop numbers and the role reserve units played.
My stupid ass idea would be to allow a rule to change the unit fielding ability of nations. In essence, you would train reserve units, that train faster and use less equipment to produce. For each tier of mobilization you need a certain ratio of reserve to active, so for volunteer you only have to have parity, to move up you need to mobilize 25 percent of your reserve units first, which increases the amount of equipment they need. The reserve units are also then assigned to a province and when mobilized will appear there, similar to the occupation system and garrison order. Then there is the cap, that forces you to have a certain number of units or they lose org and recovery rate plummets and that cap is determined by the supply troops you have. My dumb idea for that is a system where we set up supply hq, and the manpower requirement for these hq is a factor of .8 percent of the active units that are currently receiving their supply routes from that hq. The supply routes would then auto-generate to nearby units and when you have too many units assigned to one hq you suffer the aforementioned maluses. I think this could make the amount units in game more reasonable and make units count even more, so when I inevitably fuck up and lose 16 in an encirclement in the pacific I will rage quit even faster. Thoughts?
My stupid ass idea would be to allow a rule to change the unit fielding ability of nations. In essence, you would train reserve units, that train faster and use less equipment to produce. For each tier of mobilization you need a certain ratio of reserve to active, so for volunteer you only have to have parity, to move up you need to mobilize 25 percent of your reserve units first, which increases the amount of equipment they need. The reserve units are also then assigned to a province and when mobilized will appear there, similar to the occupation system and garrison order. Then there is the cap, that forces you to have a certain number of units or they lose org and recovery rate plummets and that cap is determined by the supply troops you have. My dumb idea for that is a system where we set up supply hq, and the manpower requirement for these hq is a factor of .8 percent of the active units that are currently receiving their supply routes from that hq. The supply routes would then auto-generate to nearby units and when you have too many units assigned to one hq you suffer the aforementioned maluses. I think this could make the amount units in game more reasonable and make units count even more, so when I inevitably fuck up and lose 16 in an encirclement in the pacific I will rage quit even faster. Thoughts?
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