FYI Mr Sarky Pants I did and always do research prior to using any new asset/mod. I do not see any discernable difference in the game with this particular mod activated.Sigh....why don't people ever do basic research like reading the description before using something new to them?
FYI I have read the blurb prior to using the mod- the question was rhetorical- I do not see any difference when using this modI'm not here to read you their feature list. It's available for you to look at 24/7 in the Steam Workshop.
Agree apart from more use of car parks I see very little difference to gameplayHuh? I don't think the Rush Hour mod does either of those things. Unless you're thinking about the Rush Hour expansion for Sim City 4, then that is true. But the Rush Hour mod for CSL (which is what the previous posts were talking about) is much more limited than that. The primary features for the CSL Rush Hour mod include adding more realistic "schedules" to the majority of your cims, slowing down time, and (my own personal favorite, and really the primary reason why I like the mod in the first place) gives parking lots some actual usage so that they don't sit around looking empty all the time. Also, it does add "events" to certain buildings, but at least for me, these only seem to work once every time I start the game and then never show up again. Not sure if it's meant to do that or not, but it is sorta fun.
Agree apart from more use of car parks I see very little difference to gameplay
FYI Kalypso, devs responsible for Tropico are releasing a new city builder/political game " Urban Empire " this autumn- check out the steam page.First of all hello!
I'm usually a silent observer of this Forum, but the opportunity to give my own two cents about possible DLCs for this great game was to welcoming to skip!
As the others said: More Transportation Options (elevated Subways! Light Railways for Suburbs! Multi Track Stations! One-Track-Railways! Mono Rails! :O ) would definitely be welcomed because lets face it: Most of us are Transport Nerds, I'd think
But actually what I would also love to see (and from what I see, it would be unique in the City-Simulation-World) would be a little bit of political simulation. How about a City Council? We already have the ability to zone Districts, but what if these Districts would double as Constituencies for First-Past-the-Post-Voting (Certainly not the best but the easiest option to implement I would think?). So that regarding the social composition of a certain district a councilman from a certain party (Labour/Social Democrats - Liberal - Conservative perhaps?) would be elected to city council. City Council would then serve as a replacement for the current Happyness Indicator and some now free decisions would then be bound to what your councilmen want - Can you raise taxes when there is a conservative majority? Can you go for a law-and-order-policing-approach with the liberals? Would your Labour Party accept the slashing of free public transports to refill your mangled budget? We might even get so far as simulate an annual budget that would have to be approved by your virtual council. But well, since you are the one in charge of zoning the constituencies - why not redraw the boundaries so that the outcome matches your policies?This would at least give the mayor back a bit of control here and there.
But to add a bit of difficulty: If the City really piles up debt and unhappyness there could be a Recall-Referendum giving you one year to turn things around before being ousted from Office.
Then of course there could be actual strikes or demonstrations on the streets regarding your policies, making you think twice if raising taxes in a poor suburb was the most sensitive decision to finance your new City HallWhich of course would mean that yould would need to have the possibilty to fine-tune your expenses and incomes to each district.
Perhaps I'm getting carried away here now, but I would really love to see those features, without them becoming overly intricate of course! But I think that the quasi-political approach is something that most city-Simulations I know have lacked so far.
Not a fan of a future dlc, I want to add to the base game, make it deeper, not branch off, to a separate game.
One day I would love a game where you start off like banished, a little yee olde village that evolves into a modern day city and beyond to hover cars or whatever. City Generations. Some of the old buildings remaining hundreds of years, like castles or whatever, stone quarries to build them, research new tech and eventually discovering materials like steel to make huge skyscrapers possible. Form a city like its really formed over 100s and 100s of years.
But seeing how hard it is to do a good job of one generation I cant see it happening, and if it did it would probably take years and years to develop. Maybe by the time we get to that stage future city DLC would be modern time DLC.
Personally I'm a huge fan of SimCity 3000 Unlimited's ability to start the game as early as 1900. Start with the most basic forms of electrical generation and road network building and grow your city with the ages. SC3000U's attempt was very rudimentary and not very in depth but being able to start in 1950 would be fantastic in C:S. Now that's something I'd pay a full expansion pack price for.
But my point is that it's not rational. Now, I may biased from living in Norway, where nowadays it's literally impossible to find any PC in any store that has less than 8Gb RAM, and 16Gb has become increasingly common and cheap. Maybe I'm privileged, though.If you did my job, you'd know this is not so ... ! Every week at least I'd get someone with 4gb of memory trying to run 3 mods and 200+ assets.
Azures been strangely quiet.![]()
Well, considering the negative tone the discussion took, I can't say I'm surprised.
I think CO has done an amazing job responding to fans with such a small team. The answer clearly is that they double their staff.
This is an example of the kind of theme I was thinking about mid game:
Dark moody and dirty, with a splash of colour for the privileged living out in the county in their beautiful Victorian mansions.
View attachment 164242
View attachment 164243