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DominusNovus

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- Resource industries should be more land-intensive. Not the usual 4x4 blocks that everything else in the game has. This is particularly true for forestry and agriculture.

- An addition to the above: when mixed-use zoning becomes a thing, agricultural industry should absolutely have some mixed-use plots. Even the largest of commercial farms tend to have someone living there. And many farms have houses for hired hands.

- More transportation options. I want to link my trams and subways. Further, lanes on different altitudes should be able to run on top of each other. For example, its next to impossible to do an 'El' line at the moment. Being able to stick metro stops in buildings would be nice.

- Aesthetic options for bridges. Players should have the choice of what their bridges will look like. I'll note that this was in SC2k, a 23 year old game.

- Government buildings. Either flesh out the unlockables and make the requirements more reasonable, or simply have a government services type of building and put them there. Military buildings and bases would be nice, too.
 
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eibecn

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My big whish for the next DLC is focus on transportation and streets:

- Train stations: please bring us the official support for more than one platform!! (a must have for a city builder to build realistic metropolis, and not this real small station which is in vanilla game)
- add more different stations (at least one official small /medium / big one)
- and more support for creating new train stations in the asset editor
- metro can go overground
- train - metro connection
- much more street variants, because they are essential for city building: you can find them in an favourite mod ;-) (add only bus roads for the one who have the dlc after dark)
- ... and much more
 
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Soduka

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I would like to see a DLC that offers at least as much genuine game-play content as the Rush Hour - free - mod. Like I've already posted in another thread, that mod isn't even close to being fully formed and already makes more strategic game-play additions and offers more content than either of CO's paid (and in the case of Snowfall, I think an exorbitant price for the minimal additions) DLC efforts.

If CO can manage to produce something that can at least match what people are doing for free then maybe I would stop being so negative on this forum. Unlikely given their attitude that Snowfall is their gift from God for all the plebs here but it could happen.
 
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muttonnoir

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I would like to see a DLC that offers at least as much genuine game-play content as the Rush Hour - free - mod. Like I've already posted in another thread, that mod isn't even close to being fully formed and already makes more strategic game-play additions and offers more content than either of CO's paid (and in the case of Snowfall, I think an exorbitant price for the minimal additions) DLC efforts.

If CO can manage to produce something that can at least match what people are doing for free then maybe I would stop being so negative on this forum. Unlikely given their attitude that Snowfall is their gift from God for all the plebs here but it could happen.
Exactly what does Rush Hour add to game play? I honestly haven't noticed much change
 

Rex Francorum

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First off, who on earth has only 4Gb of RAM nowadays? I'm assuming you're talking about RAM, cause what else could be that low? Pretty much every graphics card in existence today is 128Gb or higher. The vast majority of computers today come with 16Gb of ram, and 8Gb is considered slow. 32Gb is becoming increasingly common, as well.

I still have 4 GB RAM.
 
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Alex76

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I vote for a transport DLC, including:
* The canals (announced in this post) and rivers could have public transport. Fast water taxies like in Rotterdam and canal boat tours for tourists like in Amsterdam. Ferry service as well, f.i. like the Staten Island Ferry in New York.
*Toll roads/bridges/tunnels.
*Monorail like they had in Sydney or even maglev like in Shanghai.
*Above ground metro, inculding stations as well
*multiplatform (metro) stations, and/or a easy way to connect separtly plopped stations via underground walkways. To avoid the nuisance of puzzeling for an hour to find a impossible path a option where you just click and ask the system to build a underground walkway from station A to station B.
*Underground stations for tram, train and bus
*Stations on bridges
*Aerial tramways / cable car. Like the Emirates in London or the Téléferico in La Paz Bolivia, at the moment they are building 6(!) new cable car lines in La Paz.
*More options for outside connections, f.i. open a line from your main train station to the neighbor town. Or open a line flight from your town to a town build by another player to add a small multiplayer element to the game
I would defenately pay for a DLC with this!
Other transport ideas?
 
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Mr Jay

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I have loads but I'm at work right now and I don't have time to compile a list but heres a few of the top of my head.

Metro - Surface/Subsurface/ELEVATED including the stations.
Inter regional bus depots.
Airships both provincial and regional.
Modular Cargo Hubs
Elevated Cargo Hubs (NY EL had them)
Modular Stations
Park and Ride car parks for metro/rail/bus/airport etc
Ro-Pax Ferries (NY still uses them)
Rail/Road/Metro bridges (Manhattan Bridge)
 
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baronsabato

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A ton. It's basically an overhaul of the transportation system, introducing new forms of transport and allows players to drive vehicles in their city.
Huh? I don't think the Rush Hour mod does either of those things. Unless you're thinking about the Rush Hour expansion for Sim City 4, then that is true. But the Rush Hour mod for CSL (which is what the previous posts were talking about) is much more limited than that. The primary features for the CSL Rush Hour mod include adding more realistic "schedules" to the majority of your cims, slowing down time, and (my own personal favorite, and really the primary reason why I like the mod in the first place) gives parking lots some actual usage so that they don't sit around looking empty all the time. Also, it does add "events" to certain buildings, but at least for me, these only seem to work once every time I start the game and then never show up again. Not sure if it's meant to do that or not, but it is sorta fun.
 
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JPGM22

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I only would love to subscribe all mods and assets I which without my RAM crash! :( 12GB of RAM seems too few for CS workshop.
something that could solve or minimize this problem is welcome! maybe incorporate some good mods in the vanilla game?

For the rest the game is awesome, and I'm confident that the devs will improve and improve even more the game!
 
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ConfusedLiberal

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First of all hello! :)
I'm usually a silent observer of this Forum, but the opportunity to give my own two cents about possible DLCs for this great game was to welcoming to skip!
As the others said: More Transportation Options (elevated Subways! Light Railways for Suburbs! Multi Track Stations! One-Track-Railways! Mono Rails! :O ) would definitely be welcomed because lets face it: Most of us are Transport Nerds, I'd think :D
But actually what I would also love to see (and from what I see, it would be unique in the City-Simulation-World) would be a little bit of political simulation. How about a City Council? We already have the ability to zone Districts, but what if these Districts would double as Constituencies for First-Past-the-Post-Voting (Certainly not the best but the easiest option to implement I would think?). So that regarding the social composition of a certain district a councilman from a certain party (Labour/Social Democrats - Liberal - Conservative perhaps?) would be elected to city council. City Council would then serve as a replacement for the current Happyness Indicator and some now free decisions would then be bound to what your councilmen want - Can you raise taxes when there is a conservative majority? Can you go for a law-and-order-policing-approach with the liberals? Would your Labour Party accept the slashing of free public transports to refill your mangled budget? We might even get so far as simulate an annual budget that would have to be approved by your virtual council. But well, since you are the one in charge of zoning the constituencies - why not redraw the boundaries so that the outcome matches your policies? ;) This would at least give the mayor back a bit of control here and there.
But to add a bit of difficulty: If the City really piles up debt and unhappyness there could be a Recall-Referendum giving you one year to turn things around before being ousted from Office.
Then of course there could be actual strikes or demonstrations on the streets regarding your policies, making you think twice if raising taxes in a poor suburb was the most sensitive decision to finance your new City Hall :D Which of course would mean that yould would need to have the possibilty to fine-tune your expenses and incomes to each district.

Perhaps I'm getting carried away here now, but I would really love to see those features, without them becoming overly intricate of course! But I think that the quasi-political approach is something that most city-Simulations I know have lacked so far.
 
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peteylines

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Really hated the future DLC in sim city and hope we don't get it, it totally noobified the game, can't find space to have enough high wealth people on the shitty small map no problem, 1 megatower all problems solved.
 
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Mr Jay

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I loved the future DLCs but I do agree it made things a bit too easy. I loved the towers (which never worked properly) as SC2000 ARCOs were missing from the game. The Vangelis style soundtrack was even better!
 
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MotownCountry

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if i had to choose what the next DLC should be...i'd call it Cities Skylines: EVENTS! and it would give you parades in a section of your city. grand opening celebrations of certain buildings. riots. elections. group birthday parties. funeral processions. health clinic/police/fire events. drug raids. school field trips. so that means you'd get new commercial (fireworks stores, party supply stores), real school buses to use on field trips, maybe a clown school? for the grand opening celebrations, a generic looking mayor would arrive in a chauffeured car at the location, give a speech and cut the ribbon--then disappear into his chauffeured car. plus there'd be holidays included (Christmas, Halloween, Vday...) since those could be considered events.
 
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DominusNovus

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Minor thing: When you're in underground mode, it should be impossible to select anything above ground. Editting my underground highway that travels under my city is a pain when I have to adjust to make sure I don't accidentally delete my surface streets.

Oh, how bout religous buildings? Don't know if it would make more sense as zonable or ploppable.
 
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