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Eowunyth

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Can you give us a rough list of new up dates for the new installment hehe?
Just really curious is all!
 

HMS Enterprize

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Eowunyth said:
Can you give us a rough list of new up dates for the new installment hehe?
Just really curious is all!

Well, without giving too much away....

New skins
New screens for title/loading etc
Lots of new events, plus fixes for many existing events.
Luxembourg is now a german puppet
Weakened CSA fleet a bit

...thats all Im gonna say... :D State secrets an all....

Plus once DD is out in the UK... (hopefully) many new edits to take into account the DD expansion (I'll assume this will include events as well)

I also have some ideas in the pipeline for new units...assuming I can get them to work...
 

unmerged(31334)

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Eowunyth said:
Ive gone through them cleaned out all Nazi names as best i could. But figure it would better if you found someone who spoke german to give it once more scrub down. id send it through PM's but they say it is too big and also figure the community could help. Also they mention in the books that the British still call them tanks while the americans call them barrels. Wondering if it would be better to leave the name Panzer (german for tank) or use Faß (german for barrel) instead.


As for the American/Confederate names i just went through and did research on them as they came up or through pass experence. Being both in the US Army and from Florida it makes it a little easier hehe.

I know I'm not involved with this project, but I would suggest that at least the first few tank divisions are named after prestigeous cavalry divisions. Historically, the French and British did this, as they weren't building from scratch. eg 'Garde-Kavallerie-Schuetzen Division', which used tanks in 1919 to kill communists. After that, seeing as 'Panzer Division' is an 'armoured division', its probably best to stick with that, especially as they came up with it independantly.

GER;CA;KMS Beowulf should probably be changed as Beowulf is an 'anglo' saxon hero- good for a fascist Britain, but not for a conservative Germany.

Quite a few of the ships named after places are named after places in Austria. They could still be useable though.

GER;Cav;22. Kaiser-Kav.Div. 'Maria Theresia'- Maria Theresia was an Austrian. Again, still useable, as foreign royalty were honoured in similar ways.

Instea of using 'kaiser' as a replacement for SS, why not 'Garde-'. A victorious Germany would prresumbaly keep its historical, 'noble', elite troops.

'Generalgouvernment' should go, as this was the nazi polish administration, a kaiser would porbably just cal it 'Polen'. 'Reichsfuehrer' was the rank of the head of the SS, so probably should also go.

Unless the chap's started putting boy scouts into tanks, GER;Arm;12. Panzer-Div. 'Friedrichjugend' should probably be changed. ('Hitlerjugend' was the nazi youth movement. 'Jugend' means 'youth').

'Horst Wessel' was a nazi brownshirt who wrote a famous song and died. Imperial Germany would not name a division after a factory worker.

'Kurland' also ought to go, as its not in germany. Same with any unit named after Norway, Holland etc as they aren't as race conscious. maybe some Askari units (colonial German troops)

'wallenstein' would also make a good Austrain, not German, name.

Imperial germany would be unlikely to name warships after mere aircraft manufacturers.

herman Goering was a distiguished fighter ace in WWI. He should get an air unit after him, not a ship and division.

I can suggest three replacement names for ships/divisions; 'Tannenburg,' 'Verdun' (they won it in this timeline) and 'La Belle Alliance' (the battle of Waterloo for us non Germans). Perhaps 'Von Lettow-Vorbeck'?

feel free to ignore me, I'm just an outsider. :)
 

Eowunyth

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My suggestion is go through and clean and up the names on your own. Ive done that with the CS and US names being that im both American, Southern and in the US Army so i have alot of knowledge and Experince in those areas. Go through clean up the list and then nit pick later but that helps him out alot.
 

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My bad luck with Mods continues...

I have done all that is required to have this mod work, but as the game starts up I get an error message, saying that the file db/units/brigade/escort_carrier cannot be opened. I went looking for the file escort_carrier, but it doesn't seem to exist.

Any idea what the problem is?
 

HMS Enterprize

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Estonianzulu said:
My bad luck with Mods continues...

I have done all that is required to have this mod work, but as the game starts up I get an error message, saying that the file db/units/brigade/escort_carrier cannot be opened. I went looking for the file escort_carrier, but it doesn't seem to exist.

Any idea what the problem is?

Escort-Carriers are new to DD. This mod is pre-DD...so will not work with DD.

Once DD comes out in the UK on friday I will begin a new mod that is compatible.
 

HMS Enterprize

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Just to clarify people-

Do not try and install/run this mod with doomsday. It will not work.
 

HMS Enterprize

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arc3371 said:
So the next version will be DD compatible?

I will probably release an update for the existing mod consisting of fixes & graphical improvements. Regardless, after this it will be the final version for pre-dd HOI.

The mod is on v1.1 so if and when and if v1.2 comes along, that will be the final one.


Once I get DD, work will begin on a Settling Accounts mod for DD. To ease any problems I will be numbering them v2.0 and so on...
 

HMS Enterprize

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Just a little news update Harry fans...

I have begun work on the DD version of the Settling Accounts mod...

Its been harder than I imagined, thanks to the odd decision by paradox to neuter 70% of the whole worth of the mod-dir system...but after some initial problems (thanks to the aforementioned problem) I have got back on track.

Most of the cosmetic work is completed, I have to install the AI and test that...which as always is gonna be the headache! plus mess around with a few events and stuff...then maybe I can actually play DD!! :wacko:

Hopefully wont be too much longer now...

If anybody has any last minute suggestions and ideas for events in particular, please come forward.

Freedom!
 

unmerged(45530)

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I recommend installing the AI and letting us test it.
 

Brasidas

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HMS Enterprize said:
Just a little news update Harry fans...

I have begun work on the DD version of the Settling Accounts mod...

Its been harder than I imagined, thanks to the odd decision by paradox to neuter 70% of the whole worth of the mod-dir system...but after some initial problems (thanks to the aforementioned problem) I have got back on track.

Most of the cosmetic work is completed, I have to install the AI and test that...which as always is gonna be the headache! plus mess around with a few events and stuff...then maybe I can actually play DD!! :wacko:

Hopefully wont be too much longer now...

If anybody has any last minute suggestions and ideas for events in particular, please come forward.

Freedom!

What's changed with mod-dir? The problems with MP and graphics turned me off from ever investigating it. Even the mod-dir mods that I've played with just got their own dedicated directory and were modified to play as MP mods.
 

HMS Enterprize

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^In the original mod-dir the game read the vanilla files but read edited files if there was a duplicate in the mod-dir folder.

eg-the game would read the vanilla title screen but if you put a different title screen in the mod folder it would display that instead. This meant that there was a minimum of file duplication and the size of any DL was quite small, eg the mod would not have to duplicate all the database files which hold info- such as tech team and minister files- because apart from the ones you had modded the game engine read the vanila files...am I explaining this well??

Now, in DD for some reason, you have to copy said minister files for example, into the mod folder, the engine wont read the vanilla files...making any DL much larger or requiring the user to do a lot of copy/pasting of their own!

Needless to say, this kinda defeats a major point of mod-dir!
 

unmerged(55991)

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Almost There!

Aloha! as a noob, I just want t say that this mod is AWESOME!

..now...if I could just get it to work.....I followed the readme file carefully, but I keep getting this screen:
SCSA.jpg

can someone assist?

Mahalo,
Scott
 

HMS Enterprize

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^I have a lot of people post about this problem...usually they re-install the mod and that seems to correct the problem. Chances are you have probably missed something, Im afraid.

Post again if you are still having problems.
 

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Dekosh said:
Great work Enterprize Cant wait till you have a DD version rdy for us to try.

Thanks and welcome to the boards.

Im still tinkering with the DD version but Id say it is about 90% ready...the AI is being its usual difficult self....sigh...

But just in terms of sheer presentation, I think if you are a person who liked the mod before, you are gonna love this!
 

Eowunyth

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HMS Enterprize said:
Thanks and welcome to the boards.

Im still tinkering with the DD version but Id say it is about 90% ready...the AI is being its usual difficult self....sigh...

But just in terms of sheer presentation, I think if you are a person who liked the mod before, you are gonna love this!


/drool!