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Karagin

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Okay was playing my on going game, the one that has Japan in Haiti, anyway I managed to push the CSA back to the Mississippi and had push deep into Tennessee as well as into North Carolina, and I get this event triggered right after the UK got Greece to join them in their war against well everyone. The event was the CS has taken a beating is cracking under the strain of the fighting and it wants to talk peace.

I weighed the options and went with nope sorry total conquest is the only answer. Well later I get this window saying that my army in Chattanooga has been wiped out and front line has broken open, well the CSA had no troops in Chattanooga and I didn't lose any units, not that I can tell. So what gives with the second message?

Also why is the CSA so free in sending troops and planes and ships to help the Brits? And never recalls them to help defend the CSA?
 

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Karagin said:
I weighed the options and went with nope sorry total conquest is the only answer. Well later I get this window saying that my army in Chattanooga has been wiped out and front line has broken open, well the CSA had no troops in Chattanooga and I didn't lose any units, not that I can tell. So what gives with the second message?


Could you give a bit more info...was this an 'your army has dissolved due to lack of supply message' (or something like that?)? Could you elaborate on what you mean by 'broken open' also.

I dont think there is anything event wise that should be coming into play here but the more info you can provide perhaps I can work it out.


Also why is the CSA so free in sending troops and planes and ships to help the Brits? And never recalls them to help defend the CSA?

A known issue. Im trying to sort it out.
 

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HMS Enterprize said:
Could you give a bit more info...was this an 'your army has dissolved due to lack of supply message' (or something like that?)? Could you elaborate on what you mean by 'broken open' also.

I dont think there is anything event wise that should be coming into play here but the more info you can provide perhaps I can work it out.

The Army was newly formed, it had supplies and was moving through the area to link up with some units in Atlanta, which I had just captured. When the message appeared:

"Enemy Breakthrough" Enemy units have broken through the line in Chattanooga, your army was wiped out, front lines broken wide open.

That was in one of the normal message boxes. I will re-check the history file to see what else was going on.

Alright, I rechecked the history file and here is the message it shows:

1946-08-17 : 15:00 September 18, 1946 : Our army in Chattanooga has been completely annihilated!

That was the end result of the message I am trying to describe. Yet nothing happened. I didn't lose any units, and the CSA didn't coming charging through the area either.
 
Last edited:

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Karagin said:
The Army was newly formed, it had supplies and was moving through the area to link up with some units in Atlanta, which I had just captured. When the message appeared:

"Enemy Breakthrough" Enemy units have broken through the line in Chattanooga, your army was wiped out, front lines broken wide open.

That was in one of the normal message boxes. I will re-check the history file to see what else was going on.

Alright, I rechecked the history file and here is the message it shows:

1946-08-17 : 15:00 September 18, 1946 : Our army in Chattanooga has been completely annihilated!

That was the end result of the message I am trying to describe. Yet nothing happened. I didn't lose any units, and the CSA didn't coming charging through the area either.

Ive never seen this before and Im at a loss really to explain it...I'll keep an eye out for this.
 

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Playing as Germany, you get the option for Constantin Neurath twice in the Foreign Minister slot; one is Fascist or National Socialist and the other is as a Paternal Autocrat. I figured you hadn't heard about this and thought I should give you a heads up.
 

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FADM_Antonov said:
Question;

How did you black out the Gulf of Panama? While I'm sure it's an interesting change due to the lack of the US having the ability to build it (blah blah CSA blah blah blah), I'd like to know how to put it back.

I'll tell you how to do it although I confess I am somewhat surprised you would want to considering that the lack of the canal is a big thing in this timeline and a somewhat critical feature of the mod.

Go into the scenario EUG file and find this entry-

map = {
no = 2575
}

Delete it.
 

unmerged(57400)

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Honestly speaking, I'm just sick of waiting for ships to go around the Cape and back up to the opposite coast. I do like the historical accuracy (a lot), but not when it gets frustrating. Danke for the answer, and danke for the grand mod. It's quite a fun play, even as a country whose name doesn't contain the words "States" or "America". :)
 

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Karagin said:
The Army was newly formed, it had supplies and was moving through the area to link up with some units in Atlanta, which I had just captured. When the message appeared:

"Enemy Breakthrough" Enemy units have broken through the line in Chattanooga, your army was wiped out, front lines broken wide open.

That was in one of the normal message boxes. I will re-check the history file to see what else was going on.

Alright, I rechecked the history file and here is the message it shows:

1946-08-17 : 15:00 September 18, 1946 : Our army in Chattanooga has been completely annihilated!

That was the end result of the message I am trying to describe. Yet nothing happened. I didn't lose any units, and the CSA didn't coming charging through the area either.

Had you started to reorganise units in Chattanooga and then thought better of it?

That message appears when a human player has left a zero unit army formation in existence with no leader following a reorganisation, in my experience.
 

Karagin

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Agelastus said:
Had you started to reorganise units in Chattanooga and then thought better of it?

That message appears when a human player has left a zero unit army formation in existence with no leader following a reorganisation, in my experience.

Nope. I had formed an army up in Kentucky (Lexington) and was moving them down into Chattanooga with the idea of using them to hold the location so the troops there could move forward.
 

Karagin

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I have noticed a couple of things. England seems all the ready to duke it out with Germany in the Eurasian land mass and fight the Japanese and the US across the Pacific and hammer on the US w/wo the Confeds, but they don't seem to interested in regaining their "lost" colonies in Africa.

Shouldn't they make a go of trying to get some of them back either through alliances or out right invasions?
 

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Karagin said:
Shouldn't they make a go of trying to get some of them back either through alliances or out right invasions?

Well, in my imagination they would have had to recognise their former colonies sovereignty at the peace table. The UK (even a right wing one) doesnt really strike me as one that initiates agressive war without good reason (look how long Hitler got to stomp over Europe before we waded in!).

I also wanted to alter the perspective of most of the states in the game somewhat for this mod. ie- UK in this TL can focus much more, while Germany has taken up the OTL UK role of a dispearsed empire to protect.

I am tinkering with some ideas regarding India for the next release, if that counts!?
 

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HMS Enterprize said:
Well, in my imagination they would have had to recognise their former colonies sovereignty at the peace table. The UK (even a right wing one) doesnt really strike me as one that initiates agressive war without good reason (look how long Hitler got to stomp over Europe before we waded in!).

I also wanted to alter the perspective of most of the states in the game somewhat for this mod. ie- UK in this TL can focus much more, while Germany has taken up the OTL UK role of a dispearsed empire to protect.

I am tinkering with some ideas regarding India for the next release, if that counts!?

Sounds good, just would have thought they would have tried to grab Nigeria or even Kenya back just to get some flanking room etc...or even made a play for Gibraltar, given that they had it for so long etc...just ideas anyway.

India really seems to become their main focus as does some of the Pacific islands and they do hammer the Japanese pretty good. The Aussie do really well and the New Zealanders seem to be well there but not really all that active in gaining territory...though they do fight well enough if their islands are attacked.
 

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Hey, it has been a while since I've played this mod (or HOI 2 for that matter), but I was just rereading "The Grapple," and as I recall this mod had the confederates with aircraft carriers. That never made much sense to me, but I didn't recall the books mentioning it one way or another, however I just ran across something that would seem to say that they don't have them.

"As far as Sam knew- as far as anybody in the U.S. Navy knew- the Confederates had no airplane carriers. It made sense that they wouldn't; they didn't need that kind of navy. Land based air and coast-defense ships could keep the United States from mounting major operations against them and submarines let them strike at the USA from far away." The Grapple, page 172
 

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lwarmonger said:
Hey, it has been a while since I've played this mod (or HOI 2 for that matter), but I was just rereading "The Grapple," and as I recall this mod had the confederates with aircraft carriers. That never made much sense to me, but I didn't recall the books mentioning it one way or another, however I just ran across something that would seem to say that they don't have them.

"As far as Sam knew- as far as anybody in the U.S. Navy knew- the Confederates had no airplane carriers. It made sense that they wouldn't; they didn't need that kind of navy. Land based air and coast-defense ships could keep the United States from mounting major operations against them and submarines let them strike at the USA from far away." The Grapple, page 172

Wasn't there something about them working on one? Or that could have been a smoke screen kind of thing.
 

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Karagin said:
Wasn't there something about them working on one? Or that could have been a smoke screen kind of thing.

Well, that quote came from about the time General Morrell started pushing into Kentucky, so if they hadn't started turning them out by then, I can't imagine that they would (what with everything going into the ground and air to stop the North). Besides, given the war that the Confederates were fighting, it wouldn't really make sense for them to have carriers, especially when the British and French have to have them to keep their supply lines open. For the Confederates they would be an expensive luxury.

Just think, in the actual WWII, only the United States and Japan had real carriers, and Britain was the only other nation to build even smaller models. I understand why more nations would have them in the Settling Accounts timeline, but it doesn't make a whole lot of sense for the Confederacy.
 

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lwarmonger said:
Well, that quote came from about the time General Morrell started pushing into Kentucky, so if they hadn't started turning them out by then, I can't imagine that they would (what with everything going into the ground and air to stop the North). Besides, given the war that the Confederates were fighting, it wouldn't really make sense for them to have carriers, especially when the British and French have to have them to keep their supply lines open. For the Confederates they would be an expensive luxury.

Just think, in the actual WWII, only the United States and Japan had real carriers, and Britain was the only other nation to build even smaller models. I understand why more nations would have them in the Settling Accounts timeline, but it doesn't make a whole lot of sense for the Confederacy.

The whole carrier thing was covered in the latest readme but will be edited for the next version of the mod once 'In at the Death' comes out.

And that RL carrier info is not exactly true. Germany's carrier was near 90% complete, Canada operated the admitedly smaller escort carriers (Australia I think too) and the USA's real carriers certainly took much design inspiration from british builds.
 

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HMS Enterprize said:
The whole carrier thing was covered in the latest readme but will be edited for the next version of the mod once 'In at the Death' comes out.

And that RL carrier info is not exactly true. Germany's carrier was near 90% complete, Canada operated the admitedly smaller escort carriers (Australia I think too) and the USA's real carriers certainly took much design inspiration from british builds.


I like the fact that you gave the CS a carrier, it forces the US player to do something other then blockade the cost...plus the computer actually uses the darn thing to raid and fight the US navy as well as Japan and Germany, so it's not a total waste...and it's something I could see Jake doing...