Glad to hear that work is still in progress, since i am waiting for the next version of SMEP before starting a new HOI game
Atruejedi said:Read, Schuermann, read.
Blue Max said:I got UK seeks negotiated peace to fire. 8)
Q1: Why are half the allies still at war with me? I know that Italy just DoWed Greece (and Greece joined the allies), darn.
Q2: Now that I've dealt with the UK, is bitter Peace going to be easy to fire.
Q3: I'm a bit concerned about Canada-- If I invade, would I draw the wrath of the USA? I can easily deal with Canada now, but is there any SMEP event to get the USA to support Canada (I'm sure there should be one).
Q4: I got a war with Czechloslovkia (Crushed them, of course), but in the course of the fighting, I decided to ally Poland. Now Poland is in the Axis RIGHT BEFORE BARBAROSSA! Are there any provisions for having Poland in the Axis, or have I condemned myself to POLAND GETTING BP TERRITORIES? (in which case, I'll go for Canada/USA first)
Thanks in Advance.
Atruejedi said:Seems so. There are no events for Polish entry into the Axis, as I cannot foresee that EVER happening. No people will post those documents, etc.
Jebus, don't be so harsh ^^Jebus said:
thevaliant said:It's event 3475 in uk.txt
Add # to every line (or delete the whole crappy event).
Cadeyrn said:Might have found a problem with your fine mod (or it's just my installation). I had the following event from your ai_ger.txt in mid 37 around the time of the marco polo incident.
################
# Germany builds Fortifications on the French Border
#############################################
event = {
id = 20041
random = no
country = GER
trigger = {
ai = yes
atwar = no
technology = 5100
control = { province = 74 data = GER } # Saarbrucken
control = { province = 314 data = GER } # Stuttgart
control = { province = 315 data = GER } # Freiburg
}
name = "AI_EVENT"
style = 0
date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 29 month = december year = 1939 }
action_a = {
command = { type = ai which = "switch/GER_Build_Fort.ai" }
}
}
The problem is that the required ai file doesn't exist, so it crashed on me. I don't think I've ever manualy removed any ai-switches, so I figured I might as well report the problem.
I removed the event from my game for now, doubt the missing forts will cause much of a problem for the german war efforts.![]()
Enjoy# German Fortifies French Border AI File by Lothos
###################################
# Construction and Tech Research
###################################
construction = {
max_factor = 0.040
land_fort = yes
max_land_level = 2
fort_borders = { FRA }
fort_provs = { }
}