The new rebel suppression system is actually tedious and unnecessary.

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Vampiresoap

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You have to define areas for garrison troops to defend...manually. What's worst is that once you move your troops just for a bit, you'll have to define all those areas manually all over again.

Look at the system in place in Victoria 2. You put troops in an area, turn on auto suppress, and that's it. When a new rebel pops up, the closest troop will take care of it. This is WAY better than what we have in EU4 right now...and that's an old system from a very old game btw.
 
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klopkr

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You have to define areas for garrison troops to defend...manually. What's worst is that once you move your troops just for a bit, you'll have to define all those areas manually all over again.

Look at the system in place in Victoria 2. You put troops in an area, turn on auto suppress, and that's it. When a new rebel pops up, the closest troop will take care of it. This is WAY better than what we have in EU4 right now...and that's an old system from a very old game btw.
I think that's how it use to work in eu4 too. Is that button gone now?

If the button automatically made the troop find the spot that would suppress the most rebels nearby then sit and wait until they pop to kill them that would be nice though.
 

Vampiresoap

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I think that's how it use to work in eu4 too. Is that button gone now?

If the button automatically made the troop find the spot that would suppress the most rebels nearby then sit and wait until they pop to kill them that would be nice though.

Yeah you gotta use it before you know what I'm talking about.
 
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InYourHeart

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You have to define areas for garrison troops to defend...manually. What's worst is that once you move your troops just for a bit, you'll have to define all those areas manually all over again.

Look at the system in place in Victoria 2. You put troops in an area, turn on auto suppress, and that's it. When a new rebel pops up, the closest troop will take care of it. This is WAY better than what we have in EU4 right now...and that's an old system from a very old game btw.

I'm all for less boring micro managing but I can see a problem with this suggestion, that being the unrest reduction that a province gets when it's being suppressed.
Most of the times I rebel suppress not because I want my troops to go after spawned rebels automatically, but because I want them to reduce unrest in multiple provinces/states at once so I don't have to deal with rebels in the first place.

If we have suppression be country wide then the unrest reduction is also spread.

A good middle term imo is giving you a button that just auto selects all the provinces that army can reach by land. I also agree on the having to redo the selection after moving the army sucking.
 
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Meglok

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The suppression system isn't that difficult to manage. You move your army to unrest areas, give it order to suppress, choose the states, and forget about it. It will engage rebels automatically iirc. And of course giving it new move orders turns off suppression. You just told it to stop worrying about rebels and go somewhere else.

I would rather PDS worry about the many other more pressing problems of EU4 than rework something that is actually functioning as designed.
 
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Borgratz

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I guess which tasks are a chore and which feel just like playing the game is fairly subjective, but rebel suppression feels very natural to me.

You assign some troops with a hotkey combo to an area to solve a problem and then you unassign them again with one click when the area is pacified.

Just like when you want to do anything else with your army.

I find managing army compositions to fit the different tasks much more tedious and unintuitive than assigning them to places likely to revolt.
 
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Sunlg103

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I don't mind having to select which states my army is supposed to supress rebels in. It's fairly quick and clear what the effects are. However I do think it's a bit inconvenient you cant move your troops without having to redo the whole process.

Maybe they could change it so that troops can move inside their designated area without loosing the modifier. This would be particulary useful in situations where you have a big stack surpressing a large area.
 
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JaxElite

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You have to define areas for garrison troops to defend...manually. What's worst is that once you move your troops just for a bit, you'll have to define all those areas manually all over again.

Look at the system in place in Victoria 2. You put troops in an area, turn on auto suppress, and that's it. When a new rebel pops up, the closest troop will take care of it. This is WAY better than what we have in EU4 right now...and that's an old system from a very old game btw.
While it is tedious, may i ask you where you got the impression that this system is new? It has been the same for years.

Also like others said the main use is not to kill spawned rebels but to sprear unrest reduction
 
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Vampiresoap

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I know you guys don't 'MIND", but you can't argue that it's a lot micro than the one in placed in Victoria 2. Who cares about unrest reduction? Late game you just need them to do their job, which is whacking a rebel when it pops up.
 
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klopkr

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I know you guys don't 'MIND", but you can't argue that it's a lot micro than the one in placed in Victoria 2. Who cares about unrest reduction? Late game you just need them to do their job, which is whacking a rebel when it pops up.
No you misunderstand. It use to literally work like in victoria 2. We had that mechanic. I wasn't sure if there was absolutely no way to automate them like that anymore.

The new system is better for making them not pop up so you don't have to go fight them but you the player have to do that work rather than the AI like with the old button. Ideally you should be able to just click the button and it should both lower unrest in all the highest unrest regions it can reach and chase down any stacks that pop up.

What we have now isn't bad because how it works. It's just that we no longer have something that was good and automated because the new system replaced it. There's no reason both buttons couldn't exist together.
 

JaxElite

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I know you guys don't 'MIND", but you can't argue that it's a lot micro than the one in placed in Victoria 2. Who cares about unrest reduction? Late game you just need them to do their job, which is whacking a rebel when it pops up.
My manpower pool cares about unrest reduction