The new exploit explanation, Why empire size become useless in 3.8

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

DrFranknfurter

Major
26 Badges
May 8, 2017
650
1.957
  • Age of Wonders III
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Shadowrun: Dragonfall
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Pillars of Eternity
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Sword of the Stars II
  • Sword of the Stars
Looking at the game files, I can only assume he's talking about a destiny trait called "Supreme Organizer" that reduces empire size by 20% while the leader is on the council. No idea where he got the name "Grey Eminence" from unless he mistook a leader name for a trait or something.

grey.png
 
  • 2
Reactions:

Strangedane

Field Marshal
68 Badges
Apr 29, 2012
2.667
3.158
  • Stellaris: Federations
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Ancient Relics
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Holy Fury
  • Stellaris: Lithoids
  • Europa Universalis IV: Golden Century
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV: Cossacks
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
Looking at the game files, I can only assume he's talking about a destiny trait called "Supreme Organizer" that reduces empire size by 20% while the leader is on the council. No idea where he got the name "Grey Eminence" from unless he mistook a leader name for a trait or something.
From the game where I have 5 of them of course.

I have no idea what the code calls them, but ingame they are grey eminenences when organic and somethingsomething autarcis (ish) when ME. Haven't seen the hivemind version yet.

Ed: No need to be rude btw.
The attack on my mental faculties seem unneeded.
Especially when you're wrong.
 
  • 1
Reactions:

Abdulijubjub

General
22 Badges
Jun 14, 2021
1.764
4.708
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Cities in Motion 2
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Pillars of Eternity
  • The Showdown Effect
  • Magicka
It's a cool find, but I'm not exactly sure a wacky optimization exploit means that part of the game is "Useless". That feels a bit like arguing an entire game is "Pointless" because speed runners found a way to glitch to the end credits in 2 minutes.

You can still just play the game without doing that. You don't need wiggle Mario back and forth until the laws of space/time bend and phase him through a wall the end of the level. You can obviously but that doesn't invalidate crushing turtles or stomping turties.
Empire size can be avoided by just buying lots of governors. You don't get level 5+ leaders, but no destiny traits can compete with "all your research is 5x-10x as fast, you need near zero miners no matter how many alloys you produce because every metallurgist has -90% upkeep, you don't even need strategics because habitats no longer have sprawl drawbacks, etc."

The exploit described here is having your cake and (mostly) eating it too: ascend everything to 10 to get -60-80% empire size and the enormous empire wide benefits, but still benefit from destiny traits and leader bonuses. The ability to remove empire size from the game doesn't require this exploit, though. If you're considering spending unity on ascensions (in the current build), you should instead be spending it on hiring governors, then fully ascend your empire for free.

Empire size, as a game mechanic that meaningfully reduces the effectiveness of expansion, no longer exists. Without exploits, just by playing the game in a very obvious way, you can remove it. Unless you consider "I hire every governor I see because hiring each one is more profitable than not" to be an exploit.

This is more like a passageway that leads directly from the start of the game to the final fight with Bowser, that you can just walk along (though it has a DO NOT ENTER sign, aka, the leader cap), rather than map clipping exploits. Clearly, the rest of the game exists, so you're not supposed to take this path. But that doesn't make just walking to Bowser an exploit.

You don't even need to go over leader cap if you're using Gray Eminence (though you need a great deal of either luck or patience).

The leader cap uses the same mechanics as fleet capacity, plus an XP penalty. Would you consider the (extremely normal) practice of going 2-3x over fleet capacity an exploit on par with speedrunner wall-clipping?
 
Last edited:
  • 4
Reactions:

Devanor

Professional casual gamer
52 Badges
Jun 24, 2017
1.896
798
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Stellaris: Nemesis
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II
  • Imperator: Rome
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • A Game of Dwarves
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Impire
  • Magicka
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Sword of the Stars
From the game where I have 5 of them of course.

I have no idea what the code calls them, but ingame they are grey eminenences when organic and somethingsomething autarcis (ish) when ME. Haven't seen the hivemind version yet.
What leader types can have Grey Eminence as a destiny trait?
 

Ezumiyr

Field Marshal
73 Badges
Jul 21, 2012
4.063
7.631
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Magicka 2
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Magicka
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Victoria 3 Sign Up
  • Surviving Mars
  • Age of Wonders III
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
All you need, Is to have 10 loyal prospectoriums
I don't know with what settings you play, but if I have 10 loyal prospectoriums, I already control at least half the galaxy or the majority of the empires on the map.
Which would indicate that's more of a scaling issue. I assume you play on the max galaxy size with default habitable planets?

There's so many balance issues with those settings that I didn't play that way for years now. If you want to avoid this kind of exploit, play with min habitable worlds and tiny to medium galaxy size.
 

blahmaster6k

Bob Semple Tanker
38 Badges
Feb 8, 2018
2.272
6.239
  • Stellaris
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Pillars of Eternity
  • Europa Universalis III: Collection
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: The Old Gods
From the game where I have 5 of them of course.

I have no idea what the code calls them, but ingame they are grey eminenences when organic and somethingsomething autarcis (ish) when ME. Haven't seen the hivemind version yet.

Ed: No need to be rude btw.
The attack on my mental faculties seem unneeded.
Especially when you're wrong.
I think you read rudeness into my reply, that wasn't my intent. Guessing that you made a mistake is not the same as attacking you. I had just looked through the game files and saw what matched the description since I hadn't seen it myself in game. For what it's worth, "grey eminence" doesn't appear in the trait files at all, it must be a localization string that's probably an error because "supreme organizer" makes a lot more sense for what the trait does. Grey Eminence sounds like something intended for the Grey goo paragon from the L Cluster. So if anything, the game seems to be making a mistake. But if it seemed like I was attacking you, I'm sorry.
 
Last edited:

DC E1G

First Lieutenant
50 Badges
Jan 9, 2013
206
558
  • Crusader Kings II: Legacy of Rome
  • Victoria 2: A House Divided
  • Europa Universalis IV: Third Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Stellaris: Nemesis
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
It has an insane amount of bugs, oversights, contradictions, and left over stuff from clearly different stages of development. It very clearly wasn't ready for release. :/
I think it might have been a mistake to try and tie the release of this content to the anniversary of the game.

Which is a bit ironic, because the same thing happened with a patch timed for a previous anniversary, I think it was 2.7 in 2020. IIRC it was probably one of the worst patches the game has ever had with some significant performance problems and crashing.

At least this patch mostly only broke balance ;)
 
  • 2Like
  • 2Haha
Reactions:

Finfid

Corporal
Jan 29, 2007
29
9
It's a cool find, but I'm not exactly sure a wacky optimization exploit means that part of the game is "Useless". That feels a bit like arguing an entire game is "Pointless" because speed runners found a way to glitch to the end credits in 2 minutes.

You can still just play the game without doing that. You don't need wiggle Mario back and forth until the laws of space/time bend and phase him through a wall the end of the level. You can obviously but that doesn't invalidate crushing turtles or stomping turties.
Yes but, it is not a completely different game.
 

Finfid

Corporal
Jan 29, 2007
29
9
I think it might have been a mistake to try and tie the release of this content to the anniversary of the game.

Which is a bit ironic, because the same thing happened with a patch timed for a previous anniversary, I think it was 2.7 in 2020. IIRC it was probably one of the worst patches the game has ever had with some significant performance problems and crashing.

At least this patch mostly only broke balance ;)
This is the first time I've actually considered uninstalling Stellaris.