I just hopped back into this game after about a year off and I don't understand how combined arms has not been implemented yet. I'm not some hardcore Battletech fan like some of you guys here (no disrespect), but isn't this supposed to be a combined arms kind of game? The intro and various pictures I've seen associated with Battletech sure seem to indicate that, yet HBS hasn't added any of this to the base game.
- Why is infantry not a part of the game? They could hold objectives, fight over buildings that need to be captured instead of destroyed, and secure defensive emplacements like pillboxes. By themselves they not be a huge threat to mechs, but they could laser them so something like artillery/airstrikes could strike them down. Mechs would also be forced to change armaments to deal with them effectively.
- Why are aircraft absent from the game? I'm not expecting to be able to control them directly, but it would sure change up the tactics in the current game if you could set points for airstrikes or have them fight for air superiority.
- Why is artillery non existent? HBS managed to implement it in a few campaign missions, but nothing has been done to try and add this feature to regular missions. The Long Tom is actually already a model in the game, but the devs. just seemed to have forgotten to try and make it functional.
- And finally why haven't they given players the ability to field vehicles? This game has a ton of them, but they are solely restricted to the AI.
Other things like the incredibly cramped maps, restriction to just 1 lance, and vanilla skill tree have never been really expanded on either.
Everyone seems to make a big deal about the flashpoints, but those just add a few twists to the same procedural missions we've all played a 1000 times. Some flavor text here and there, maybe a few restrictions like a weight limit or having to do back-to-back missions, but they are essentially the same missions over and over again (with few exceptions).
Another thing that confuses me is the fact that modders (working entirely for free and on their own time) have implemented entirely new mechanics like morale and even forest fires, but HBS is still running with the same vanilla scheme. I would love to see more environmental destruction. Things like damaging ice enough to have enemies fall through it or destroying the edge of a cliff causing a unit to fall down and take damage. How about destroying a building and having it fall, potentially taking out units with it and blocking off a road or portion of the map? Yet again, nothing like this has even attempted to be implemented.
I'm not going to say they've just sat around for a year not doing anything, but what they have added has really been kind of underwhelming. There is no way anyone could sincerely argue that the two dlcs released so far rival the cost of the base game in terms of content at launch yet HBS/Paradox is charging people like they have. This game has so much potential, but HBS seems to have just been content with shoving out a handful of flashpoints, a few mechs/vehicles, and maybe a new environment every few months and calling it a day.
I don't know, I keep waiting around for some big expansion to really change things up, but time is almost out (are there even any plans after the 1st season pass?) and I've pretty much lost hope that any of these things ever get added in.