Today, and with the new dlc will we have the the same game as 1 year and a half ago...
Flashpoint Dlc:
-Add Flashpoints
-3 Mechs
-New Type of mission
-New Biome
Urban Warfare Dlc:
-1 New Map (with horrible performance)
-2 new sistem weapon
-2 Mechs
-New "events" just text
-3 tank for the enemies.
-New Type of mission.
Heavy Metal Dlc:
-8 Mechs
-8 Weapons
-1 Mini campaing.
The lack of content/€ of all dlcs is worrying.
Heres is the problem... The game NEEDS new mechanics, new ways to play the game, new missions or things that change the game.
Having 8 new mech will not change the career mode, it will remain the same way as all we have played 20 times, with the same maps, the same animations, the same voices, the same mechanics and absolutely the same that we all know.
The "mini campaing" is great, but we are talking about 20€, and we recive a "mini" campaing, that means only new dialoge lines to play the same biomes, mechanics that all we know....
To make a comparison, adding a dlc of 8 swords to The witcher 3 will not improve the game at all, it will remain the same story that you have already spent 2 or 3 times. Well, the same goes for weapons and mechs.
That the 3d model that shoots lasers is different from the ones I already had will not make the game have new ways of playing. We will play the same career mode that we all know.
By this I do not mean that the addition is wrong, we all love mechs, and we all want new mechs.
But you just have to see how interesting the mods that add new ways to play the game are. Because that is going to make you want to start a new campaign.
What about new argo upgrades?
What about new mission mechanics? Transport a objetc and extract, more diplomacy with factions etc....
What about new missions? 99% of the time is to deploy destroy mechs and finish mission.
You don't even need to look at what kind of mission you are going to play, just put your strongest mechs, and deploy.
This is why is so important add new mechanics to the game that extend it, that give us hours of play. It's the same reason why mods like rogetech are so interesting.
8 New 3d models, and weapons they won't change anything after a while.
We need the fighting to have some background, some depth. This is a game in which the whole story goes by text, you don't need a large budget to develop a little background, and not feel that all battles are the same.
What will happen when we finish the mini campaign?
You will start a new career, which you all know how it starts, how it evolves, the same events etc ... just because now you have a different mech than before in the team?
Give us something more to manage, new possibilities in the battle, because that will add hours to the game simply with the content we already have.
What about can manage your team in solaris, while you are still traveling through space ,and being able to invest the money (the money that once have the mechs you like is no longer worth anything) in a team of mechs and mechwarriors.
To be able to send your best mechs so that they only participate in solaris battles , bet, win or lose money, raise or lower reputation etc. ..... Just a idea
This is a constructive criticism of a game that I like very much.
A good example of this would be the Warhammer total war dlcs.
€ 18 for a new facction with a lot of new units, with awesome 3d models, creatures, animations, magic etc, This is a lot of work, more than 8 mechs, and 8 weapons that dont change nothing in gameplay.
Total war faction dlcs INTRODUCES A NEW MECHANICS IN THEIR CAMPAIGNS, which makes repeating the content you have already played something new, because It is not the same ..... But you give us 8 3d models of mechs with the same animations that we have seen for hundreds of hours and a mini campaign, which once completed .....
I am sure that for € 20 you could generate much more content and even more if we look at the previous dlcs.

Flashpoint Dlc:
-Add Flashpoints
-3 Mechs
-New Type of mission
-New Biome
Urban Warfare Dlc:
-1 New Map (with horrible performance)
-2 new sistem weapon
-2 Mechs
-New "events" just text
-3 tank for the enemies.
-New Type of mission.
Heavy Metal Dlc:
-8 Mechs
-8 Weapons
-1 Mini campaing.
The lack of content/€ of all dlcs is worrying.
Heres is the problem... The game NEEDS new mechanics, new ways to play the game, new missions or things that change the game.
Having 8 new mech will not change the career mode, it will remain the same way as all we have played 20 times, with the same maps, the same animations, the same voices, the same mechanics and absolutely the same that we all know.
The "mini campaing" is great, but we are talking about 20€, and we recive a "mini" campaing, that means only new dialoge lines to play the same biomes, mechanics that all we know....
To make a comparison, adding a dlc of 8 swords to The witcher 3 will not improve the game at all, it will remain the same story that you have already spent 2 or 3 times. Well, the same goes for weapons and mechs.
That the 3d model that shoots lasers is different from the ones I already had will not make the game have new ways of playing. We will play the same career mode that we all know.
By this I do not mean that the addition is wrong, we all love mechs, and we all want new mechs.
But you just have to see how interesting the mods that add new ways to play the game are. Because that is going to make you want to start a new campaign.
What about new argo upgrades?
What about new mission mechanics? Transport a objetc and extract, more diplomacy with factions etc....
What about new missions? 99% of the time is to deploy destroy mechs and finish mission.
You don't even need to look at what kind of mission you are going to play, just put your strongest mechs, and deploy.
This is why is so important add new mechanics to the game that extend it, that give us hours of play. It's the same reason why mods like rogetech are so interesting.
8 New 3d models, and weapons they won't change anything after a while.
We need the fighting to have some background, some depth. This is a game in which the whole story goes by text, you don't need a large budget to develop a little background, and not feel that all battles are the same.
What will happen when we finish the mini campaign?
You will start a new career, which you all know how it starts, how it evolves, the same events etc ... just because now you have a different mech than before in the team?
Give us something more to manage, new possibilities in the battle, because that will add hours to the game simply with the content we already have.
What about can manage your team in solaris, while you are still traveling through space ,and being able to invest the money (the money that once have the mechs you like is no longer worth anything) in a team of mechs and mechwarriors.
To be able to send your best mechs so that they only participate in solaris battles , bet, win or lose money, raise or lower reputation etc. ..... Just a idea
This is a constructive criticism of a game that I like very much.
A good example of this would be the Warhammer total war dlcs.
€ 18 for a new facction with a lot of new units, with awesome 3d models, creatures, animations, magic etc, This is a lot of work, more than 8 mechs, and 8 weapons that dont change nothing in gameplay.
Total war faction dlcs INTRODUCES A NEW MECHANICS IN THEIR CAMPAIGNS, which makes repeating the content you have already played something new, because It is not the same ..... But you give us 8 3d models of mechs with the same animations that we have seen for hundreds of hours and a mini campaign, which once completed .....
I am sure that for € 20 you could generate much more content and even more if we look at the previous dlcs.