Hello,
I have 1000+ gaming hours with Cities skylines, and it's one of my favorite games ever. I like a challenge, problem solving (traffic) and the complexity of it all. But one aspect seems totally broken:
Cargo Trains !
I have used all tips and tricks proposed on different media, but cargo trains keep generation total rail network gridlocks!
The main reasons to me why it happens are:
- cargo station spam cargo trains like mad, mostly almost empty, and multiple to every other cargo station on the map. The number of almost empty cargo trains increase exponentially with the number of cargo stations on the map. Cargo train traffic would significantly improve when cargo trains were only send when they are (almost) full, and not with 2% loads. (same story with with ship spaming)
- trains (in general) should never halt upon a switch (point). We, as a player, haven't the possibility to place signals, so we can't protect junctions, the game has the do it. Now, most gridlocks are caused by trains occupying a point (switch) preventing other trains to pass. This should never happen, unless signals are introduced and we get control over how the protect crossings.
- the lack of cargo stations to serve as cargo hub: drop off of goods, and picked up by another train. Cargo stations only transfer cargo from road to rail and vise-versa. The introduction of a cargo hub would make more efficient use of cargo trains, and reduce the unnecessary truck traffic between two cargo stations (example: dual station export-local)
I don't think it would be very difficult to correct these three problems by the developers. I do not understand why since, the outcome of Cities Skylines, and the MANY people complaining about the cargo gridlock problem, nothing has been done to solve the major causes of this problem.
(By the way, I'm also a big Transport Fever fan, and hope one day that Cities Skylines would get inspired by this game for the rail network management, because trains are lacking big in Cities Skylines)
best regards,
I have 1000+ gaming hours with Cities skylines, and it's one of my favorite games ever. I like a challenge, problem solving (traffic) and the complexity of it all. But one aspect seems totally broken:
Cargo Trains !
I have used all tips and tricks proposed on different media, but cargo trains keep generation total rail network gridlocks!
The main reasons to me why it happens are:
- cargo station spam cargo trains like mad, mostly almost empty, and multiple to every other cargo station on the map. The number of almost empty cargo trains increase exponentially with the number of cargo stations on the map. Cargo train traffic would significantly improve when cargo trains were only send when they are (almost) full, and not with 2% loads. (same story with with ship spaming)
- trains (in general) should never halt upon a switch (point). We, as a player, haven't the possibility to place signals, so we can't protect junctions, the game has the do it. Now, most gridlocks are caused by trains occupying a point (switch) preventing other trains to pass. This should never happen, unless signals are introduced and we get control over how the protect crossings.
- the lack of cargo stations to serve as cargo hub: drop off of goods, and picked up by another train. Cargo stations only transfer cargo from road to rail and vise-versa. The introduction of a cargo hub would make more efficient use of cargo trains, and reduce the unnecessary truck traffic between two cargo stations (example: dual station export-local)
I don't think it would be very difficult to correct these three problems by the developers. I do not understand why since, the outcome of Cities Skylines, and the MANY people complaining about the cargo gridlock problem, nothing has been done to solve the major causes of this problem.
(By the way, I'm also a big Transport Fever fan, and hope one day that Cities Skylines would get inspired by this game for the rail network management, because trains are lacking big in Cities Skylines)
best regards,