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There's nothing in the Byzantium event file which requires certain land/naval sliders to trigger. Hansa has one event which requires it to be one move away from land 5, so I think it's fair to allow one move for them in the 1683 session.

Checking other countries:

Bavaria - none
Brittany - none
Scotland - none
Asturias - none
Poland - none
Genoa - none

So we've got exactly one event which requires Land 4 to trigger. I don't think we're breaking the mod by instituting this rule.
 
Well, it could still work. The players that need higher centralization, or whatever, would just need to prioritize that. Alternatively, we could manually edit those events in(I doubt any are really so crucial that a <25 year delay would be that devastating. They could be edited in before session as well if we liked, to cut down on the whine fests.
All in all, I think the difficulties dealing with event issues arising from this are being overblown. With this(and even more so regarding the land 5 rule).

The real question with a dp rule is still whether or not you want everyone maxing out sliders between 1650 and 1700, or you want to try something more vibrant.
 
Caught an upcoming bug for Genoa:

Provided that I'll successfully beat Tlmecen for the Baleares, I'm expecting to go option A with this event. However, the command line for the +1 fortress is lacking an empty space between "fortress" and "which" (correct example can be seen at option C). As far as I remember, we only need Drake's event files modified for this, so I'd like to ask this done.

event = {
id = 201101 #effects Al-Andalusian event 410753
trigger = {
owned = { province = 821 data = GEN }
}
random = no
country = GEN
name = "Conquest of the Baleares"
desc= "In much the same way that Genoa and their Pisan allies had seized Sardinia from the saracens 200 years earlier, the Genoese had now claimed the Baleares from the Moors. The Genoese leadership was quick to install their own offices and administration, knowing that forward thinking was needed in order for the islands to become a permenant possession."
date = { day = 1 month = january year = 1445 }
offset = 720
deathdate = { day = 30 month = december year = 1819 }

action_a = {
name = "Fortify the island and assimilate the people"
command = { type = fortress which = 821 value = 1 }
command = { type = provinceculture which = 821 value = italian }
command = { type = conversion which = 821 }
command = { type = cash value = -100 }
command = { type = revolt which = 821 }
command = { type = revolt which = 821 }
command = { type = population which = 821 value = -3000 }
command = { type = sleepevent which = 201704 } # Sicilian event slept
}
action_b = {
name = "Assimilate, and defend the island with our navies"
command = { type = provinceculture which = 821 value = italian }
command = { type = conversion which = 821 }
command = { type = revolt which = 821 }
command = { type = revolt which = 821 }
command = { type = population which = 821 value = -3000 }
command = { type = sleepevent which = 201704 } # Sicilian event slept
}
action_c = {
name = "Accept the moors and fortify the islands"
command = { type = fortress which = 821 value = 1 }
command = { type = cash value = -100 }
command = { type = province_revoltrisk which = 821 value = -1 }
command = { type = domestic which = innovative value = 1 }
}
action_d = {
name = "Accept the moors, but the fortress is too expensive"
command = { type = province_revoltrisk which = 821 value = -1 }
command = { type = domestic which = innovative value = 1 }
 
Well, in any case, option C's format gave me the fort when I was testing, so let's use that at A as well.
Really? Strange. Because in my copy of the event file, I see a space in option_a and three in option_c. In any case, drake, make sure your version of that event is correct, please.
 
So, I misclicked this event, hitting "Peace and Prosperity" instead of "Confront the Infidel". I would like to have this fired, and another event which triggers after it(which would have come then but can't now because the tag has changed).

event = {
id = 417450
random = no
country = POR
trigger = {
OR = {
atwar = no
war = { country = CRD country = POR }
}
NOT = { vassal = { country = CRD country = POR } }
NOT = { alliance = { country = CRD country = POR } }
NOT = { relation = { country = CRD data = 100 } }
}
name = "The Libertation of Portugal"
desc = "We have reconquered all of the old Kingdom from the infidel moors. What now should be the focus for the Portugese people? The expulsion of our old foe, or are we weary of war and is it time to focus on trade and exploration?"
date = { day = 1 month = january year = 1419 }
offset = 100
deathdate = { day = 29 month = december year = 1820 }

action_a = {
name = "Peace and prosperity"
command = { type = stability value = 3 }
command = { type = ai which = "portugal_peaceful.ai" }
}
action_b = {
name = "Confront the infidel moor"
command = { type = stability value = 3 }
command = { type = ai which = "portugal_war.ai" }
command = { type = addcore which = 431 }
command = { type = addcore which = 432 }
command = { type = addcore which = 433 }
command = { type = addcore which = 435 }
command = { type = domestic which = innovative value = -1 }
command = { type = domestic which = offensive value = 1 }
command = { type = domestic which = land value = 1 }
command = { type = wakeleader which = 35255 }
command = { type = wakeleader which = 35256 }
command = { type = wakeleader which = 35257 }
command = { type = wakeleader which = 35258 }
command = { type = wakeleader which = 35260 }
command = { type = wakeleader which = 35265 }
command = { type = wakeleader which = 35266 }
command = { type = wakeleader which = 35268 }
command = { type = wakeleader which = 35269 }
command = { type = setflag which = portnoexplore }
}
}


And the other event is this:

event = {
id = 417452
random = no
country = POR
trigger = {
flag = portnoexplore
OR = {
AND = {
owned = { province = 432 data = -1 }
owned = { province = 433 data = -1 }
owned = { province = 435 data = -1 }
}
AND = {
owned = { province = 431 data = -1 }
owned = { province = 433 data = -1 }
owned = { province = 435 data = -1 }
}
AND = {
owned = { province = 432 data = -1 }
owned = { province = 431 data = -1 }
owned = { province = 435 data = -1 }
}
AND = {
owned = { province = 432 data = -1 }
owned = { province = 433 data = -1 }
owned = { province = 431 data = -1 }
}
AND = {
owned = { province = 440 data = -1 }
owned = { province = 443 data = -1 }
}
countrysize = 7
}
}
name = "Portugal Claims Iberia"
desc = "Having reformed Portugal and captured key regions from the moors, the King has declared the Reconquista as the destiny of Portugal and claimed the Iberian peninsula for the most Catholic Kingdom of Portugal"
date = { day = 1 month = january year = 1419 }
offset = 1000
deathdate = { day = 29 month = december year = 1820 }

action_a = {
name = "Claim Iberia"
command = { type = stability value = 1 }
command = { type = ADM which = -1 value = 120 }
command = { type = DIP which = -1 value = 120 }
command = { type = MIL which = -1 value = 120 }
command = { type = addcore which = 429 }
command = { type = addcore which = 430 }
command = { type = addcore which = 436 }
command = { type = addcore which = 437 }
command = { type = addcore which = 438 }
command = { type = addcore which = 439 }
command = { type = addcore which = 440 }
command = { type = addcore which = 443 }
command = { type = addcore which = 444 }
command = { type = addcore which = 445 }
command = { type = domestic which = innovative value = -1 }
command = { type = domestic which = offensive value = 1 }
command = { type = domestic which = land value = 1 }
command = { type = relation which = PAP value = 100 }
command = { type = relation which = CRD value = -400 }
command = { type = relation which = MOR value = -200 }
}
action_b = {
name = "We are not so arrogant"
command = { type = clrflag which = portnoexplore }
command = { type = inflation value = -2 }
}
}



If you could ok this, and give me option B, and option A for the second event, that would be greaaaaaat.
 
So, I misclicked this event, hitting "Peace and Prosperity" instead of "Confront the Infidel". I would like to have this fired, and another event which triggers after it(which would have come then but can't now because the tag has changed).

I can't find any indication the event was ever fired, either in the history or the chat log in the save. It seems you peaced Al-Andalus, switched tag to Portugal, and a month later switched tag to Asturias.
 
Hmmm. I may have done the misclick in the first round. At the least, there's something funny about the lack of these events in this game, when you get them all in SP. Something appears to have gone wrong. Possibly it just comes down to luck, where you either trigger the Port events first, before becoming Asturius, or you don't. Of course, if not for the crash bugs, one could simply wait for the Port ones to fire.

If you do a test run in SP, you'll see what I mean. After you peace Al Andalus, you get these events giving you +3 offensive, + 3 land and a few other nice things. I've only had one of the three, which is very backward by comparison. It's not completely cut and dry, but I think there's some argument for Asturius getting these other two.
 
Issues to discuss/decide:

John requests starting session 2 early, because daylight savings time and work scheduling prevents him from being around for more than the 1st hour. Does starting earlier conflict with anyone's schedules?

Delian requests we reschedule sessions an hour later (presumably after Session 2) so he has time to get back from work every other week. Does that conflict with anyone's schedules?
 
Issues to discuss/decide:

John requests starting session 2 early, because daylight savings time and work scheduling prevents him from being around for more than the 1st hour. Does starting earlier conflict with anyone's schedules?

Delian requests we reschedule sessions an hour later (presumably after Session 2) so he has time to get back from work every other week. Does that conflict with anyone's schedules?

This sunday i am free, so shouldnt be a problem, however. i will be working til 16, march 20
 
Starting earlier is pretty difficult for me, but I think I can manage to be here an hour early this Sunday. Starting later isn't really an option for me. In fact, once CEST starts I'd need the game to move to 14:00, because Taiwan doesn't change with daylight savings time. Alternatively, we could play three hour sessions, since that's not really fair to Delian. Or, I could resign, as I'm the only remaining Asian player and it's not fair to you all to force my time zone on you.

I'd also like to discuss adding a colonial culture. It would make the colonial game a lot more dynamic as conquering colonies wouldn't be penalized by wrong culture and expensive conversions.
 
Maybe we can compromise? I have dates on my working sundays for the nextcoming 8weeks or so... so could write them up here, so we can start one hour earlier when i dont work, and make a 3h session when i am working, 15-18.so i dont miss half of the session. what do you guys think?
 
Maybe we can compromise? I have dates on my working sundays for the nextcoming 8weeks or so... so could write them up here, so we can start one hour earlier when i dont work, and make a 3h session when i am working, 15-18.so i dont miss half of the session. what do you guys think?

We only need to start an hour early this Sunday for John.

Since this would be a scheduled thing, I would not be opposed to playing 3-hour sessions on the days you will have to work.
 
I don't mind 3 hour sessions on the days you work. I wonder though, have we considered Saturday sessions around the same time? As I recall, Ampo needed it to be Sundays, but I wonder if Sat might be a little more suitable at this point?(Probably not, but it doesn't hurt to check).
 
i prefer 4houre or longer sessions but wont complain if its needed for people to play due to work
that sayd i dont care if sessions are done on sunday or saterdag (or both)