I'm very annoyed with something that is going on in the game EU IV. I have all the expansions installed.
When I start the game in The Eighty Years' War and play as The Netherlands, eventually there is no way to win the war against Spain without defaulting on the loans. The war itself prevents me from sending out my ships and acquire gold to fund the war, also because the fleet itself is not powerful enough to halt Spanish reinforcements to arrive in The Netherlands. I'm able to fend off the Spanish army but I must do so by taking on a multitude of loans.
Also, The Netherlands isn't able to explore unknown areas or to colonise. In history, the Dutch were actually very successful in setting up trading posts and taking away islands and forts from the Spanish and the Portuguese during the Eighty Years' War. I don't understand why so little consideration has been made to the Dutch in the era that Europa Universalis IV spans.
I bought this game, so I could try to play the historic events that gave rise to the independence of my country.
I have some suggestions for the next expansion Mare Nostrum, when playing the Eighty Years' War:
- let The Netherlands be able to establish trading posts instead of directly colonising it (this could be a middle mode or an option to choose when establishing the first settlement with colonists/traders on the new land), get them very close to the idea of colonisation, or even make it a standard in the Dutch tradition
- let The Netherlands start out with a powerful navy that can defeat Spain's
or
- code it so that the historic events between 1579 and 1600 are in the game, including the beginning of the Anglo-Spanish war in 1585 in which the Spanish Armada was utterly defeated by a English-Dutch fleet; make it an event -- it is an important one as it allowed the Dutch to build their naval power and build their position in trade -- and announce king Phillip II's intentions of building the largest fleet the world has ever seen (it also cost them a lot of forests, thus economic power), the Spanish never came back from this defeat (but that of course may change in the game, if only much later, please)
-- let the English be easily persuaded to support the Dutch cause for independence since queen Elizabeth I supported the Dutch in light of protestantism; Spanish king Philip II also lay claim to the Portuguese throne and its subsequent annexation should break the English alliance with Portugal
-- prevent the Portuguese or the Spanish from colonising Cape of Good Hope and the other South African provinces; the Portuguese had no interest in colonising there because they could already resupply in Congo/Angola and Mozambique, the Spanish weren't even allowed to colonise there because the Pope had divided the world in a Spanish half and a Portuguese half, let the English postpone the decision to colonise South Africa as this would later on become a bit of a conflict between the two nations (that's just nice for gameplay), this should allow the Dutch to expand into the East-Indies, if combined with trade posts since trade posts are easier to establish and require the agreement of the local leadership
I think I have mentioned everything now. I look forward seeing these corrections/additions made in the new expansion.
When I start the game in The Eighty Years' War and play as The Netherlands, eventually there is no way to win the war against Spain without defaulting on the loans. The war itself prevents me from sending out my ships and acquire gold to fund the war, also because the fleet itself is not powerful enough to halt Spanish reinforcements to arrive in The Netherlands. I'm able to fend off the Spanish army but I must do so by taking on a multitude of loans.
Also, The Netherlands isn't able to explore unknown areas or to colonise. In history, the Dutch were actually very successful in setting up trading posts and taking away islands and forts from the Spanish and the Portuguese during the Eighty Years' War. I don't understand why so little consideration has been made to the Dutch in the era that Europa Universalis IV spans.
I bought this game, so I could try to play the historic events that gave rise to the independence of my country.
I have some suggestions for the next expansion Mare Nostrum, when playing the Eighty Years' War:
- let The Netherlands be able to establish trading posts instead of directly colonising it (this could be a middle mode or an option to choose when establishing the first settlement with colonists/traders on the new land), get them very close to the idea of colonisation, or even make it a standard in the Dutch tradition
- let The Netherlands start out with a powerful navy that can defeat Spain's
or
- code it so that the historic events between 1579 and 1600 are in the game, including the beginning of the Anglo-Spanish war in 1585 in which the Spanish Armada was utterly defeated by a English-Dutch fleet; make it an event -- it is an important one as it allowed the Dutch to build their naval power and build their position in trade -- and announce king Phillip II's intentions of building the largest fleet the world has ever seen (it also cost them a lot of forests, thus economic power), the Spanish never came back from this defeat (but that of course may change in the game, if only much later, please)
-- let the English be easily persuaded to support the Dutch cause for independence since queen Elizabeth I supported the Dutch in light of protestantism; Spanish king Philip II also lay claim to the Portuguese throne and its subsequent annexation should break the English alliance with Portugal
-- prevent the Portuguese or the Spanish from colonising Cape of Good Hope and the other South African provinces; the Portuguese had no interest in colonising there because they could already resupply in Congo/Angola and Mozambique, the Spanish weren't even allowed to colonise there because the Pope had divided the world in a Spanish half and a Portuguese half, let the English postpone the decision to colonise South Africa as this would later on become a bit of a conflict between the two nations (that's just nice for gameplay), this should allow the Dutch to expand into the East-Indies, if combined with trade posts since trade posts are easier to establish and require the agreement of the local leadership
I think I have mentioned everything now. I look forward seeing these corrections/additions made in the new expansion.
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