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Kevin Mc Carthy

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The Production FAQ says "Neither Oil or supplies are used by landunits in the force pool or ships in port. "

Does HOI model the need for ships, air units, and land units to actually train? The best fleet in the world, for example, is likely to have their head handed to them if they've never left port prior to war. How is this need to train handled?
 

grumbold

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I'm not a beta but it takes time to raise a division depending on the type of troop you want (paras taking longer than basic infantry for example) then they start at minimal organisation values and increase steadily toward their maximum.
 

Kevin Mc Carthy

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Originally posted by grumbold
I'm not a beta but it takes time to raise a division depending on the type of troop you want (paras taking longer than basic infantry for example) then they start at minimal organisation values and increase steadily toward their maximum.

I'm not a Beta either. The quote was on ships. If ships organization only rose when at sea then I guess I'd be happy as long as there was some disorganization function over time to show the effect of new crew members, forgotten training, etc. The same should be applied to air and land units.

BTW, I was on active duty from 1981-84 in the 82nd Airborne. The pumping up of training dollars in Reagan DOD budgets brought real measurable payoffs.
 

unmerged(10069)

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I think the 'construction time' when you buy a unit simulates the need for 'basic training' of newly recruited units very well. It is also the system used for unit construction (and simulation of basic training) in many boardgames, like Days of Decision etc.
 

grumbold

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If you were a beta, you should know the answers to your own questions :p

Having naval units gain organisation when in port is probably the only way to simulate training exercises without adding extra headaches to a game like charting their course out to sea on a training mission.