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Will Steel

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Feel teh power!!:

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On the serious note - I agree with the OP. Mughals should form more frequently AND immediately Indianize like they historically did. By the time of the middle of the reign of Akbar, they had adopted every Indian custom and tradition and practices, including methods of warfare, and became a fully integrated part of the Indian culture...and by 1600 they had completely shunned off their Persian origins. In the game they have trouble accepting cultures.

A primary problem with India is the deadlock between 3-4 powers. There are only 4 historical instances of major deadlocks in India:

1) Kushana Empire VS Satvahana Empire.
2) Pushyabhuti Empire VS Chalukya Dynasty
3) Three Empire Era - the bloody civil war triangle between Rashtrakuta Empire, Pala Empire and Pratihara Empire.
4) Vijayanagar Empire VS Bahamani Sultanate.

And in every single instance the deadlock was ended.

In the game however, it is always Bahamani, malwa, Gujarat, Bengal and Delhi, taking over and monopolizing all of India and turn it into an unending deadlock by 1600. Hindu kingdoms all die out, which is ironic considering Hindu rulers were beginning to rise and retake political power until Emperor Akbar's coronation instead. This is bad for the game - every time you discover India it is all divided between 3-4 kingdoms none of whom attack each other or do anything. They don't have power to defeat each other, and most wars end in white peace or tiny gains for someone. In time they start loving each other. Paradox should do something about this.

This 4 way deadlock is the major reason Timurids don't manage to form Mughal Empire or even attack India that much.

Mughals were successful because they came in at a time when Delhi was disintegrating, Rajputs were soundly defeated at Khanwa, there were small kingdoms all around, Bahamanis and Malwa were dying, and the only major power able to stop them was far in the south, busy trying to contain their own decline. And the key point was that as soon as they arrived in India within a few years they turned into Indians themselves in almost every aspect. Once they had a base they faced far smaller enemies that they squashed one by one easily, just like British after the collapse of the Mughal Empire in 1803 onwards.
 
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WeissRaben

Gian Galeazzo Visconti #1 Fanboy.
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If we have determinism in Europea a 'la inheritance, wedding, netherlands, we can give Timmy some love. If persia is fixed somehow, you could point the AI in the right direction via missions as is already working well with Ottoman, who probably have the best set of missions to guide the AI.
I disagree, but in the sense that, while I agree on coherence, I'm pretty convinced it should run the other way through the removal of ridiculous stuff like the Dutch Revolt or the Iberian Wedding.
 
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Rabid

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So there's really 2 reasons why the Mughals never form; the Timurids quickly explode into local culture states which tend to fight amongst themselves, and the North Indian states are too strong for any of the Timurid successors to gain a foothold. In and of itself, this isn't too bad; the formation of the Mughal state was definitely not a forgone conclusion in 1444, and there's no reason why the Sultanate of Delhi could not have continued to grow in power as it was in the early 16th century. However, given some of the events we already have in the game there's definitely room for some things to help the process along a bit and make it more likely.

The one thing that I think can be almost assured of in 1444 is that the Timurid state was about to have a nasty civil war, and currently the AI does usually have a lot of rebel problems but the nature of the rebels isn't really correct; rather than having states such as Persia and Afghanistan pop up we should be having either Pretender rebels or independent regional Turkic states representing the power bases of actors involved within the civil war.

Once we have a satisfactory framework for a Timurid succession crisis that plausibly approximates reality then we can think about the Mughals, but without the former the latter makes no sense. Hell, at that point you just need an event along the lines of:

Code:
Is a Timurid successor state
Does not own Samarkand
Borders or owns provinces in India

Which spawns them a nice OP Babur ruler and some cash and manpower and gives claims in India or something.

I don't think 'helping history along' too much would be helpful, other than a few events to make certain outcomes a little more likely and a decent way of modelling the problems the Timurid state had under Ulugh Beg I think the game can organically produce satisfactory results.

Let's put it this way; the Timurid state should almost always go through a horrible civil war, which should almost always result in some loss of territory and frequently result in losing most or all of their territory to splintering states and foreign invasion. As a result of this, there should be a good possibility of a successor state taking advantage of instability in North India and making a power base in the Punjab and around Delhi. If, however, this instability does not happen then a Mughal state should only form rarely.
 
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