Espionage is pretty useful in very late game since 1.2 patch.
Still useless compared to all other NI's.
Espionage is pretty useful in very late game since 1.2 patch.
Its funny to read this thread. So clear to read what kind of nation and playing style each opinion brings.
Best idea: (still) Diplomatic
I usually play crap nations that wants to enslave all their neighbors, so I favour Diplomatic as a first idea each and every time, because it really ramps up your power much more than a war idea at the start (new unit type before your neighbors spells doom for them).
And those extra vassals adds up and its free land when you want it plus the idea keeps AE down from the extra diplomat and reputation (more alliances are also key). I have an idea that at least half of those that laments AE are the same people that think the Diplomatic idea is useless.
Diplomatic may have been nerfed but it will need quite some more nerfing before its not my go-to.
Meh, i simply wait the 25 years for knowledge spread to start colonizing, early game, colonization range is too short for anyone other than castile and portugal do do any colonizing... by the time you get diplo tech 7 (and it's range) you can see everything already.
You do not need conquistadors to explore a nation you are at war with... so the only benefit they give is wasted. Their only use is to uncover unpopulated land... and well, you can uncover it by populating land next to it.
I can colonize plenty with the single colonist expansion gives, usually dominate africa with it. And the only americas worth a darn are mexicos goldmines. which dont even require a colonist. The ai is always to slow to jump the indians and I've never not gotten those mines if I wanted them. Last game I purposly ignored the americas to secure my hold on african ivory faster. didnt need exploration to do that, and only lost out on 1 province.
If the colonist is of any use then expansion beats diplomatic overall IMO. You get the same reputation and relations bonuses, a better CB (unless playing a republic), and income through the merchant and trade bonuses vs cheaper WE reduction, cheaper peace costs in dip points, and a diplomat. Granted both sets have weaknesses and I usually want both eventually but I tend to favor expansion first unless the colonist is utterly useless.
Diplmaty > expansion > HRE > papacy > country ideas
You simply need, diplomatic relations!!!
You need diplomatic relations, but not all the time, not with all nations. All nations need military, and this is why Defensive is Best. You can live without offensive as naval nations(you cannot force march on ships...), but without defensive, you are going to lose each time you fight european nation(because they basicaly all have defensive at some point). It is like MD in Eu3. It is a must - sooner or later.
You need diplomatic relations, but not all the time, not with all nations. All nations need military, and this is why Defensive is Best. You can live without offensive as naval nations(you cannot force march on ships...), but without defensive, you are going to lose each time you fight european nation(because they basicaly all have defensive at some point). It is like MD in Eu3. It is a must - sooner or later.
Well brifbates, Defensive, still beats all. Diplomatic relations etc. are fine, but when it comes to fight defensive NI group is allways going to help you. Alot.
1. What did you mean when you say that you "wait 25 years for knowledge to spread". What knowledge spreads? I know about neighbour tech bonuses but I don't think this is what you mean? Are you saying that TI gets revealed after a period? I don't think I've seen that - certainly I still have loads of white TI up to 1650 which is the farthest I've got so far.
Agreed, but taking a military idea first is suicide. In the early game you can't afford to be one tech behind anyone in a war so you won't be able to fill any mil idea unless you have a god king. I'd rather take an idea tree I know I'll be able to fill without risk of obliteration. Defensive is almost always my choice at admin 7 when a single land tech isn't quite as unforgiving and tech times have increased enough that you start running ahead of time on mil points with even average kings (or in lesser tech groups).
The knowledge of any province that has been explored will spread over time. First to other nations in the same tech group then to neighbors and co-religionists.
It is entirely possible with high military ruler to be slightly ahead in land tech, and have military NI's unlocked. Also, if you are naval or para-naval(venice, aragon, spanish, england, sweden, ottomans), you still need naval tech, so in case you have low diplo ruler(happens) it might be actualy better idea not to take diplomatic on such scenario. Aspecialy true for aragon(they start with 6 mil ruler... and neither he nor his heir, is good at diplo - thou his heir is good at admin and bad at mil, it may happen that he dies, and you get good mil heir, hence he is quite old...).
I did mention that having a god king would allow you to take a mil idea first...
Even as a nation with heavy naval requirements I'd rather lag in dip tech than mil. Wars are won/lost on the ground in the vast majority of cases, only nations like a fully formed GB can win wars without using a single soldier. If the opponent can walk to your land without wet feet you need to be up to date on mil tech.
I agreed with you that defensive is the best overall idea group but it's also important to understand that the military NIs, even the best, won't save you if you are behind in tech.
4 Plutocratic: Jack of all trades. If you survived the first 50 years this idea group is usually the best to dump your endless military points in. I really like to go for it. However it hardly makes you more powerful.
A few questions if you don't mind!
1. What did you mean when you say that you "wait 25 years for knowledge to spread". What knowledge spreads? I know about neighbour tech bonuses but I don't think this is what you mean? Are you saying that TI gets revealed after a period? I don't think I've seen that - certainly I still have loads of white TI up to 1650 which is the farthest I've got so far.
2. So you never miss out by not having any Explorers? I guess this is related to my first question, because if TI is opening up for you some other way then it wouldn't be so important. But I am constantly opening up new TI with an explorer ship or two. The prestige is nice but also I've found it a nice quick way to find new places to colonise. Having to constantly war with nations just to open up their territory sounds really slow? Though I know you're not a slow player so obviously it does work for you!
3. So you don't think Chesapeake is worth going for? That's where I've always gone first with my colonising, and I love all the trade income from dominating it. I get nearly double there than I do in my capital in my current England game. I take all the Indian gold mines too, but I move there from a Manhattan starting point.
Thanks!