1. Please show the rare resources in the top bar! It's really annoying to constantly have to click on the shared icon in order to see if you finally have enough Gases to upgrade the research labs. There is so much empty space to the right. Instead you show number of systems and planets, something that is not important for the day to day business of your empire and which is also displayed when you click on empire size.
- Agree but I don't need to see the more rare SR's. I would just like motes, gas and crystals pulled out.
2. Sectors are too small. I'm a small megacorp with 6 planets, but they are already divided into 4 sectors, 3 of which only contain one planet each. This ruins the good idea of ordering them in the outliner according to sectors.
- This is a non-issue, just hire a governor
3. Robots feel broken. They take forever to assemble and I can't even choose which template to build. At least I did not figure out how.
- Totally don't agree with the robot assembly (robots currently give you an equivalent to 65% growth speed which is crazy good), I think you just don't know how to play them and there are a lot more underlying issues. Egalitarians need to be able to choose which robots to build, robots should work energy and clerk jobs, applying templates should not take research.
10. The user interface definitely needs some love. Stellaris UI has never been particularly intuitive, but it worked fine with the level of complexity that the game had pre 2.2. Now, the UI does not support the player to handle the increased level of complexity. I was following the dev diaries closely and even watched some of the dev clashes, so I knew many details in advance, I cannot imagine how a casual player must feel.
- Priority jobs need to be actual priority instead of disable jobs
- Research, species needs to be on a hotkey
- Policies need to be able to be selected on empire creation
11. The pacing of the game feels a bit off. It generally feels much slower than before. After I figured out how to build an efficient economy, I spent most of my time wating for pops to grow and fill the jobs. I have never seen any crime or unemployment in my empire (year 2400). By now, I am producing so many ressources that I had to spam silos on all my planets, because I cannot use them. Which brings me to the next point:
- The research tree is off and needs rebalancing
12. It's very difficult to get naval capacity now. I don't want to be forced to build fortresses on all my planets, even the ones deep inside my empires borders. Please give us some naval capacity from pops. The tooltip actually still says that pops provide naval cap.
- You can, from soldiers if you build the strongholds on planets
I will update this list as I continue playing later today. Feel free to post your own observations in response.