Gonna quote my wn answer to a similarly themed topic on the forum, most urgent fixes:
- I’d like to scrap the piracy system till a mechanism is devised that would allow the player to easily assign corvettes to petrol the route , but not be part of a fleet. There is a thread in which a guy suggested a form of this and added an edited photo of a possible UI for that. The current system is too tedious, putting a strain on an overly complex economy as it is, and too micro-intensive. Also completely uninteresting to the player who dreams of empires and rivals, not backwater patrols. So combine the patrol system to the auto-generated trade route system. Add a button to “add patrols to the route”. Add “needed” as a fluid maximum you can add. Add an alert when trade routes require the player attention.
- Change the admin “cap”, people keep saying to ignore it, but with 7 barely developed planets (respecting the growth pace and resulting micro requirements) I have +50-ish % on leader and base upkeep etc... it should be tweaked and less punishing for wider playstyles. It’s a galaxy conquering empire building game, right?
- Change Sectors, give back administrative control of the empire to the player. I don’t know why the dev diary idea of the galaxy being predivided into star cluster blocks was abandoned, it was a pretty good idea. This 2-jumps from system is strange and problematic.
- Keep job auto-distribution but add an ability to phisically move pops to jobs, and add a little chain icon so we can click it and lock them to the job. Would go a long way towards solving a great deal of problems.
These are urgent, I feel.