Fix robot work assigned, now player cannot move them manual and game put robot not for best slot but random so robot with mining bonus work in science for example and energy bonus work in minning district.
First off I have enemies with pretty much 0 fleets.8. I am playing on Captain, because I wanted to get used to the new mechanics before cranking up the difficulty. The AI was keeping up pretty well at the start, but 120 years into the game, my small Megacorp managed to outpace most empires either technologically or in terms of fleetpower (or both). The biggest force however is a devouring swarm, which is eating up one empire after another on the other side of the galaxy. Seems like Hive Minds could be a bit overpowered, while the other empires somehow don't build up enough fleetpower.
9. Many people report that some rulers don't have traits and/or agendas. Is working fine for me until now though.
First off I have enemies with pretty much 0 fleets.
Exactly. For me too. I tried using the gigastrucural engineering mod and the game basically slowed down to 2~3 fps. I thought they said performance was going to improve. I don'r see that much improvement but actually see alot of regression on performance.6. For some reason I am getting some mad graphic stuttering when i move around the map at the fastest speed.... it doesnt happen on normal speed.
I have +60 on alloys and have been maintaining that for pretty much the entire game and I can tell you I have an abysmal fleet compared to what I had in 2.1 but all the AI's have 1/10 of the fleet I have as they all appear pathethic or inferior. I got a very boxed in starting position with only 1 enemy in reach but that one enemy I didn't even see his fleet at all this game. I assume he has something but I dunno what, I never fought it but I conquered 70% of his empire...he keeps it at home non stop is my guess because I have a moderately big bastion at the border.Yeah... In my first game I spent a good 100 years or so not making any ships at all because it was so tough figuring out how to even get any resources at all, but it was fine because the enemy AIs didn't build any ships either; they were all either "Equivalent" or worse the whole time.
3. Robots feel broken. They take forever to assemble and I can't even choose which template to build. At least I did not figure out how.
I'm disagree mate, If you have a thriving economy, you will quickly reach the limit. The cool thing now is that you have other options than just reinvesting those resources into your economy. You can sell the surplus and make a pretty penny. Especially if you can make those strategic resources before anyone else can. In order to meet your economy, you have to understand how it works. You mine minerals, farm food, gather electricity. minerals are made into consumer goods and consumer goods are made into almost everything else. If you're producing too few minerals, your consumer goods will suffer. If you're trying to make alloys with too few consumer goods, that will suffer. Ideally you'd want everything down the chain to be larger than the thing above it. So you want to be producing more minerals than consumer goods, more consumer goods than alloys etc. and by producing I don't mean net production, I mean total production.Resource limit feels too high at the game start and makes resource silos useless. Maybe tweak limit back to 2k minerals/energy?
Resource silos are kind of an issue for me, I keep trading and overexceeding my limit. But building silos on planets is a waste...
ive actually seen many slaves sold on the market between ai empires, however theyre up for a really short time every time, like one ingame day.Let me start with saying that I am very impressed with 2.2 so far. I am still in the middle of my first playthrough, I haven't encountered any serious bugs and the economy feels very deep and seems to have a huge replay value.
However, a few things are really annoying me and I hope they make it into the hotfix.
1. Please show the rare resources in the top bar! It's really annoying to constantly have to click on the shared icon in order to see if you finally have enough Gases to upgrade the research labs. There is so much empty space to the right. Instead you show number of systems and planets, something that is not important for the day to day business of your empire and which is also displayed when you click on empire size.
2. Sectors are too small. I'm a small megacorp with 6 planets, but they are already divided into 4 sectors, 3 of which only contain one planet each. This ruins the good idea of ordering them in the outliner according to sectors.
3. Robots feel broken. They take forever to assemble and I can't even choose which template to build. At least I did not figure out how.
4. Tech progress is a bit weird. Some techs, such as upgraded buildings, which require rare resources, come way before you could possibly have those resources. Maybe make the respective resource techs a requirement?
5. Many tool tips have not been updated, for example there are techs that still give +1 capacity to the leader pool, when there is not limit any more.
Apparently I confused empire leader capacity and leader pool, my bad.
Update 1, Friday 1pm CET:
6. Graphical stutters and lags when playing on fast/fastest.
7. I have not seen any slaves on the slave market yet, although I am neighboring 2 slaver empires. Either the AI is not using the slave market, or the other AI empires are buying those slaves instantaneously. I would like a button on the slave market where you can turn on notifications, whenever new pops are for sale.
Update 2, Friday 6:30pm CET:
8. I am playing on Captain, because I wanted to get used to the new mechanics before cranking up the difficulty. The AI was keeping up pretty well at the start, but 120 years into the game, my small Megacorp managed to outpace most empires either technologically or in terms of fleetpower (or both). The biggest force however is a devouring swarm, which is eating up one empire after another on the other side of the galaxy. Seems like Hive Minds could be a bit overpowered, while the other empires somehow don't build up enough fleetpower.
9. Many people report that some rulers don't have traits and/or agendas. Is working fine for me until now though.
I will update this list as I continue playing later today. Feel free to post your own observations in response.
I feel like this is a bug, because the "population controls" check also applies to robots for no discernable reason. This needs fixing or, if intentional, changing. You should be able to choose which servile robots to build regardless of "population controls".3. Robots feel broken. They take forever to assemble and I can't even choose which template to build. At least I did not figure out how.
How come the working class becomes instantly educated anyway? It should take time to promote, so you dont lose the complete worker strata if you build one lab