The most urgent fixes for 2.2

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Annihilat0r

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im so goddamn disapointed that they released it unplayable buggy. has been waiting this game so long and now have to wait bit more. even preordered it damned
It's not at all unplayable. I'm actually enjoying it a lot! You should give it a try :)
 

Vilcoyote

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I can confirm robots and authoritarians dont work together
Also there are many mistakes in the french translation as well as very disapointing and bad traduction ( mega art installation for exemple)
plus the biggest issue for me : desync in multiplayer and random bugs caused by this
 

Mrakvampire

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And again... It seems something is really wrong with AI... Fleet power Inferior/Pathetic from the start of game till late game for nearly all AI empires on Admiral? That's baaad.
 

Mastikator

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There's no tech for that, because it's always possible. If you are able to produce those resources, the galactic market has probably already been founded, and you can sell those resources to those who can't make them at a steep premium. Capitalism at its finest.
Yeah but I can research them on year 10. Long long before I have even seen rare resource techs and long before the galactic market becomes available.

Also empires that can't use the galactic market can not benefit from other empires selling rare resources. So especially for them the tech to use rare resources should require the tech to exploit rare resources.
 

Spiral Cut

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The answer shouldn't be "hey, get this super early upgrade that you can't use until the Galactic Market is formed". I just think the "building upgrade" techs should be after you get the capacity to make or mine such a material- that's all I'm saying.
In the game I'm doing, I can't produce mole yet, but I can buy it on the market. So I bought some on and used it to make more of this alloy I desesperatly need. And I liked having this kind of desision where I can choose if I want to be self suficient or produce more but be dependent on the galactic market.

Maybe self producing rare ressources should be easier to do or not. But I don't think it's a good idea to lock the buildings using thoose ressources.
 

Greenslade

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4. Tech progress is a bit weird. Some techs, such as upgraded buildings, which require rare resources, come way before you could possibly have those resources. Maybe make the respective resource techs a requirement?
I agree with this, it's sort of annoying to have a tech that you pick and put research into, only to realise it's basically dead until you get another tech. Just make "does this player have a way to get the resources needed to use what this research gives them" a generic prerequisite.
 

wormasc

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Something about the balance between criminal megacorp crime creation and crime reduction options seems off and there doesn't really seem to be any counterplay (counter-counterplay?) to an ai empire just building precinct districts until you're ousted

1. Democratic leaders don't have traits
2. Authoritan faction doesn't recognize robot pops

Other types of leaders also don't have traits (I started a game with a completely traitless leader under oligarchy).
 

Mastikator

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Now that I think of it most of the times mandates do not get completed when the requirements are met. One term a mandate gets completed the next term the same mandate does not get completed even when it says "2/2 mining districts built". (also it would be nice if the reward was 1 years' of unity and uncapped so that it would be equally powerful to agendas)
 

Hibernus

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1. Democratic leaders don't have traits
2. Authoritan faction doesn't recognize robot pops
If the empire was created before 2.2, none of their rulers will gain traits. If it was created after 2.2, only the first ruler will gain traits, everyone after that is stuck with adaptable and resilient or nothing.



Also, the +20 admin cap civic for corps is only giving +10
 

Cymsdale

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So what's the overall impression with the state of 2.2? Is this a "wait for the patch after the patch", or one of the rare but dreaded "wait for the patch after the patch after the patch" type of releases?
 

MAHak

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Other types of leaders also don't have traits (I started a game with a completely traitless leader under oligarchy).

I'm guessing that you're using a custom empire from before 2.2. Delete that empire and re-make it again, that should give your leaders traits. At least it did for me.
 

#Tukuro

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So what's the overall impression with the state of 2.2? Is this a "wait for the patch after the patch", or one of the rare but dreaded "wait for the patch after the patch after the patch" type of releases?
It's perfectly playable if you get around the few odd bugs. I'd recommend playing on small/tiny though until dynamic sectors get fixed.
 

Aleriez

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So what's the overall impression with the state of 2.2? Is this a "wait for the patch after the patch", or one of the rare but dreaded "wait for the patch after the patch after the patch" type of releases?

Well if you are good player and vanilla admiral was not a challenge for you in 2.1 then it wont be in 2.2 as it is.
 

InfoStorm

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Defects encountered last night in my 2-3 hours of play last night. (That I remember after fighting with kids to get them to school.)

A. Recovering Caravaner Freighter says I discovered Tech A, but instead I have access to Tech Q (multiple times, multiple techs)

B. Caravaner offered to sell me the same technology even after I already bought it.

C. ARGH.. darn kids... I know there was 1 more things I ran into...
 

Magdaki

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So what's the overall impression with the state of 2.2? Is this a "wait for the patch after the patch", or one of the rare but dreaded "wait for the patch after the patch after the patch" type of releases?

Overall, in my opinion, the bugs are relatively minor especially relative to previous releases. I'm not experiencing the stuttering, and I can understand how that would be very frustrating. But other than that, really what the game needs most at this point is a balancing pass, and a little polish. There are a few specific empire types right now that are not working very well, so I wouldn't play those or have the AI play those. Still plenty of options to have an enjoyable experience, again, at least in my opinion. I'm liking it so much I'm actually going to take the day off to play, and I wouldn't normally.
 

Leinad

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  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
Overall, in my opinion, the bugs are relatively minor especially relative to previous releases. I'm not experiencing the stuttering, and I can understand how that would be very frustrating. But other than that, really what the game needs most at this point is a balancing pass, and a little polish. There are a few specific empire types right now that are not working very well, so I wouldn't play those or have the AI play those. Still plenty of options to have an enjoyable experience, again, at least in my opinion. I'm liking it so much I'm actually going to take the day off to play, and I wouldn't normally.

and yet this release once again feels like a beta in which the AI is not able to handle the mechanics, there are still a lot of bugs and the game balance is totally broken.
So we continue the Paradox circle and again have to wait (probably) months to be at the point where a game release should be. I like the games Paradox makes but I hate that it's done in this way.
This expansion could have needed at least another 1-2 months of polish.