• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Elmaz

Corporal
Community Ambassador
Dec 18, 2019
39
312
Salvete!

Like every Monday, it's time to highlight the most popular suggestions from the previous week within the SPQR.
A total of 6 suggestions were posted, and we thank you again for sharing your ideas with us!
Without further ado, here's the ranking of the three most upvoted threads.

The "Agriculture and Seasons Improvements." thread written by @vyshan in which he suggests that Seasons, Natural Disasters, and their effects should be represented in the game, is in the first position with thirteen votes.
Hello,

Despite the presence of cities throughout the ancient world and in Imperator, the vast majority of human activity during this era was agricultural. More people spent farming in Italy then they did in the great cities. As things stand in Imperator, it is just based on the province’s food population and that seems to be it.

Yet in Imperator the wealth of Agriculture, the turning of the seasons, the flooding of the Nile, the impact of massive amounts of slaves following successful wars, winter fighting, this isn’t really represented so my suggestion is to include them.

The TL;DR is that Seasons and Natural disasters should be in the game and their effects should be represented in game. Prices should be different based on where you are in the world. Importing rare spices should cost a lot more in Britain then in India.

The Changing Seasons
In game there is a graphical effect for things being in Winter or in Summer but there is no impact to game play of the seasons. So the crux of this suggestion is to make them matter. In Northern climes you should prepare for the winters by importing food, for the province food storage would drop faster during winter months.

In the spring you had farmers focusing on sowing their crops and then in Autumn you had the harvest. This left Summer as the typical time for military campaigns. There should be some provincial modifiers to reflect the natures of the seasons as well as encourage summer to be the military campaign seasons.

Moreover it should be slower to move during the winter compared to the summers due to the harsh climate, particularly in the north. If one was going to invade in the winter then they would need a good number of supply trains. The Celts, Germans, Scythians might have access to a military tradition to make them better at fighting in the winter.

However, to reflect that tribes are used to surviving in the climes of their homeland, tribes or tribesmen should have a bonus to provincial food loss in the winter.

Egyptian Seasons
Egypt had a different calendar system all together from the typical spring, summer, autumn, winter season. Instead they relied on three calendar seasons of Akhet(Flooding of the Nile) roughly from September to January, Peret(Emergence) roughly from January to May, and finally Shemu(Harvest) roughly from May to September. The Nile flooded so regularly that the Egyptians based their calendar around it.

This should be represented as local modifiers to the provinces around the Nile. So that you have the bountiful harvests of the Nile as well as account that people are farming and harvesting during the other months.

There should also be a graphical affect to see the flooding of the Nile. Perhaps some fresh black soil during the Peret months? Perhaps during the flood a slightly bigger Nile. A bigger Nile could perhaps even add some more combat width if there is a naval battle on the Nile.

Monsoons/Rainy and Dry Seasons
India tends to deal with two other the Rainy season when Monsoons come roaring in from the Indian Ocean over the continent and the Dry seasons when the rains dry up. Similar to the Nile Flood mechanics, the monsoons and dry seasons should provide modifiers to reflect the agriculture of the land during those times.

The wealth comes from the Earth
The wealth of kingdoms in this time period came from agriculture, from the silk of the east to spices, to papyrus to olive oil and wine all that came from the bounty of the earth. This in turn made kingdoms that controlled fertile regions rich. Egypt was one of the richest kingdoms and later provinces in the Roman Empire because of how fertile the Nile River was.

Currently however the wealth of these realms isn’t quite the same because grain in the middle of winter in Dumnonia has the same price as grain in Egypt. This should be affected by the seasons and by where you are and events. So the Nile floods, Winter, Bountiful Harvests, Monsoons, technology could affect the prices of food. So countries that produce a lot of agricultural products from dates to spices to papyrus will tend to make more money when far away lands seek to import them.

Famine and devastation
As mentioned this is an era when agriculture was the center of most of human existence. With it being such a factor, one of the most terrifying things that can happen are famines. Famines would be regional events that greatly reduce the amount of food that one has access to. So if you are a massive empire it could only affect a couple of provinces, but it could affect a whole kingdom if you are small enough.

There would be knock on effects though to the famine. As people grow angry and desperate when they can’t eat. Long famines could change empires as pretenders and populists rise in popularity. Rebellious talk spreads more easily among the hungry and desperate. Though this can be mitigated by government actions to fight the famine though it might be costly; how costly would depend on the severity of the famine.

Shockingly, war is not good for agriculture if you have to worry about your food being stolen or devastation after your land is constantly sacked over and over again and farmers dragged off to fight instead of farm. In particular civil wars are particularly devastating if they last for any serious length of time. By devastating it would reduce food income which could become even more deadly if you

Of course you could use famines to your own advantage. Say southern Italy is suffering from a famine. Well you could save up money and food to give to the starving nation to greatly improve diplomacy, or perhaps you want to see his pops die so he has less fighting men to defend you against you?

Slaves and Populists
Famines are not the only thing about Populists that one should be aware of. During the Roman Republic as Rome battled Carthage for the fate of the Mediterinian and then fought the Greeks, farms got bought up by nobles and most of all a large number of slaves were imported to Roman Italy to work these estates. In turn a number of farmers were forced into Rome where they found poverty waiting for them.

This gave rise to the Gracchi brothers, the great populists of ancient Rome. Seeing their rise in Imperator as they wish to right the wrongs. Events showing the rise of populists who seek to push for the Lex Sempronia Agraria and the conflicts of Roman senatorial politics and how deadly they could be. Similar things could be in there for other republics, perhaps in Carthage after the conquest of Rome there are similar Gersakkun Brothers who fight for the common freeman?

Graphical effects
Finally the map should reflect the changing seasons. You should see the Nile flood, the Monsoons and dry season, famines. It might be nice to show settlements with farmers going about their day, wagons and merchants traveling from city to city via roads you build or down the rivers you control. All of which I think could help just add to the ambience.

Second place went to @Jiben who received nine votes for its thread "More dynamic mission trees".
So i know some people dislike the mission trees well i'm not one of them but i do think we could have more dynamic mission trees to allow for more choices and options during a campaign it would also help "direct" the ai. Anyway here are some ideas.


1. Great migration (migratory tribe only)

Currently tribes seem to just colonize and blob for the hell of it but this is meant to help them uproot all pops and migrate them all in a huge deathstack to better climates. (frigid climate to temperate climate for example) It could give claims on a warmer region and a -x% buff to how much stability it costs to uproot pops. This could help emulate some of the migrations happening in this time period. (galatians, cimbrians etc) Basically an all in. if they would fail and be crushed then they are done basically or atleast greatly diminished. Make the ai only pick it when they are starving or something so all tribes won't all do a mass exodus 10 years from gamestart.

2. Great rival/threat (major powers and up)

This is meant to drive a country against countries who either are closeby and simular in strength to them (think rome/carthage or selucids/egypt) or stronger. It would only work if the countries have negative opinion of eachother and you have a claim on them or one of their vassals or one of your vassals have a claim on them or their vassals. It could give a bunch of claims and warscore cost reductions for taking/stealing vassals and releasing nations. It could first have you build up your army/navy and then have a short diplomatic back and forth with the other country where tensions either skyrocket and lead to war or tensions could be fixed by some royal marrige or the other country giving in for a truce. This is meant to push countries to fight against their rivals instead of blobbing into "easy land".

Finally, in the third position, with eight votes is @IsaacCAT 's thread in which he builds on some previous ideas put forward by his fellow citizens to suggest more dynamic diplomacy.
As always I want to acknowledge all posts about improving the game of diplomacy inside the game in I:R 1.5
And I think we all agree with @Todie comment here. For me now diplomacy is reduced to 1) make alliances or defensive leagues early in the game if I am not a major player. 2) make claims and declare wars. And 3) improve my opinion of a vassal state to integrate them. But all is very straightforward: 1) improve opinion, get alliance, 2) get a claim, declare war, 3) improve opinion, integrate country.

Thus my suggestion is the following:
  1. Unsolicited War claim: (This idea is from @The Goldfinch post) because the player is the nation it should manage war claims originated from:
    • Trade. Owned by Nobles and Citizens of the country, they have interests in goods produced in other countries or want to expand the market to sell their goods. They will ask the nation to establish trade with some countries. If we can establish trade routes with those countries all is well. If we cannot for whatever reason, then a trade war claim could emerge as a consequence. If our country produces surplus goods that are not traded away, our nobles and citizens will be unhappy and demand to export their goods. If we do not have enough trade routes, again, we will get a claim to invade neighboring countries provinces to get trade routes for our surplus goods.
    • Culture. Our country has integrated cultures that desire the same level of citizenship for their people all around the known world. Thus we will get an event to ask for neighboring countries (diplomacy distance) to integrate our integrated cultures. If we cannot convince these other countries to do so, we will get a liberate our culture war claim.
    • Land. Provinces and regions that are already part of our country, are seen as of interest for our people. We will have an automatic war claim to complete provinces and regions for our country.
    • Religion. Now we have an event to decide whether a destruction of a holy site has a negative opinion from our country. This should be an automatic religion war claim if our country has an majority of that religion (>80%). Likewise, countries with strong religion unity (>80%) shall have the religion war claim to attack neighboring countries where their POPS with the same religion are a minority.
  2. Soft Power:As explained on the first point, our relationship with other countries is under continuous threat by internal war claims. If we want to have a nice relationship, we have to work inside our country as well as on other countries. Maybe we cannot avoid the other country to have trade, culture and/or land claims on us, but the negative opinion that comes from every claim can be offset by the opinion bonus of our actions (for some time...). New diplomacy actions could be:
    • promotion of trade between countries: sending our own citizens, construction of roads and other trade infrastructures in other countries to create new trade routes
    • promotion of our integrated cultures in other countries, giving money to influence senate or kings to pass decisions on their favor or try to establish the senate mission that integrates our culture. Establish cultural centers in their cities that are beneficial to the country but slows the assimilation of our integrated culture in their country.
    • trade land to ease tension between countries clearing the land war claim.
    • Promote or pay for religious festivities in other countries to spread our religion on those countries. This can clear our religion war claim for a while on that country, improving the opinion from both sides.
  3. Active Rivalry & Alliances. Why would we spend money or political influence to have friends? Because in this world of easy war claims, countries shall seek to help each other and work for long lasting relationships to stand stronger against a single but powerful player. Countries that are not Major or Great Powers and that do not have more than two war claims, shall be natural allies, helping each other in defensive wars. On the other hand, the powerful player could find a way to break those alliances through diplomacy, dividing their enemies before starting a war. New diplomacy actions to break these alliances could be:
    • Establish trade routes with the target country to negate this trade with their allies. First you shall break any existing trade route by some kind of bribery.
    • Pay to establish the senate mission to depose target integrated culture of one country. In tribes or Kingdoms, something equivalent.
    • Sell land of the same province/region to two different allied countries to sow the land war claim.
    • The action to create a religion divide between natural allies escapes me... if someone has any idea is welcome.
At the end, we should have a dynamic diplomacy system involving trade, wars, culture, religion and land, that will work as characters loyalty. If you go under some opinion threshold, you will be natural rivals, if you go beyond that threshold you will be natural allies.


Feel free to enrich these threads with your comments, if you have things to add!
Have a nice week and see you next Monday, citizens!
 
  • 5Like
Reactions: