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lambrf

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It's not the first time I notice this.
I am playing Japan, Arma with 1.3 beta patch.
I was not producing enough supplies. Production was at 35, and need was aroung 37. So, I decide to increase production to 40. That would leave a margin and increase my stock.
But, surprise! A few days after production has been increase, demand also go up to 41-42. And that, with no new unit set in production, no new convoy, not new unit produced, no new trade. And that does not decrease in the next few days.
I noticed that in the past also, with e.g. the US.
Did anyone notice the same, or is it me?
 

mrsund

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Have you tried and reloading?
 

lambrf

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No, I know it would change it again, probably to even other values.
But reloading each time I move the slider may be a workaround, but a really bad one.
 

unmerged(73876)

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Don't hit me if I am wrong, but I have seen this myself and I am quite sure it is from units moving demanding more supply than units sitting around doing nothing.

If that is correct or not I am not 100% sure, but having troops on offensive supply surely increases the amount of supplies they use, that I know.
 

lambrf

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I won't hit you. You are too far away from me. ;)
No, no new unit movements. All units were still, with no order. I did not do any change, just left the game running for a couple of days after my slider change, and demand went up.
It's just like all those units decided they could have huge party and waste supply since production had increase.
I did not take the time to go unit by unit and add each specific supply need to check the total.
 

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Maybe the efficency of a trade deal decreased? Or a stockpile was large enough on day A but they needed new supplies at day B meaning larger supply demand.
 

lambrf

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I was not at war. Neither the other countries, as it is early in the game. Effeciency was still at 100%.
And it was not for a day, or even a few days. If it was a stockpile being empty, it would go down as soon as that stockpile would have gone up. It would play yoyo. And I would have had those figures before moving the sliders. But here, it went up to that value, and kept it.
 

Krediax

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did you had enough resources to pay for the trade deal? And did the country you were trading with also had enough resources?

did somebody cancel a trade deal? or did you start a new one?
 

lambrf

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No, no change at all during those few days. Trade remained unchanged. And as Japan, I am giving a lot of supply for other ressources. So if a trade was on hold, or cnacelled, demand would have gone down.
 

xtfoster

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It's not the first time I notice this.
I am playing Japan, Arma with 1.3 beta patch.
I was not producing enough supplies. Production was at 35, and need was aroung 37. So, I decide to increase production to 40. That would leave a margin and increase my stock.
But, surprise! A few days after production has been increase, demand also go up to 41-42. And that, with no new unit set in production, no new convoy, not new unit produced, no new trade. And that does not decrease in the next few days.
I noticed that in the past also, with e.g. the US.
Did anyone notice the same, or is it me?
I notice it all the time with Japan, the UK and any other nation with lots of "overseas" forces. The day after a supply convoy leaves your demand will go up (because the overseas stockpiles are only counted when the Supply Convoy is actually running). If you turn off AI control of Convoys and keep a constant stream of convoys running, you see see that the demand goes up, but stays the same.
 

ltccone

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I'm playing my first game as Japan. I would notice that every once in a while supply demand would spike on me. I finally figured out that it was caused by the convoy AI deciding to pour supplies into one of my depots.
 
Last edited:

Thurak

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No new convoy does not mean it's not the convoys.

Not every convoy ships out supplies every day. If, for example, the AI tries to keep a depot at 200 supplies and your units need 30 supplies daily and your convoy delivers 45 if it runs then, surprise, it only runs two out of three days.

And so, those irregularities may come from convoys, even if you did not change anything there.

[edit] Me = too slow. Far too slow ;)
 

lambrf

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I notice it all the time with Japan, the UK and any other nation with lots of "overseas" forces. The day after a supply convoy leaves your demand will go up (because the overseas stockpiles are only counted when the Supply Convoy is actually running). If you turn off AI control of Convoys and keep a constant stream of convoys running, you see see that the demand goes up, but stays the same.

Auto control is turned off, as mentioned earlier. I never use it, I don't like any "auto" stuff.
And if it goes up the day after the conoy leaves, it should go down the next days. Here, the increase is not playing yoyo. It is constant.
 

lambrf

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No new convoy does not mean it's not the convoys.

Not every convoy ships out supplies every day. If, for example, the AI tries to keep a depot at 200 supplies and your units need 30 supplies daily and your convoy delivers 45 if it runs then, surprise, it only runs two out of three days.

And so, those irregularities may come from convoys, even if you did not change anything there.

[edit] Me = too slow. Far too slow ;)

It is not an irregularity if it stays at that level for weeks and month.
- Demand is at around 36, production is at 35. Constant, with some peaks around 40.
- I increase production to 40.
- just a couple of days later, demand goes up to 41-42 and stays at that level with again, a few peaks higher than that.

No new unit produced, no new production started, no new trade, cancelled trade or efficiency trade change, no new convoy, convoys are managed manually, like trades and all the rest.
 

lambrf

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If an ally moved a unit, rebased an airplane, or a ship on your territory, you pay for it. It could be operating far away, but you're still paying for it.

I control all allied units, which are not many for Japan at that time of the game. And none moved neither. And also, it would be temporary, while that unit is moving.
 

unmerged(17173)

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I believe it has to do with the amount of supplies that are available, as the troops will use up all available to them and then when they run out, there's a spike in demand... it should average out in the long-run, even if it looks unusual day-to-day or week-to-week.
 

AllThat4Nothing

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Could be the game mimicking the fact that the more people have available to them, the more they want. i dunno. i haven't played in a long while, I don't know if the game does that or not.