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Huangdi
Jul 8, 2002
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issues:
*i guess 1480 is about right.
*after counting, i found out that 60 provinces would be reached if China conquered Manchuria and Tibet, which seems a bit too easy to achieve. perhaps it should be raised to 75.
*deathdate at 1644 could be a problem coz of the new system of becoming China, which could happen at any date. instead, we could make the event dependant on the Manchurain invasion of inner mongolia has NOT occurred, which is not scripted as an event yet.
*i dont tihnk the event should happen if China controlled 75 provinces but those do not include rich northern China provinces (which eg could be controlled by a revolter nation) where the 7 provinces would only form a narrow corridor. the trigger provinces should inlcude all provinces north of the Yangtze river. same thing in the victory conditons.

*the primary revolt provinces r correct. but i dont think rebels should spring up straight out of 649 (Hebei) and 1662 (Shanxi),which r provinces below the great wall. rather, we should let the rebels move into those areas after having captured the border provinces. the secondary revolt provinces should therefore be 647 (Liaoning), 1559 (Xining), 1608 (Qilian Pendi), 1606 (Sichuan).
*i do think revoltrisk 40 is too much, especially u have already created immediate revolts. 40% revolt risk each month? reducing them to 5-10% is probably more appropriate.
 

unmerged(1047)

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Just so you know, a 40 revolt risk is rather extreme; I only know of a few occasions in the game (specifically the Dutch revolts and, when I get through with it, the American revolution) that employ numbers above 25.
 

Peter Ebbesen

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I'm answering questions in the order they arose, so some early answers may be modified later on according to later questions.

Originally posted by Sun_Zi_36
first of all, nice work. u work much faster than me.

a few comments after first reading it:

*some dp effects if China chose to overwhelm the Mongols? offensive doctrine and land should be increased by 3. and negative the dps when it chose not to invade? -1 to off and land?

*if u decide to mobilise the country for such a huge invasion, seems to me it would more like cost a negative stability hit. stability -4.
I can see the argument for changing the offensive dp-slider setting, though perhaps +3 is too great a change, but not really for the land. It is not like choosing to invade means that China will pay less attention to the navy in the future. :)

My reasoning for the initial positive stability modifier is that China has grown strong, probably through conquest, or at least some sort of annexation - though it is possible to do by colonisation within the time frame, and that a decision to end a permanent threat would likely be viewed as beneficial by the majority, even though it would be costly.


*also, to raise troops against the mongols already costs the country manpower and maintenance, so we should takeaway province manpower and tax in the first event (which should correspond with ordinary mongol events). this should not be limited to the border provinces, but the entire northern China to support those invasions (eg all province north of the Yangtze river). these penalties should be temporary.
Bringing staging the invasion closer to the ordinary Mongol events in this way with temporary manpower and tax hits would be neat. Please provide a list of the Northern provinces you are intending to hit, and it will be added. (Also to the victory event, of course )


*this also brings out the related issue that the trigger provinces should actualy be enlarged to cover all northern China.
Provide a list, and..... :)

This will make it rather more difficult to achieve victory since victory requires control of all the primary and secondary provinces at the same time. If the list grows much longer, it might be relevant to include a tertiary category to cover the provinces in the list furthest from Mongolia which would then receive even lower province revolt risks.


*seems to me, to say that mongols reunite under one chief and counter invade is too deterministic. lets make the wording more general or vague. something like "the attempt to completely overrun the mongols are met with fierce resistance where a bloody war ensued across the region. cost to support the war is forced to very high levels." instead of centralised or local DEFENCE, maybe say centralised or local STRATEGY to deal with the war.
Guess I was in a Genghis Khan or Timur Lenkh mood when I wrote that text. Oh well, you are quite right. I should leave such flights of fantasy to my AARS :)


*under the above description, it may seem that the second event could actually be merged into the first where the option b to "crush them once and for all" is split into 2 ways to do it entralised or localised strategy. but 2 events is probably a better idea coz u need the second event as a trigger for the third event, the first event cant act as a trigger.

*second event dont need to have stability hits anymore coz of the above.

*if 2 events r to remain, we should distinguish in the 2nd event between permanent tax/manpower hits caused by war/turmoil, and temporary tax/manpower hits caused by further increased support costs. so not all tax/manpower hits has to be permanent.

The two event solution was specifically designed to allow the final event to have something to trigger on. Additionally, since the list of commands are so long, it allows for viewing more of the actual results.

If temporary manpower/tax hits are added as in your other Mongol events, they should happen in the "Mongol Threat" event, while the permanent resulting from the devastating attacks should happen in the "Mongol War" event.

The advantage of keeping the stability hit in the "Mongol War" event is that it can be different depending on which choice you make.

(And boy, is it a devil's choice at the moment. I've tried playing both.)



*between this event and the victory event, a few events could add some spice to the whole thing by creating randomness. we can use the offset trick again, setting the offset to 10 years (assuming victory could be met in around 7 years, otherwise adjust accordingly). the faster the victory conditions r met, the less likely these additional events (usually further penalties) will arise. once the victory event happens, it will sleep all these intermediate events. the events could randomly say stuff like mongol war situation deteriorating or improving, requiring additional/less cost.
I'm not entirely certain that more bad events are needed since fulfilling the victory conditions can be somewhat difficult until you station armies with infantry for assaults in all relevant provinces and retake them simultaneously. (And regain 4 or five stab points in the meanwhile)


*i dont think the treasury or tax/manpower bonus to the capital after victory is necessary, or at least it's too much. end of all mongol events is already a good enough bonus.
Well, it is rather less than the permanent loss (which is distributed over several provinces), and if a tertiary ring covering the rest of Northern China is added, it will be even less relatively.

I'll certainly agree that it isn't necessary - heck, with the Far Eastern Manpower Mod China already has more manpower than a warmonger's wet dream, but I thought it would make for a nice sense of accomplishment in the player when watching his capital :)


*since u r making completely new events to cover the situation where china weakens after victory, it is not necessary to have a event NOT happened trigger in every ordinary mongol event. it is much easier to sleep all mongol events in "time to fight Mongol hordes event".
Good point. A sleep list can easily be added, once the relevant IDs are known.


*i have some reservations about using random=yes to simulate rebels when china grows weak. the likelihood that it would happen is very uncertain. we may need to think of some other way to do it. perhaps just make it random=no?
Well, the likelyhood is uncertain, but that is fine, since according to the victory description, there weren't all that many Mongols left. I say leave it in the hands of lady luck. Much easier that way. It is relevant to question whether these Mongol raids should have a terminator NOT = { year = 1644 }, or whether they should, in principle, be able to annoy a weakened China for the rest of the game.


now i m picking apart someone else's suggestions too:D
And you are good at it :D

i guess 1480 is about right.
fter counting, i found out that 60 provinces would be reached if China conquered Manchuria and Tibet, which seems a bit too easy to achieve. perhaps it should be raised to 75.
75. That is Manchuria, Tibet, Nippon, and Dai Viet, or Machuria, Tibet, and a large slice of Indochina. Okay, that is strong. If you want China to be that strong, I would suggest making it 80 provinces instead - since this is just enough to bump China up into the next higher category of Superpower Scaled Random Events.


*deathdate at 1644 could be a problem coz of the new system of becoming China, which could happen at any date. instead, we could make the event dependant on the Manchurain invasion of inner mongolia has NOT occurred, which is not scripted as an event yet.
Give me an ID and... Oh well, will have to wait for the event. :D Until then, I'll leave 1644.


*i dont tihnk the event should happen if China controlled 75 provinces but those do not include rich northern China provinces (which eg could be controlled by a revolter nation) where the 7 provinces would only form a narrow corridor. the trigger provinces should inlcude all provinces north of the Yangtze river. same thing in the victory conditons.
Aha! It seems that the list I requested many provinces ago has almost been provided. How far east should it go? Farther east than Jehol and Liaoning?



*the primary revolt provinces r correct. but i dont think rebels should spring up straight out of 649 (Hebei) and 1662 (Shanxi),which r provinces below the great wall. rather, we should let the rebels move into those areas after having captured the border provinces. the secondary revolt provinces should therefore be 647 (Liaoning), 1559 (Xining), 1608 (Qilian Pendi), 1606 (Sichuan).
The problem with that solution is that if the initial revolts capture a province, the rebels will often stick around rather than continue invading. (Sick, but true). The current solution has the effect of the North being overrun before a coherent response can be mounted.


*i do think revoltrisk 40 is too much, especially u have already created immediate revolts. 40% revolt risk each month? reducing them to 5-10% is probably more appropriate.
Please note that it is only the province revolt risk in the primary provinces that is 40 (and only in option a). Modified for low stability, the overall RR, and culture, you'll end up with around 42-46% total RR in only four provinces. That means less than two revolts in the primary invasion provinces per month on average, and since the primary invasion provinces have relatively low taxvalue, that isn't a lot of rebels. (Mongols, really :D)

5-10% means that you have defeated the Mongols as soon as you regain stability, since the first army to arrive in the province will assault and retake the province, and there is little or no chance you will have any problems in securing all the required provinces at the same time.

With regular revolts, however, some of them may capture the garrisons, meaning that it may actually be a challenge to retake the provinces at the same time. You will probably have to station armies on all affected provinces, and be ready for several fights before all are controlled at the same time and stability high.

I am well aware that 40% is extreme, but it is only in four provinces, and we do want this to be some sort of challenge, yes? A real price to pay for pacifying the Mongols once and for all.

Originally posted by Sheridan

Just so you know, a 40 revolt risk is rather extreme; I only know of a few occasions in the game (specifically the Dutch revolts and, when I get through with it, the American revolution) that employ numbers above 25.
I know. See my response to Sun_Zi_36 above :D
It is one of the things that makes the choice of a) or b) interesting

a) Lower revolt risk overall for a shorter period of time but very high revolt risk in Northern China

b) Higher overall revolt risk for a longer period of time with substantially lower revolt risk in Northern China

My choice would depend on whether I believed I could win quickly - keeping in mind that a great deal of stability (=time, unless the dastardly player has kept a large number of nations as vassals just to prepare for this) needs to be regained apart from controlling the affected provinces.
 

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Huangdi
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ok i guess we can now reduce it to these issues:

the list should probably include provinces up to the liaotung peninsula. i do not think a tertiary list of revolt provinces r necessary. it is fine to have a ring of provinces just acting as for the triggers. i do not object to having revolts in the secondary provinces, provided that is under the new primary and secondary province list i mentioned. beijing should definitely NOT be overrun before a response can be mounted.

about the land dp, i do think that it should be increased. ordering an invasion do mean that China will pay less attention to the navy in an opportunity cost way. a historical reason for the neglect of the navy is the mongol threat and the need to concentrate military efforts to the north. in the ordinary mongol events, an effect of ordering attacks into mongolia is to increase land dp.

i still strongly think a stability hit at first is approriate. this is because the ordering of the invasion itself (in such a large scale) would definitely destablise the country. i dont think the fact that China has grown strong or whether it will be viewed positively is in any way related to this event itself. keeping the stability hit in the mongol war event does have its advantage, but we should distinguish between stability caused by the first ordering of invasion and the stability hit caused by the choice of strategy adopted in the mongol war. as i see it, the different stability hit casued by the choice of strategy in the mongol war would be a small proportion of the stability hit caused by ordering this huge invasion in the first place.

i should probably add that permanent costs should be a smaller amount compared with temporary cost, so maybe the permanent costs currently proposed should be reduced. and it seems theres not enough realistic/logical reason why the capital or other provinces should get bonuses after victory.

i agree that saying there werent many mongols left at the end is a good way out of it, but if u decide to use random=yes, it might be better to at least have two events each. i think with more and more random events, the likelihood that it will happen will get eroded.

60 provinces is definitely too easy to reach. in beta 2, it is not at all hard for China to diploannex Manchu and Tibet, though this would be modded and the new effects r still uncertain. i wouldnt mind whether the number would fit with the random scaled events or not, though if, as u said, 75 provinces equal manchuria, tibet and large slice of Indochina, i think that is about right.

the advantage of having additional events in between is, other than the ones mentioned, to allow tracking the progress of recapturing provinces from rebels and further stability hits to delay the recovery. thus it will not be just dependent on how fast u can recover stability, and the extreme RRs due to the mongol war can be lowered.

i have not tried it out, so i dont know how many rebels will appear in one revolt along the border provinces, but let me say that 2 revolts every month just in the 4 provinces is a lot. bearing in mind that it takes 20 days (2/3's of a month) just to move the troops from one province to the adjacent. so i dont think that it should be that high. yes, we want challenge, but making it so high again touches on the deterministic issue. we r only constructing a completely artificial war, and how severely the war should be is not based on anything, though we know from logic that at least some substantial resistance is very likely. to make it so severe right from the start is too deterministic. therefore it is better to have more events tracking the progress of the war alng the way to come up with whether this artificial war would have been a severe one or not.
 

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My two cents:

"Two events vs. one event":
There's something to be said for the blind choice. Especially since with the bonuses being 'balanced' by the treasury hit, it doesn't look a blind choice. :)

"Postwar gains in Jehol":
A zillion initial revolts plus n years of +40 revolt risk in a half dozen provinces is frustrating (and China's already widely considered frustrating, what with the standard GC revolt events); a tangible gain, even if all but meaningless compared to Dutch state culture, is absolutely necessary.

"40% extreme? Bah, just assault!":
What happens if the AI gets this, though? Five times out of ninety, it'll choose to fight the Mongol War, and there's no Netherlands to revolt and suck away the 40% provinces.

"Random? Nonrandom? Sleep events?":
The pre-Great-War raids and post-Great-War-and-shrunken-China raids should probably use the same policy here. (I prefer random, with perhaps a few nonrandom mixed in to be sure some happen at some point.)
 

Mad King James

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What about just granting independence then DoWing Manchuria, that would cause massive instability and there'd be a new country to fight. No revolts (which are bad at simulating invasions IMHO). The fact that Manchuria doesn't start with any troops represents the fact that they're just starting to invade (ie the troops Manchuria builds to fight you are the invasion force.)
 

Peter Ebbesen

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Originally posted by Sun_Zi_36
i m waiting for this part to be done. then i will post the revised/detailed ideas for the general mongol events. Peter?;)
Working on it. Korath raised some valid points.

Originally posted by Korath
Two events vs. one event":
There's something to be said for the blind choice. Especially since with the bonuses being 'balanced' by the treasury hit, it doesn't look a blind choice.
Yep. I'm tinkering a bit with it to retain some sort of balance, but Sun_Zi_36 had some good points concerning immediate disorder caused by a massive mustering.


"Postwar gains in Jehol":
A zillion initial revolts plus n years of +40 revolt risk in a half dozen provinces is frustrating (and China's already widely considered frustrating, what with the standard GC revolt events); a tangible gain, even if all but meaningless compared to Dutch state culture, is absolutely necessary.
Indeed.


"40% extreme? Bah, just assault!":
What happens if the AI gets this, though? Five times out of ninety, it'll choose to fight the Mongol War, and there's no Netherlands to revolt and suck away the 40% provinces.
The AI gets sucked into a bad position of perpetual war on its Northern border, which isn't enough to destabilize the country in the long term (since the province specific revolt risks only cover a small portion of China - even following the loss of a vassal or two, given that China has at least 80 provinces (the number I'm upgrading it to)). The manpower of China (especially with the Far Eastern Manpower on, which should probably be default in Beta 3) is more than sufficient to quell the rebellions and fight wars at the same time, but the Chinese AIs preference for huge armies rather than multiple armies means that it is unlikely ever to pacify the provinces at the same time.

So I'm working on a "loss" event. Perhaps triggered by rebel control of a substantial part of Northern China at the same time.


Originally posted by a lunatic Scotsman
What about just granting independence then DoWing Manchuria, that would cause massive instability and there'd be a new country to fight. No revolts (which are bad at simulating invasions IMHO). The fact that Manchuria doesn't start with any troops represents the fact that they're just starting to invade (ie the troops Manchuria builds to fight you are the invasion force.)
While you're right that revolts are very bad at simulating invasions, Manchuria isn't Mongolia. :p
 

Peter Ebbesen

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Originally posted by Sun_Zi_36

i have not tried it out, so i dont know how many rebels will appear in one revolt along the border provinces, but let me say that 2 revolts every month just in the 4 provinces is a lot. bearing in mind that it takes 20 days (2/3's of a month) just to move the troops from one province to the adjacent. so i dont think that it should be that high.
In effect, it forces the player to garrison the entire border, so he doesn't need to move the armies around, but can beat back the Mongols as soon as they attack, rather than use roving armies.
 

Peter Ebbesen

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Draft 2

Take 2!

Code:
# An ahistoric chance to end the Mongol threat /Peter Ebbesen
event = {
	id = 1110000

	trigger = {
		countrysize = 80 # >= 80 provinces
		atwar = no       # peace
		stability = 1    # >= 1, stable

		# Owns the primary attack provinces
		owned = { province =  645 data = -1 } # Jehol
		owned = { province =  648 data = -1 } # Hepei
		owned = { province = 1560 data = -1 } # Ningxia
		owned = { province = 1561 data = -1 } # Hohhot

		# Owns the secondary attack provinces
		owned = { province =  647 data = -1 } # Liaoning
		owned = { province = 1559 data = -1 } # Xining
		owned = { province = 1606 data = -1 } # Sichuan
		owned = { province = 1608 data = -1 } # Qulian Pendi

		# Owns the rest of Northern China
		owned = { province =  646 data = -1 } # Liaotung
		owned = { province =  649 data = -1 } # Hebei
		owned = { province =  650 data = -1 } # Shandong
		owned = { province =  651 data = -1 } # Jinan
		owned = { province =  652 data = -1 } # Jiangsu
		owned = { province = 1558 data = -1 } # Lanzhou
		owned = { province = 1562 data = -1 } # Shanxi
		owned = { province = 1563 data = -1 } # Shaanxi
		owned = { province = 1564 data = -1 } # Henan
		owned = { province = 1565 data = -1 } # Hubei
	}

	random = no
	country = CHI
	name = "The Mongol Threat *"
desc = "The Empire has grown strong, and there is a growing sentiment that the incessant Mongol invasions that have plagued the Ming dynasty be brought to an end once and for all. It is whispered by some at court that the Emperor should consider raising a mighty army to venture deep into Mongolia to crush them, but others caution that such could lead the disparate Mongolian tribes to unite in common cause as has happened in the past. And in any event, such an invasion would put a huge strain on the resources of Northern China for the duration of the war. Will the expected long-term gain prove to be worth the cost?"
Code:
	style = 1

	date = { day = 1 month = january year = 1480 }
	offset = 300
	deathdate = { day = 1 month = january year = 1644 } # end of Ming Dynasty


	action_a = {
		name = "No, we can live with the occasional raid"
		command = { type = vp value = -25 }
	}

	action_b = {
		name = "Yes, let us crush them once and for all!"
		command = { type = stability value = -2 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = land value = 1 }
		command = { type = treasury value = -500 } # expensive outfitting
		command = { type = cavalry which = -2 value = 10000 }
		command = { type = infantry which = -2 value = 50000 }
		command = { type = trigger which = 1110001 }

		# New armies in the border provinces - the rebels will likely beat them
		command = { type = infantry which =  645 value = 8000 } # Jehol
		command = { type = infantry which =  647 value = 8000 } # Liaoning
		command = { type = infantry which =  648 value = 8000 } # Hepei
		command = { type = infantry which = 1559 value = 8000 } # Xining
		command = { type = infantry which = 1560 value = 8000 } # Ningxia
		command = { type = infantry which = 1561 value = 8000 } # Hohhot
		command = { type = infantry which = 1606 value = 8000 } # Sichuan
		command = { type = infantry which = 1608 value = 8000 } # Qilian Pendi

		# temporary manpower hits
		command = { type = provincemanpower which =  645 value = -2 } # Jehol
		command = { type = provincemanpower which =  648 value = -2 } # Hepei
		command = { type = provincemanpower which = 1560 value = -2 } # Ningxia
		command = { type = provincemanpower which = 1561 value = -2 } # Hohhot
		command = { type = provincemanpower which =  647 value = -2 } # Liaoning
		command = { type = provincemanpower which = 1559 value = -2 } # Xining
		command = { type = provincemanpower which = 1606 value = -2 } # Sichuan
		command = { type = provincemanpower which = 1608 value = -2 } # Qulian Pendi
		command = { type = provincemanpower which =  646 value = -2 } # Liaotung
		command = { type = provincemanpower which =  649 value = -2 } # Hebei
		command = { type = provincemanpower which =  650 value = -2 } # Shandong
		command = { type = provincemanpower which =  651 value = -2 } # Jinan
		command = { type = provincemanpower which =  652 value = -2 } # Jiangsu
		command = { type = provincemanpower which = 1558 value = -2 } # Lanzhou
		command = { type = provincemanpower which = 1562 value = -2 } # Shanxi
		command = { type = provincemanpower which = 1563 value = -2 } # Shaanxi
		command = { type = provincemanpower which = 1564 value = -2 } # Henan
		command = { type = provincemanpower which = 1565 value = -2 } # Hubei

		# temporary tax hits (ouch, this also hurt supply limits...)
		command = { type = provincetax which =  645 value = -2 } # Jehol
		command = { type = provincetax which =  648 value = -2 } # Hepei
		command = { type = provincetax which = 1560 value = -2 } # Ningxia
		command = { type = provincetax which = 1561 value = -2 } # Hohhot
		command = { type = provincetax which =  647 value = -2 } # Liaoning
		command = { type = provincetax which = 1559 value = -2 } # Xining
		command = { type = provincetax which = 1606 value = -2 } # Sichuan
		command = { type = provincetax which = 1608 value = -2 } # Qulian Pendi
		command = { type = provincetax which =  646 value = -2 } # Liaotung
		command = { type = provincetax which =  649 value = -2 } # Hebei
		command = { type = provincetax which =  650 value = -2 } # Shandong
		command = { type = provincetax which =  651 value = -2 } # Jinan
		command = { type = provincetax which =  652 value = -2 } # Jiangsu
		command = { type = provincetax which = 1558 value = -2 } # Lanzhou
		command = { type = provincetax which = 1562 value = -2 } # Shanxi
		command = { type = provincetax which = 1563 value = -2 } # Shaanxi
		command = { type = provincetax which = 1564 value = -2 } # Henan
		command = { type = provincetax which = 1565 value = -2 } # Hubei
	}
}


# Time to fight the Mongol hordes! /Peter Ebbesen
event = {
	id = 1110001 # triggered by 1110000, the Mongol Threat

	random = no
	country = CHI
	name = "The Mongol War *"
desc = "Faced with extinction, the Mongols fight back hard, and war rages on both sides of the border, threatening Northern China. But the Mongols have underestimated the might of the Emperor, who will now let them feel the true strength of the Empire. Gathering the armies will, however, take time, and local warlords are clamoring to be allowed to take independent action to brunt the threat. Shall such an unprecendented display of initiative be allowed?"
Code:
	style = 1

	action_a = {
		name = "No, all will transpire as the Emperor desires!"
		command = { type = stability value = -2 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revoltrisk which = 36 value = 6 }
		command = { type = treasury value = -500 }

		# Continuing attacks on the primary provinces
		command = { type = province_revoltrisk which =  645 value = 40 }
		command = { type = province_revoltrisk which =  648 value = 40 }
		command = { type = province_revoltrisk which = 1560 value = 40 }
		command = { type = province_revoltrisk which = 1561 value = 40 }

		# Continuing attacks on the secondary provinces
		command = { type = province_revoltrisk which =  647 value = 20 }
		command = { type = province_revoltrisk which = 1559 value = 20 }
		command = { type = province_revoltrisk which = 1606 value = 20 }
		command = { type = province_revoltrisk which = 1608 value = 20 }

		# Ouch, that hurt. PERMANENTLY
		command = { type = provincemanpower which =  645 value = -1 }
		command = { type = provincemanpower which =  648 value = -1 }
		command = { type = provincemanpower which = 1560 value = -1 }
		command = { type = provincemanpower which = 1561 value = -1 }
		command = { type = provincemanpower which =  647 value = -1 }
		command = { type = provincemanpower which = 1559 value = -1 }
		command = { type = provincemanpower which = 1606 value = -1 }
		command = { type = provincemanpower whcih = 1608 value = -1 }

		command = { type = provincetax      which =  645 value = -3 }
		command = { type = provincetax      which =  648 value = -3 }
		command = { type = provincetax      which = 1560 value = -3 }
		command = { type = provincetax      which = 1561 value = -3 }
		command = { type = provincetax      which =  647 value = -1 }
		command = { type = provincetax      which = 1559 value = -1 }
		command = { type = provincetax      which = 1606 value = -1 }
		command = { type = provincetax      which = 1608 value = -1 }

		command = { type = population       which =  645 value = -20000 }
		command = { type = population       which =  648 value = -20000 }
		command = { type = population       which = 1560 value = -20000 }
		command = { type = population       which = 1561 value = -20000 }
		command = { type = population       which =  647 value = -10000 }
		command = { type = population       which = 1559 value = -10000 }
		command = { type = population       which = 1606 value = -10000 }
		command = { type = population       which = 1608 value = -10000 }

		# initial Mongol attacks, 5/primary province
		command = { type = revolt which =  645 }
		command = { type = revolt which =  645 }
		command = { type = revolt which =  645 }
		command = { type = revolt which =  645 }
		command = { type = revolt which =  645 }
		command = { type = revolt which =  648 }
		command = { type = revolt which =  648 }
		command = { type = revolt which =  648 }
		command = { type = revolt which =  648 }
		command = { type = revolt which =  648 }
		command = { type = revolt which = 1560 }
		command = { type = revolt which = 1560 }
		command = { type = revolt which = 1560 }
		command = { type = revolt which = 1560 }
		command = { type = revolt which = 1560 }
		command = { type = revolt which = 1561 }
		command = { type = revolt which = 1561 }
		command = { type = revolt which = 1561 }
		command = { type = revolt which = 1561 }
		command = { type = revolt which = 1561 }

		# initial Mongol attacks, 3/secondary province
		command = { type = revolt which =  647 }
		command = { type = revolt which =  647 }
		command = { type = revolt which =  647 }
		command = { type = revolt which = 1559 }
		command = { type = revolt which = 1559 }
		command = { type = revolt which = 1559 }
		command = { type = revolt which = 1606 }
		command = { type = revolt which = 1606 }
		command = { type = revolt which = 1606 }
		command = { type = revolt which = 1608 }
		command = { type = revolt which = 1608 }
		command = { type = revolt which = 1608 }

		# a few spontaneous revolts (8)
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}

	action_b = {
		name = "Yes, allow warlords to seize the initiative"
		command = { type = stability value = -3 }
		command = { type = domestic which = centralization value = -3 }
		command = { type = domestic which = aristocracy value = 3 }
		command = { type = revoltrisk which = 120 value = 11 } # Rise of banditry
		command = { type = treasury value = -1000 }

		# Continuing attacks on the primary provinces
		command = { type = province_revoltrisk which =  645 value = 25 }
		command = { type = province_revoltrisk which =  648 value = 25 }
		command = { type = province_revoltrisk which = 1560 value = 25 }
		command = { type = province_revoltrisk which = 1561 value = 25 }

		# Continuing attacks on the secondary provinces
		command = { type = province_revoltrisk which =  647 value = 12 }
		command = { type = province_revoltrisk which = 1559 value = 12 }
		command = { type = province_revoltrisk which = 1606 value = 12 }
		command = { type = province_revoltrisk which = 1608 value = 12 }

		# Ouch, that hurt. PERMANENTLY
		command = { type = provincemanpower which =  645 value = -1 }
		command = { type = provincemanpower which =  648 value = -1 }
		command = { type = provincemanpower which = 1560 value = -1 }
		command = { type = provincemanpower which = 1561 value = -1 }
		command = { type = provincemanpower which =  647 value = -1 }
		command = { type = provincemanpower which = 1559 value = -1 }
		command = { type = provincemanpower which = 1606 value = -1 }
		command = { type = provincemanpower whcih = 1608 value = -1 }

		command = { type = provincetax      which =  645 value = -1 }
		command = { type = provincetax      which =  648 value = -1 }
		command = { type = provincetax      which = 1560 value = -1 }
		command = { type = provincetax      which = 1561 value = -1 }

		command = { type = population       which =  645 value = -10000 }
		command = { type = population       which =  648 value = -10000 }
		command = { type = population       which = 1560 value = -10000 }
		command = { type = population       which = 1561 value = -10000 }
		command = { type = population       which =  647 value =  -5000 }
		command = { type = population       which = 1559 value =  -5000 }
		command = { type = population       which = 1606 value =  -5000 }
		command = { type = population       which = 1608 value =  -5000 }

		# initial Mongol attacks, 4/primary province
		command = { type = revolt which =  645 }
		command = { type = revolt which =  645 }
		command = { type = revolt which =  645 }
		command = { type = revolt which =  645 }
		command = { type = revolt which =  648 }
		command = { type = revolt which =  648 }
		command = { type = revolt which =  648 }
		command = { type = revolt which =  648 }
		command = { type = revolt which = 1560 }
		command = { type = revolt which = 1560 }
		command = { type = revolt which = 1560 }
		command = { type = revolt which = 1560 }
		command = { type = revolt which = 1561 }
		command = { type = revolt which = 1561 }
		command = { type = revolt which = 1561 }
		command = { type = revolt which = 1561 }

		# initial Mongol attacks, 2/secondary province
		command = { type = revolt which =  647 }
		command = { type = revolt which =  647 }
		command = { type = revolt which = 1559 }
		command = { type = revolt which = 1559 }
		command = { type = revolt which = 1606 }
		command = { type = revolt which = 1606 }
		command = { type = revolt which = 1608 }
		command = { type = revolt which = 1608 }

		# a few spontaneous revolts (20), as warlords seize the chance to settle scores
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }

	}

}

# Victory over the Mongols /Peter Ebbesen
event = {
	id = 1110002

	trigger = {
		event = 1110001          # The player chose to fight the Mongols
		NOT = { event = 111003 } # And didn't lose
		stability = 2            # >= 2, very stable
		countrysize = 80         # And is still strong

		# Controls the primary attack provinces
		control = { province =  645 data = -1 } # Jehol
		control = { province =  648 data = -1 } # Hepei
		control = { province = 1560 data = -1 } # Ningxia
		control = { province = 1561 data = -1 } # Hohhot

		# Controls the secondary attack provinces
		control = { province =  647 data = -1 } # Liaoning
		control = { province = 1559 data = -1 } # Xining
		control = { province = 1606 data = -1 } # Sichuan
		control = { province = 1608 data = -1 } # Qulian Pendi

		# Controls the rest of Northern China
		control = { province =  646 data = -1 } # Liaotung
		control = { province =  649 data = -1 } # Hebei
		control = { province =  650 data = -1 } # Shandong
		control = { province =  651 data = -1 } # Jinan
		control = { province =  652 data = -1 } # Jiangsu
		control = { province = 1558 data = -1 } # Lanzhou
		control = { province = 1562 data = -1 } # Shanxi
		control = { province = 1563 data = -1 } # Shaanxi
		control = { province = 1564 data = -1 } # Henan
		control = { province = 1565 data = -1 } # Hubei
	}

	random = no
	country = CHI
name = "The Mongols Defeated *"
desc = "At long last the Mongols have been crushed. Their armies are no more, their herds butchered, their wives and children hunted and slain on sight, and the few who remain alive cower in fear of the Empire's shadow as they flee to the farthest reaches of Mongolia. Broken in spirit, none will ever dare raise weapon against the Emperor so long as China remains strong. In the wake of victory, Jehol is resettled with loyal subjects and Northern China, now safe from the Mongol Threat, begins the economic revival."
Code:
	style = 1

	date = { day = 1 month = january year = 1419 }
	offset = 300
	deathdate = { day = 1 month = january year = 1819 }

	action_a = {
		name = "Victory!"
		command = { type = vp value = 200 }
		command = { type = stability value = 1 }
		command = { type = revoltrisk value = -3 }
		command = { type = treasury value = 400 }

		# Kill the province specific revolt risk
		command = { type = province_revoltrisk which =  645 value = -40 }
		command = { type = province_revoltrisk which =  648 value = -40 }
		command = { type = province_revoltrisk which = 1560 value = -40 }
		command = { type = province_revoltrisk which = 1561 value = -40 }
		command = { type = province_revoltrisk which =  647 value = -20 }
		command = { type = province_revoltrisk which = 1559 value = -20 }
		command = { type = province_revoltrisk which = 1606 value = -20 }
		command = { type = province_revoltrisk which = 1608 value = -20 }

		# To the winner goes the spoils
		# Resettle Jehol
		command = { type = population       which = 645 value = 10000 }
		command = { type = provinceculture  which = 645 value = -1 } # -1 = 1st state culture

		# Embrace martial tradition
		command = { type = gainmanufactory  which = -1 value = weapons }
		command = { type = gainmanufactory  which = -1 value = weapons }
		command = { type = gainmanufactory  which = -1 value = weapons }

		# restore the temporary manpower losses
		command = { type = provincemanpower which =  645 value = 2 } # Jehol
		command = { type = provincemanpower which =  648 value = 2 } # Hepei
		command = { type = provincemanpower which = 1560 value = 2 } # Ningxia
		command = { type = provincemanpower which = 1561 value = 2 } # Hohhot
		command = { type = provincemanpower which =  647 value = 2 } # Liaoning
		command = { type = provincemanpower which = 1559 value = 2 } # Xining
		command = { type = provincemanpower which = 1606 value = 2 } # Sichuan
		command = { type = provincemanpower which = 1608 value = 2 } # Qulian Pendi
		command = { type = provincemanpower which =  646 value = 2 } # Liaotung
		command = { type = provincemanpower which =  649 value = 2 } # Hebei
		command = { type = provincemanpower which =  650 value = 2 } # Shandong
		command = { type = provincemanpower which =  651 value = 2 } # Jinan
		command = { type = provincemanpower which =  652 value = 2 } # Jiangsu
		command = { type = provincemanpower which = 1558 value = 2 } # Lanzhou
		command = { type = provincemanpower which = 1562 value = 2 } # Shanxi
		command = { type = provincemanpower which = 1563 value = 2 } # Shaanxi
		command = { type = provincemanpower which = 1564 value = 2 } # Henan
		command = { type = provincemanpower which = 1565 value = 2 } # Hubei

		# restore the temporary tax hits
		command = { type = provincetax which =  645 value = 2 } # Jehol
		command = { type = provincetax which =  648 value = 2 } # Hepei
		command = { type = provincetax which = 1560 value = 2 } # Ningxia
		command = { type = provincetax which = 1561 value = 2 } # Hohhot
		command = { type = provincetax which =  647 value = 2 } # Liaoning
		command = { type = provincetax which = 1559 value = 2 } # Xining
		command = { type = provincetax which = 1606 value = 2 } # Sichuan
		command = { type = provincetax which = 1608 value = 2 } # Qulian Pendi
		command = { type = provincetax which =  646 value = 2 } # Liaotung
		command = { type = provincetax which =  649 value = 2 } # Hebei
		command = { type = provincetax which =  650 value = 2 } # Shandong
		command = { type = provincetax which =  651 value = 2 } # Jinan
		command = { type = provincetax which =  652 value = 2 } # Jiangsu
		command = { type = provincetax which = 1558 value = 2 } # Lanzhou
		command = { type = provincetax which = 1562 value = 2 } # Shanxi
		command = { type = provincetax which = 1563 value = 2 } # Shaanxi
		command = { type = provincetax which = 1564 value = 2 } # Henan
		command = { type = provincetax which = 1565 value = 2 } # Hubei


		# sleep the Mongol events
		# command = { type = sleepevent which = MongolEvent_0
		# ...
		# command = { type = sleepevent which = MongolEvent_n

	}
}


# Losing to the Mongols /Peter Ebbesen
event = {
	id = 1110003

	trigger = {
		event = 1110001            # The player chose to fight the Mongols
		NOT = { event = 111002 }   # But didn't win
		NOT = { countrysize = 75 } # Lost at least 5 provinces

		# Lost control of all primary attack provinces
		NOT = { control = { province =  645 data = -1 } } # Jehol
		NOT = { control = { province =  648 data = -1 } } # Hepei
		NOT = { control = { province = 1560 data = -1 } } # Ningxia
		NOT = { control = { province = 1561 data = -1 } } # Hohhot

		# Lost control of all secondary attack provinces
		NOT = { control = { province =  647 data = -1 } } # Liaoning
		NOT = { control = { province = 1559 data = -1 } } # Xining
		NOT = { control = { province = 1606 data = -1 } } # Sichuan
		NOT = { control = { province = 1608 data = -1 } } # Qulian Pendi
	}

	random = no
	country = CHI
	name = "The Mongols Victorious *"
desc = "As the Mongol tide sweeps the North, and with other parts of the realm lost, the Empire of China knows defeat. Forced to pay a bitter tribute to pay off the Mongols, one question remains: Has the Emperor lost the Mandate of Heaven?"
Code:
	style = 1

	date = { day = 1 month = january year = 1419 }
	offset = 300
	deathdate = { day = 1 month = january year = 1819 }

	action_a = {
		name = "A Bitter Peace"
		command = { type = stability value = -3 }
		command = { type = treasury value = -5000 } # This will likely bankrupt China
		command = { type = vp value = - 250 } # Major defeat

		# Kill the revolt risk
		command = { type = province_revoltrisk which =  645 value = -40 }
		command = { type = province_revoltrisk which =  648 value = -40 }
		command = { type = province_revoltrisk which = 1560 value = -40 }
		command = { type = province_revoltrisk which = 1561 value = -40 }
		command = { type = province_revoltrisk which =  647 value = -20 }
		command = { type = province_revoltrisk which = 1559 value = -20 }
		command = { type = province_revoltrisk which = 1606 value = -20 }
		command = { type = province_revoltrisk which = 1608 value = -20 }

		# restore parts of the temporary manpower losses
		command = { type = provincemanpower which =  645 value = 1 } # Jehol
		command = { type = provincemanpower which =  648 value = 1 } # Hepei
		command = { type = provincemanpower which = 1560 value = 1 } # Ningxia
		command = { type = provincemanpower which = 1561 value = 1 } # Hohhot
		command = { type = provincemanpower which =  647 value = 1 } # Liaoning
		command = { type = provincemanpower which = 1559 value = 1 } # Xining
		command = { type = provincemanpower which = 1606 value = 1 } # Sichuan
		command = { type = provincemanpower which = 1608 value = 1 } # Qulian Pendi
		command = { type = provincemanpower which =  646 value = 1 } # Liaotung
		command = { type = provincemanpower which =  649 value = 1 } # Hebei
		command = { type = provincemanpower which =  650 value = 1 } # Shandong
		command = { type = provincemanpower which =  651 value = 1 } # Jinan
		command = { type = provincemanpower which =  652 value = 1 } # Jiangsu
		command = { type = provincemanpower which = 1558 value = 1 } # Lanzhou
		command = { type = provincemanpower which = 1562 value = 1 } # Shanxi
		command = { type = provincemanpower which = 1563 value = 1 } # Shaanxi
		command = { type = provincemanpower which = 1564 value = 1 } # Henan
		command = { type = provincemanpower which = 1565 value = 1 } # Hubei

		# restore parts of the temporary tax hits
		command = { type = provincetax which =  645 value = 1 } # Jehol
		command = { type = provincetax which =  648 value = 1 } # Hepei
		command = { type = provincetax which = 1560 value = 1 } # Ningxia
		command = { type = provincetax which = 1561 value = 1 } # Hohhot
		command = { type = provincetax which =  647 value = 1 } # Liaoning
		command = { type = provincetax which = 1559 value = 1 } # Xining
		command = { type = provincetax which = 1606 value = 1 } # Sichuan
		command = { type = provincetax which = 1608 value = 1 } # Qulian Pendi
		command = { type = provincetax which =  646 value = 1 } # Liaotung
		command = { type = provincetax which =  649 value = 1 } # Hebei
		command = { type = provincetax which =  650 value = 1 } # Shandong
		command = { type = provincetax which =  651 value = 1 } # Jinan
		command = { type = provincetax which =  652 value = 1 } # Jiangsu
		command = { type = provincetax which = 1558 value = 1 } # Lanzhou
		command = { type = provincetax which = 1562 value = 1 } # Shanxi
		command = { type = provincetax which = 1563 value = 1 } # Shaanxi
		command = { type = provincetax which = 1564 value = 1 } # Henan
		command = { type = provincetax which = 1565 value = 1 } # Hubei
	}
}


# Random Minor Mongol raid if China weakens. /Peter Ebbesen
event = {
	id = 1110004

	trigger = {
		event = 1110002            # The player defeated the Mongols
		NOT = { countrysize = 70 } # <= 70 provinces
	}

	random = yes
	country = CHI
	name = "Minor Mongol raid"
desc = "Though crushed in years past, with the Empire weakened, a few Mongols are willing to test the strength of China again. The Emperor is not amused."
Code:
	style = 1

	action_a = {
		name = "Drat!"
		command = { type = stability value = -1 }
		command = { type = revolt which =  645 }
		command = { type = revolt which =  648 }
		command = { type = revolt which = 1561 }
		command = { type = revolt which = 1560 }
	}
}

# Random Minor Mongol raid if China weakens. /Peter Ebbesen
event = {
	id = 1110005

	trigger = {
		event = 1110002            # The player defeated the Mongols
		NOT = { countrysize = 60 } # <= 60 provinces
	}

	random = yes
	country = CHI
	name = "Minor Mongol raid"
desc = "Though crushed in years past, with the Empire weakened, a few Mongols are willing to test the strength of China again. The Emperor is not amused."
Code:
	style = 1

	action_a = {
		name = "Drat!"
		command = { type = stability value = -1 }
		command = { type = revolt which =  645 }
		command = { type = revolt which =  645 }
		command = { type = revolt which =  648 }
		command = { type = revolt which =  648 }
		command = { type = revolt which = 1560 }
		command = { type = revolt which = 1560 }
		command = { type = revolt which = 1561 }
		command = { type = revolt which = 1561 }
	}
}

# Random Major Mongol raid if China is severely weakened. /Peter Ebbesen
event = {
	id = 1110006

	trigger = {
		event = 1110002            # The player defeated the Mongols
		NOT = { countrysize = 50 } # <= 50 provinces
	}

	random = yes
	country = CHI
	name = "Major Mongol raid"
desc = "Though crushed in years past, with the Empire weakened, a few Mongol tribes are willing to test the strength of China again. The Emperor is not amused."
Code:
	style = 1

	action_a = {
		name = "Drat!"
		command = { type = stability value = -2 }

		# 3/primary province
		command = { type = revolt which =  645 }
		command = { type = revolt which =  645 }
		command = { type = revolt which =  645 }
		command = { type = revolt which =  648 }
		command = { type = revolt which =  648 }
		command = { type = revolt which =  648 }
		command = { type = revolt which = 1560 }
		command = { type = revolt which = 1560 }
		command = { type = revolt which = 1560 }
		command = { type = revolt which = 1561 }
		command = { type = revolt which = 1561 }
		command = { type = revolt which = 1561 }

		# 1/secondary province
		command = { type = revolt which =  647 }
		command = { type = revolt which = 1559 }
		command = { type = revolt which = 1606 }
		command = { type = revolt which = 1608 }
	}
}
 

unmerged(10128)

Huangdi
Jul 8, 2002
1.833
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still studying the whole thing.
just a few questions to start with. u have a general revolt risk (different for each strategy) on top of the province specific revolt risk, right? i missed that last time. so the revolts r even more severe than i thought. i will try to playtest them in these few days.

i might have further questions of the losing event. but just for now, i think even if u lose, all temporary manpower/tax hits should be restored, because by definition, they should only be incurred when at war and not at peace.
 

Peter Ebbesen

the Conqueror
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Mar 3, 2001
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Originally posted by Sun_Zi_36
still studying the whole thing.
just a few questions to start with. u have a general revolt risk (different for each strategy) on top of the province specific revolt risk, right? i missed that last time. so the revolts r even more severe than i thought. i will try to playtest them in these few days.
Yep, that's right. Choose not to empower the nobles/warlords and you get nasty revolt risk in the invaded provinces and a mild revolt risk overall. Empower the nobles to fight and the RR in the invaded provinces is substantially lower, but you have more of a generalised unrest problem.

I have playtested them and don't find them too nasty - given that you must rule an 80+ province empire before they can occur... Certainly much easier than the Dutch revolt event chain (mainly because this war can have a short duration) :)


i might have further questions of the losing event. but just for now, i think even if u lose, all temporary manpower/tax hits should be restored, because by definition, they should only be incurred when at war and not at peace.
Well, I was sort of thinking that it counted as even more Mongol-inflicted collateral damage devastating the areas in which the major fighting occurred.
 

unmerged(10128)

Huangdi
Jul 8, 2002
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Originally posted by Peter Ebbesen
Well, I was sort of thinking that it counted as even more Mongol-inflicted collateral damage devastating the areas in which the major fighting occurred.
well, that should by definition be covered by the permanent loss. anyway, i m thinking maybe the permanent and temporary loss should be increased to allow for reduced RR. this would also align better with the ordinary events where tax/manpower will be temporarily reduced if u order an invasion. the reduction in these events should be higher than in the ordinary events.
 

unmerged(12274)

Corporal
Dec 3, 2002
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I have still not caught up on Mongol threat events.:eek:

So i thought, i'll just go ahead and ask you the question.

What Fate Altan-Khan?

To his credit, he did defeat the ming army and capture the emperor and almost capture peking.

In the end, in my opinion, he gave in too cheaply. The ming emperor in exchange for peace
and recognition as the grand khan.

If you have not scripted an event, methinks its time for one.:D

The choices being ming emperor and peace for ... or go after the mongols and eliminate the
threat once and for all.

Of course the results of the choices must be far-reaching enough to make the player pause
and think; the AI choosing to make an exchange by default.
 

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Huangdi
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can someone tell me why the event still didnt fire after i changed the countrysize trigger to 30 and the startdate to 1400 and started the game with AGC (owns all the provinces)? that would help me playtest the events faster. thanx.

balsr: i m thinking of including the Altan-Khan and emperor being captured in these mongol threat events, dependent on the policy choice of China.
 

Peter Ebbesen

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Originally posted by Sun_Zi_36
can someone tell me why the event still didnt fire after i changed the countrysize trigger to 30 and the startdate to 1400 and started the game with AGC (owns all the provinces)? that would help me playtest the events faster. thanx.
No, I cannot. But I have now mailed you the events, and when I performed the same modifications, the event fired as expected. So with a bit of luck, you've got mail :)
 

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Huangdi
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ok, i've done one playtest of the events. What surprised me was, even with the scale of severity that the events seemed to give, it did not pose any great difficulty at all. True, the scale of the events was impressive at the start, where u see 2 ROWS of messages pop up once u dealt with the events, and i was forced to be bankrupt right from the start, but it still didnt take too much effort to subdue the mongols (i did not play till the end though, coz i had no time and there was a message saying the victory event had errors anyway). Whats more, i was playing with the trigger reduced to 30 provinces instead of the supposed 80 (less than half the supposed size), and winded the startdate back to 1419 instead of the supposed 1480, where i had 0 techlevel.

as a start, i had 70k+ troops in beijing. the initial rebels created amounted to around 30k+ in the 4 primary provinces and 15k+ in the 4 secondary provinces. most of them were able to defeat the 8k troops created along the border (but not even all). however, i was able to divide the 70k+ troops i had in beijing to 5 armies, (around 15k each), and marched them each into the 4 primary provinces and 1 secondary province nearby, and, porbably because of cavalry superiority, defeated the rebels there without much difficulty. I then found out that i had another 60k strong army in nanjing (created by the event). i split out another 2 10k army to deal with the rest of the secondary provinces without great difficulty. I made all the armies in the primary and secondary provinces stay in their positions. At the start of each month, around 3 or 4 of them would revolt, but my armies were able to defeat them with ease. I still had a 40k strong army in nanjing. i divided them into 3. i used 2 of them to supress the revolts occuring in the interior of China (revolt risk was increased because of the event). by then the Vietnamese had broke their ties with me and declared war against me. i used the remaining army from nanjing to reinforce that area and also raised some troops. the move capital event forced me to take another loan (rather than have an extra stability point hit), but i was still able to make a balanced budget position and recover stability at around 2.5 years per point, and also get around $150 at the end of each year. In the war against Dai Viet, I was able to siege Hanoi and defeat its armies in the north with reinforcements. However, I realised that it would be difficult to defeat its remaining 20k army in the southern province. however, because of initial defeats, the Vietnamese had offered me $100+ for peace, so i just let offer float and see what happens later. if things go wrong in either Vietnam or the northern border, all i had to do was accept the peace offered and move my forces north to annailate the mongols. that was when i ran out of time and had to stop the game.

so, given this situation about the mongol events, i now have some very fundamental questions about it. i can imagine how easy it could be to defeat the rebellion if i was 80 province strong and had a higher tech level (eg able to assault). And i dont think this could be solved by merely raising the revolt risk either. even with a 100% revolt risk i do not think it would be very difficult to defeat if i was 80 province strong, or even 70 or 60 province strong with higher levels of tech. so i dont know what we could do. first of all, the 60k army does not need to be created there. in my ordinary events, only a small army would be created because battles are supposed to be fought inside the PTI, which r impossible to simulate, so the treasury hit represents the total cost of raising the armies, but only some armies are created visible on the map. but that is still not enough. the problem is that if u are able to station enough armies there constantly (and China is strong enough to) revolt risk would be useless. so all we could do is to constantly create revolts directly to simulate the mongol war. That would mean great expansion or the size of set of the events. also, looking at the ease of defeating the initial revolts that i experienced (cavalry superiority), i doubt that this solution would work nicely. All i can now say is, i now lean more strongly towards creating a mongolian nation to simulate the mongol threat.
 

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Huangdi
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i have ran another test of the Mongol war events, this time testing the AI perfromance under these events. Again, the event was tested by bringing the date back to 1419 with 1419 countrysize and tech.

The AI managed to crush most of the initial revolts on the northern border without much difficulty. However, it had difficulty crushing the revolts in the interior as well as annailating some revolts along the northern border later on, especially in successfully sieging the provinces that became controlled by the rebel scum. This caused a final government collapse a few years into the Mongol War. However, the AI still retained most of the very large army that it had at the start of the events even after gov collapse and did not lose any provinces after the gov collapse.

to me, the AI still did remain in control of the situation despite the gov collapse, which was caused by -3 stability and losing control of about 5 provinces to the rebels. If the AI had twice or more provinces and a higher tech level, i think it could defeat the rebels without much difficulty, which is not desirable.

given the results of this rest and the earlier test, i think simulating the Mongol war and thus historical Mongol threats would cause greatly inaccurate and inadequate results. Therefore, if there is no further objections, i will start to reshape the events i m working on towards giving the Mongols a nation (i think the previous objections r no longer enough to displace the need for a nation).

if that is to be done, the posted mongol war events also needs to be altered to this end. other than that, i also have some fresh queries about those events. firstly, should we and how could we sleep the ordinary mongol events once the mongol war events have started? Should there also be a diplomatic alternative to end all the mongol raids once and for all? if so, should the diplomatic solution replace one of the 2 alternative military solutions, as 2 military solutions does seem a bit artificial.

one other question. has anyone created a country where no provinces (including the capital) have over 700 population? does that mean a colony could be a capital province and there could be native in it?
 
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Originally posted by Sun_Zi_36
one other question. has anyone created a country where no provinces (including the capital) have over 700 population? does that mean a colony could be a capital province and there could be native in it?

I have seen nations that have their capital provinces as a trading post actually. :eek:
 

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Huangdi
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Really? that must have been very funny. i want to play as that nation.:)

so, if thats possible, does that mean i can annailate those kinds of nations by an event increasing the native aggression of its provinces? If thats possible it would remove one major problem with the Mongol nation approach. looking at previous posts, i think most problems with a Mongolian nation could be solved, and now i think it would work much better than rebels.

i want more responses before i proceed though. (especially from Peter).