i ve decided to delay submitting any other changes until i finish doing this very important part. I find it impossible to submit any other changes unless I do this coz I find that there is nothing in the game that can seriously threaten China's power, and unless i do this, other changes might unbalance the game even more in Chinas favour.
The northern border is historically the most serious threat to China, and it's so obvious unless u didnt know what the Great Wall was built for. And Ming was actually a dynasty where much work done on the Wall. the way to simulate this must be thru events. a nation cannot be created for mongolia.
What i have in mind is this:
*china must own provinces on the border.
*a rough time frame of average 17 years (usually corresponds with emperor's reign) is to be the structure of the events.
*by default, Mongols would appear (as rebels) along Chinese border provinces on average 4 times in each time frame on any random day (use offset). their strength varies and depends on what was happening in Mongolia during that time in real life.
*on a random day early in each time frame, China has the chance to decide what it would do to deal with these annoying hordes. They have 4 choices:
1. diplomacy and appeasement.
2. defensive combat and fortification (ie strengthen the great wall and repel any enemies crossing the border).
3. launch repeated attacks into the mongol homeland to weaken them.
4. Overwhelm the mongols and rule them as part of China.
Historically, #3 was done the most during early Ming, the founding emperor Zhu Yuan Zhang (Hongwu) launched 8 expeditions into mongolia during his reign, another founding emperor Zhu Di (Yongle) launched 5 invasions. #2 was done during the whole period but more during mid-Ming, #1 more during late Ming. #4 was done during Qing dynasty.
All 4 should have different effects in the game. #2 will do nothing to the number of mongol attacks during the next time frame. #1 would eventually be the most useful in reducing mongol attacks (sleep 1 or 2 of the mongol appearance events) for the next time frame but has a higher chance of failure than #3 and only useful in periods where the threat is not that great. #3 is most useful when the Mongols were strong, but is going to be very costly, reducing province tax incomes as well as province manpowers to prepare and sustain such repeated large scale invasions until it can be successful, and only reduces the strength of Mongols temporarily (for the next time frame). #4 is the MOST costly and has the lowest success rate, but once successful, any future mongol invasions will not occur, but the cost will continue long into the future and it's not guaranteed that u can supress them forever.
Note that the success rate for #2 #3 and #4 is controlled by combining offset and sleepevent.
As a result of these events, the inward/outward strategy event will be deleted, it just has no place in the game anymore, let alone in real life. The old great wall events, emperor is captured event, as well as the move of the capital event will be integrated into these events.
As u will realise 4 mongol appearances plus 4 options plus stuff flowing from each option in every 17 years means a HUGE number of events has to be used (well over a hundred). This is no small thing though, it will probably be one of the focus for everyone playing China. Since this is a big change i will need comments from everyone until I proceed with really scripting it etc.
The northern border is historically the most serious threat to China, and it's so obvious unless u didnt know what the Great Wall was built for. And Ming was actually a dynasty where much work done on the Wall. the way to simulate this must be thru events. a nation cannot be created for mongolia.
What i have in mind is this:
*china must own provinces on the border.
*a rough time frame of average 17 years (usually corresponds with emperor's reign) is to be the structure of the events.
*by default, Mongols would appear (as rebels) along Chinese border provinces on average 4 times in each time frame on any random day (use offset). their strength varies and depends on what was happening in Mongolia during that time in real life.
*on a random day early in each time frame, China has the chance to decide what it would do to deal with these annoying hordes. They have 4 choices:
1. diplomacy and appeasement.
2. defensive combat and fortification (ie strengthen the great wall and repel any enemies crossing the border).
3. launch repeated attacks into the mongol homeland to weaken them.
4. Overwhelm the mongols and rule them as part of China.
Historically, #3 was done the most during early Ming, the founding emperor Zhu Yuan Zhang (Hongwu) launched 8 expeditions into mongolia during his reign, another founding emperor Zhu Di (Yongle) launched 5 invasions. #2 was done during the whole period but more during mid-Ming, #1 more during late Ming. #4 was done during Qing dynasty.
All 4 should have different effects in the game. #2 will do nothing to the number of mongol attacks during the next time frame. #1 would eventually be the most useful in reducing mongol attacks (sleep 1 or 2 of the mongol appearance events) for the next time frame but has a higher chance of failure than #3 and only useful in periods where the threat is not that great. #3 is most useful when the Mongols were strong, but is going to be very costly, reducing province tax incomes as well as province manpowers to prepare and sustain such repeated large scale invasions until it can be successful, and only reduces the strength of Mongols temporarily (for the next time frame). #4 is the MOST costly and has the lowest success rate, but once successful, any future mongol invasions will not occur, but the cost will continue long into the future and it's not guaranteed that u can supress them forever.
Note that the success rate for #2 #3 and #4 is controlled by combining offset and sleepevent.
As a result of these events, the inward/outward strategy event will be deleted, it just has no place in the game anymore, let alone in real life. The old great wall events, emperor is captured event, as well as the move of the capital event will be integrated into these events.
As u will realise 4 mongol appearances plus 4 options plus stuff flowing from each option in every 17 years means a HUGE number of events has to be used (well over a hundred). This is no small thing though, it will probably be one of the focus for everyone playing China. Since this is a big change i will need comments from everyone until I proceed with really scripting it etc.