With patch 1.24 the Ming have received 3 large nerfs:
Hopefully these changes will move towards fixing that.
I ran an observer game and Ming is definitely not a pushover by any means. Even staying at 0 mandate for a century won't kill them, but it will make them more brittle to long wars that raise war exhaustion. That's probably where low mandate SHOULD leave them. It makes them noticeably weaker, but it's not an autokill situation that I've seen some people say it would be.
Having a more dynamic East makes the game more fun, interesting, and historical. The consistent lack of Qing's rise is one of the last markedly ahistorical points about the game, and it'd be great to see them every now and then.
Obviously, there's still more that could be done:
- They cannot recruit mercenaries in tributaries
- 0 mandate gives +5 unrest
- 0 mandate gives -100% mercenary availability
Hopefully these changes will move towards fixing that.
I ran an observer game and Ming is definitely not a pushover by any means. Even staying at 0 mandate for a century won't kill them, but it will make them more brittle to long wars that raise war exhaustion. That's probably where low mandate SHOULD leave them. It makes them noticeably weaker, but it's not an autokill situation that I've seen some people say it would be.
Having a more dynamic East makes the game more fun, interesting, and historical. The consistent lack of Qing's rise is one of the last markedly ahistorical points about the game, and it'd be great to see them every now and then.
Obviously, there's still more that could be done:
- Make it so tributaries don't clear out rebels of their overlord
- Make it so Ming doesn't immediately make breakaway states into tributaries, especially if they are in the China region
- Make it so the Unguarded Frontier disaster can fire more consistently for the AI, as any large AI will have switched away from being a horde by the time they're big enough to break free from the Ming