As it is now, the game works as follows:
These characters will lead Legions and Levies of the region. When the legions or levies of that region are more than the commanders in the rooster, then those armies will have no commander.
For example, in this case, the first commander is assigned to a Legion, while the second one is leading the levy. If the legion is separated, the following tribune will lead it. Likewise if the levy is divided, the last tribune will lead it. First come, first served.
This will require characters to have a new attribute: localisation. For example this character will be based on the region of Cisalpine Gaul:
How this will work? I suggest the following:
Character localisation
When you designate a Governor to a region, the next to kin will go to that region. With time, the character can entice other characters to go live in that region. Friends of the character will be easier to convince. Characters can be brought by offering them holdings on that region. Characters with holdings in one region will be very difficult to convince to leave that region.
The player can influence movement of characters between regions, but also other characters.
- Levies are led by Governors and Legions by Legates and Tribunes.
- When you split a levy, all levies are led by the governor. When you split a legion, the three tribunes by order are selected to lead the armies.
- Governors have wages as well as Legates but tribunes only are payed when leading legions.
- Kings, consuls and governors cannot lead legions.
- You can choose who leads a Levy or Legion based on character localisation.
These characters will lead Legions and Levies of the region. When the legions or levies of that region are more than the commanders in the rooster, then those armies will have no commander.
For example, in this case, the first commander is assigned to a Legion, while the second one is leading the levy. If the legion is separated, the following tribune will lead it. Likewise if the levy is divided, the last tribune will lead it. First come, first served.
This will require characters to have a new attribute: localisation. For example this character will be based on the region of Cisalpine Gaul:
How this will work? I suggest the following:
Character localisation
When you designate a Governor to a region, the next to kin will go to that region. With time, the character can entice other characters to go live in that region. Friends of the character will be easier to convince. Characters can be brought by offering them holdings on that region. Characters with holdings in one region will be very difficult to convince to leave that region.
The player can influence movement of characters between regions, but also other characters.
- 2