M
Mowers
Guest
Originally posted by Prince Eugene
I think for the MGC5 there should be a considerably lower amount of rules since 1.06 compensates for a lot.
I agree.
I've done a recent cut today and got the list down to about 12 from 24.
Although it has yet to be seen if V1.06 really deals with the cash problem. I suspect not entirely, so something will be required to make games post 1700 playable.
This is what I am currently thinking. Its pretty difficult to argue with. Although you could probably cut out a few more depending on what sort of game you were looking for. I have also adopted Magic's suggested change to the country set up which was really good.
1) You may only convert to CRC once.
2) You must answer peace offers within one month
3) Manufactories may only be built at the end of a session. For each one you build you must have 1,000 D that can be deducted from the file as a tax. After 1700 this rule no longer applies.
4) Players are not allowed to force conversions of pagans through peace treaties in the ToT
6) You may only have 4 colonies in development at any one time
7) If at any time your BB goes over 35 then you must release vassals until it goes below 35. If the French revolution or American revolution happens then the max limit is increased to 45. You receive 3BB per province for exploiting inheritance events.
8) Playable countries cannot be attacked when not played, and when attacked by one a white peace must be gained.
9) All gold producing provinces in America are reduced by 1/2 in 1600.
10) If a country has inflation over 60% (Spain 80%) then the country is vassalised by the last country it went to war with or controls the most of its territory. Peace must be instant. Inflation is reduced to 10%, and 3 vassals are released and those vassalisations cancelled.
11) New starting countries gain one infra level and 2 military tech levels, but not above the leading country. Plus 8K
Countries
1)France
2)England
3)Spain
4)Ottoman Empire
5)Austria
6)Portugal (1492-1590), Russia (1590-1820)
7)Mameluks OR Venice** (1492- Emergence of Holland) - Holland (Emergence-1700)* - Any German state (1700-1820)
8)Poland OR Venice/Mameluks** (1492-1580), Sweden (1580- Emergence of New world power)
*Players choice to be Holland or any German state thereafter.
**If either Mameluks or Venice become unplayable then add Persia.
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