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This mod includes 100+ new mercenary units for all religion groups, with a variety of unit compositions and sizes (and therefore prices). I wanted to allow the player and AI greater choice and to recruit mercenary units proportional to their income. If you are a count in Bavaria you can afford to recruit a small band of Bohemian knights in times of need and conversely if you're the Emperor of Byzantium you can splash out on the grandest and largest mercenary companies available.

All coats of arms have been "borrowed" from CK1 modifications or are pathetic attempts of my own. Regarding the latter, if anyone with more artistic talent than me and software better than paint is willing to create any CoA's I will happily add them to the mod. Also, I hope people will post suggestions for nation specific or glaringly absent historical mercenary companies.

Below are images showing the now vastly increased availability of mercenaries for each region:

West



East



South



Here is an image of Captain Amalric of the famed Knights of the Badger (with poorly drawn badger CoA):



Below is a link to a stand alone version for vanilla CK2. I haven't tested it with any other sub-mods, so I have no idea if they will be compatible.


DOWNLOAD LINK


Anyone is free to steal anything from this mod if they wish to.
 
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Sounds promising with all the merc groups. For what it is worth I suggest you release the merc as a stand alone version. I think it would be better over all given the design philosophy of nearly all the other projects active right now.
 

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Sounds a good mod, I also think you should do a stand alone version

Thanks for the work :)
 

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Thanks for the feedback. I'll release a stand alone version soon. I'm still trying to get the "dependency" option to work so my sub-mod extends the files of other, fuller mods rather than replacing them.
 

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Additionally, details about the new units (pics to would be nice) such as size, group, function -etc.. would really be nice.
 

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..can't wait to download this mod. When is it gonna be released?
 

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I'll second that. I'm here for the merc mod, not a sub mod of BGA.
Third, My preference is for small standalone mods so I can pick and choose what I want. I rarely use large mods as they always add at least one thing I cant stand.
 

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Sorry guys, I thought I'd cracked it today but am suffering a very frustrating and perplexing ctd. Hopefully I'll have found a solution by tomorrow.
 

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Sorry guys, I thought I'd cracked it today but am suffering a very frustrating and perplexing ctd. Hopefully I'll have found a solution by tomorrow.
Thanks in advance! Btw I also prefer to use small mods myself, because there are some stuff what I don't like in the major mods like BGA. :) I am wondering if I can run this + rising empires in the same time, or I will have to edit some files for it?
 

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Huzzah! Success! Those pesky "Ghilmen" (a new muslim mercenary company for 0.4) were missing from the static_modifiers text file. Ah, how the slightest error can cost you hours of teeth grinding frustration. Watch this space for version 0.1!

As stated in the OP I would also love to hear suggestions for nation specific mercenary companies and someone with artistic tendencies to create some better CoA's.

I would also like to know if there is a historic basis for creating some more knight heavy companies (or improve the current knightly companies) consisting mostly of several hundred heavy horse. At present even the grandest mercenary companies are sorely lacking in horsemen.
 
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Version 0.1 released.
 

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Thanks! :)

*edit*
Arghhhhhhh....the mod uses landed_titles.txt. This file is also used by Rising Empires and the Prince and the Thane mods....How can I run this + rising empires at least in the same time? I find it annoying that we can't run more mods together because they all use the same files. :confused:
Isn't it possible to create different .txt files like landed_titles2.txt and use that for X mod and use landed_titles3.txt for Y mod?...or this mod modifies the same lines like the rising empires mod in the landed_titles.txt file?
 

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You can copy and paste my changes into the Rising Empires landed_titles text file. Search for "d_humble_hedge_knights" in my landed_titles file, click on the next line above the name and copy everything from there to the bottom of "d_coming_storm". Paste all that into the same location in the Rising Empires landed_titles file.
 

tormy

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You can copy and paste my changes into the Rising Empires landed_titles text file. Search for "d_humble_hedge_knights" in my landed_titles file, click on the next line above the name and copy everything from there to the bottom of "d_coming_storm". Paste all that into the same location in the Rising Empires landed_titles file.
Thanks. :)
 

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Pretty awesome mod! Loving the diversity. Wonder if you take any not too outlandish requests? If you do, could you add fiction's most famous mercenary band The Black Company to the roster?