I know there are existing character qualities in the game for ai such as zeal, honour, boldness etc. Could it be made so that instead of the personality traits being decided from childhood events, these events instead just add score to these qualities and once these scores reaches certain values the child gains a personality trait?
This kind of set up would work best with dozens of more childhood events (well PDX did just start selling "event packs"), and they should ideally work with the memory system to make a child's emerging personality transparent to the player. I do quite dislike how personalities are almost completely random atm and I think this would be a great change.
The memories system and the rest of the 1.7 update is fantastic btw - Improved domain management for the AI, house feuds and the new memories system are excellent updates. I personally haven't seen that many new events from friends and foes yet so it's too early for me to judge it, but I'll note it's very hit and miss with events due to poorly set up trigger conditions as mentioned in other threads. On one hand, it's nice when your child gets murdered or falls in battle and it leads to feuds, rivalries and a compelling and flavourful narrative against their killer. On the other hand, it's not so nice when your 4yo ruler has to lose prestige because he can't beat an adult woman with 40+ prowess and make her his wife.
This kind of set up would work best with dozens of more childhood events (well PDX did just start selling "event packs"), and they should ideally work with the memory system to make a child's emerging personality transparent to the player. I do quite dislike how personalities are almost completely random atm and I think this would be a great change.
The memories system and the rest of the 1.7 update is fantastic btw - Improved domain management for the AI, house feuds and the new memories system are excellent updates. I personally haven't seen that many new events from friends and foes yet so it's too early for me to judge it, but I'll note it's very hit and miss with events due to poorly set up trigger conditions as mentioned in other threads. On one hand, it's nice when your child gets murdered or falls in battle and it leads to feuds, rivalries and a compelling and flavourful narrative against their killer. On the other hand, it's not so nice when your 4yo ruler has to lose prestige because he can't beat an adult woman with 40+ prowess and make her his wife.
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