Now, a somewhat lengthy attempt to bring some part of the discussion back to the game mechanics surrounding the Meritocracy civic.
While it can be argued whether a system can be considered a true/perfect meritocracy if conditions and opportunities are unevenly distributed, I think it can also be argued that there can be many grades and shades of meritocracy. Some systems can be more meritocratic than others, and meritocracy can be unevenly implemented in a state - it can be perfectly applied to some sectors while it is ignored in others.
Inconsistent, yes; hypocritical, yes; realistic, yes.
Meritocracy can appear from a deep cultural conviction that enforces social norms, it can come from political convictions that translate into laws designed to change society, it can come from a society being so fiercely competitive that organisations have no choice but to be meritocratic or perish, and it can come from an autocrat seeking to ensure that important jobs in society and civil service are given to those best able to perform them, for the good of the state (not necessarily for the sake of fairness).
In the game, these variations are reflected by considering the context in which a civic is picked; what the context means for the civic and what the civic means for the context. For instance, Beacon of Liberty would have completely different connotations in Fanatic Pacifist and Fanatic Militarist empires, one potentially being a safe haven and shining city on a hill for freedom-thirsting refugees and the other being the torch of freedom in a galactic crusade for liberty against authoritarian horrors. Similarly, the meaning of meritocracy would be quite different in a stratified authoritarian meritocracy versus a materialist-egalitarian technocratic meritocracy. Similarly, the concept of a monarchy with the Meritocracy civic would reflect something
completely different from a monarchy with the Aristocratic Elite civic.
The tooltip for Meritocracy currently says:
While it could be argued that "ruler" (head of state) neither is a profession, nor exists "in" a society but rather above it, we could also just go with exactly what the tooltip says and apply it to the concept of monarchy. After all, Stellaris is very sparse with details regarding the finer details of selections, elections and successions, leaving us to fill in the blanks with the best explanations that come to mind in our own headcanon. The Imperial government authority type is even generously using the vague term "
designated successor".
Nothing is said about
how that successor gets designated. Then, going further, we also have the game's definition of Enlightened Monarchy.
"Hereditary" does not necessitate biological relationship, possibly not even familial relationship, it only means that the position is one that gets
inherited. The process of designating a successor, an heir, would reasonably be galaxies apart when comparing the hypothetical Meritocratic and Aristocratic Elite monarchies. Where an aristocratic model of succession would be based on
birthright, possibly including genital and primogeniturial qualifications,
a meritocratic succession would be based on ability. It could be a process that involves the careful selection among tens, hundreds, thousands or even millions of strong candidates, culminating with becoming the
designated successor (possibly also
adoption into the royal family). Then even the lowest-born could potentially become a future monarch, with enough talent and determination.
Torba'Kari could start out as the child of a miner on Anathor, but through talent and hard work qualify herself for an elite Administrator education, then work her sitting parts off in service of the empire and advance through the imperial administration - until finally being selected for a successor designation evaluation by the Succession Committee, and ultimately being adopted into the royal family as the next Crown Princess.
There are some important reasons why the above could not be emulated via Dictatorial elections between the (supposedly) great leaders of the empire.
- It is not an election process, it is not anywhere close to being democratic, it is an imperial career that decides the single heir of the current ruler without any political or factional considerations (as reflected by the fact that you do not get any opportunity to influence the agenda of the next ruler, but have to settle for whatever they themselves choose).
- Political elections are political, not meritocratic, selections. They are battles of popularity between competing coalitions and factions, where the nominee may just be a figurehead, and the actual abilities of the candidates will drown under a sea of hateful and misleading messages and smear campaigns sometimes based entirely on fabricated stories.
- Stellaris elections are political elections, as they typically involve the faction leaders (in democratic elections it is even made crystal clear that it is about factions and "mandate" promises). The ruler's faction even gets increased ethics attraction. Even if we presume fair play of all parties involved, there are still so many more things that influence political elections than just the ability of the candidates.
- A process bypassing the (supposedly) great scientific, gubernatorial and military leaders of the state may very well be more meritocratic than an election among them.
- Such elections would be based on many more things than just ruler ability, as mentioned above.
- The (supposedly) great leaders have proven ability and merits in their respective fields, but are yet completely untried as rulers of a state (while sector governors come a bit closer, it is still a very different role from imperial management). They are more qualified for the positions they already occupy, and losing them from their field of expertise would be a loss to the empire.
- Less famous candidates may show much more promise for the role, but lack the competitive benefits that an already elevated position confers. Especially if we consider the strong possibility that such candidates have been properly educated and trained for imperial management, unlike the scientific, gubernatorial and military leaders who rather have their expertise and experience within their respective roles.
What I would suggest is that Meritocracy could be
enabled for autocratic governments and added as
an alternative to Philosopher King for appropriate government types, namely
Enlightened Monarchy (imperial authority; meritocratically designated heir) and
Elective Monarchy (dictatorial authority; election among meritocratically recruited leaders).
Additionally, as has been suggested before,
Meritocracy should be mutually incompatible with Aristocratic Elite.
And
Meritocracy should block leader enhancement policies, as they essentially
aim to create a genetic aristocracy. This policy restriction makes the authoritarian faction sad, meaning less faction approval, meaning less authoritarian pop happiness, meaning more ethics divergence away from authoritarian governing ethics, possibly contributing to a more egalitarian type of government in the future.
Of course, an
abdication / impeachment / recall election feature would also be nice to get, in addition to the current oligarchic emergency elections. (For imperial governments, that might even help the royal name counter tick up slightly more noticeably.)
(Post scriptum, it also seems slightly odd to me that we currently can have
technocratic monarchies but not meritocratic ones, considering that both technocracy and meritocracy focus on qualifications as the basis for assigning positions. Allowing Meritocracy for autocracies, as per above, would resolve this discrepancy.)
(Post post scriptum, regarding the argument that
in a meritocracy a ruler can be removed for incompetence:
1. While it can be argued that elections could be interpreted as removing someone for incompetence, the fact is that this is never really mentioned anywhere in the game, and political elections are about so much more than just the leaders' qualifications, such as politics and ideologies. The ability to win elections is not the same as the ability to rule well; all too often, good rulers get removed and bad rulers get elected, because of this mismatch.
2.
Stellaris' democratic elections are explicitly about ideologies/factions, with candidates being labelled by faction and having "mandate" promises, and the elected ruler's faction getting increased ethics attraction.
3. Removal for various non-corrupt reasons is already sort-of half-way abstracted into leader lifespan and death. Realistically, most persons retire or get retired once they can no longer perform their duties, long before they die.
In reality, it is very rare that someone dies of old age at their job. The lifespan in Stellaris should realistically reflect that, and only represent how long a character can still perform their job. "Death" can then mean any number of things where someone no longer remains available. In fact, using the console command kill_leader gives you a message saying "
Torba'Kari was retired with full pension, spending the remaining years sipping cocktails on the pristine beaches of Risa". Of course, this could just be the Paradox way of saying that the dog got sent to a country farm.
4. I absolutely agree that there should be an abdication / impeachment feature.)