[*]Henry I of England married Matilda of Scotland, neighboring realm
Henry I of England married Edith/Maud/Matilda of Scotland, a Saxon Princess, thus legitimising his rule with his english subjects who still contested his right to rule. It has nothing to do with Scotland and makes a perfect example a strategic marriage.
And I think it was even a bad diplomatic move with Scotland as she was from the side of the civil war that didnt win and had been raised in an english monastry anyway. If the Saxon Maid has historical foundations. i think it does but then it could just be a kids book.
but the point is, the Stragetic reason for the marriage, and it was very much and very famous on was averting the rebellion and civil war, as if he hadnt married into english blood then the Anarchy would have come sooner and had all the saxons on the same side instead of just most of them and might have won and driven the normans out.
While the game does need the AI to carry out strategic marriages, the question is could a computer ever do that? Could a computer ever be able to consider diplomatic, internal stability and all the rest of it? I dont think so. Computers work on Mathematics, so isnt having it as in CK based on stats and traits the only way to do it?
As far as i understand it, to get an AI that would play the CK marriage game tactically, youd have to build a computer capable of taking over the world and enslaving the human race, and im not sure its worth it.
the best we can hope for is that CKII unlike CK goes for young and unmarried more than old and thrice widowed and that good stat DNA code doesnt lead to ugly portraits. [and yes thats eugenics but its a computer game about dynasties so think of them as dogs and it makes it pedigree so not so bad.]
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