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Is the map "set in stone" at this point? Provinces shown in the trailer look the same as in EU3 (at least in the Balkans). And tbh the setup there was a bit awkward at places (huge Banat being the notable example). Also will there be more density (as in more provinces per area)?
I would love for PDS to do what they did with Vicky II: go to the fans. A EUIV initial release with MEIOU's map: orgasmic. Not sure if gigau will let go of his baby, though.
It wouldn't be too much work to simply take an actual map and copy positions of cities, the shape of coastlines, borders, rivers and so on. If they did that, I think there would be a significant decline in the amount of complaints. The maps that have been in Paradox games so far look like they have been drawn from memory though.
The cause for this is that the entire map does not use the same scale for game play reasons. For example Europe and eastern North America are larger than actual to allow more provinces. Western China and India are stretched west to east for the same reason. Then they had to still get the rest of the world to appear to match up. The result is multiple map projections. However when it came time to do the terrain they simply used one projection. Result - the Himalayas are in the Northern India plain, deserts are in the wrong areas, etc etc etc.
I appreciate how hard it is for Paradox as I have attempted to fix the terrain by hand world wide and it is extremely difficult.
So, does this mean that I could launch an assault across the ice with my land forces, or capture an enemy navy in port because they are locked in the ice?
Since the world is not flat, it will always be a projection though. I'm not saying we are as good it gets, but I don't think we'll ever reach a map that everyone is satisfied with.
That... has very little if anything to do with the criticisms people usually level at Paradox maps. The problem of projecting a spherical surface onto a flat plane means, say, you'll never have accurate shapes, or distances. But people tend to complain about, say, the Himalayas intruding into the Indo-Gangetic plain, or there being two Trinidads, or Sicily being too far south, or Leningrad being hundreds of miles out of place, or major rivers being flat out missing.
Happily though, from the little you can see in the trailer it looks like these problems will have gone the way of the dodo.
Nice job!
Now we may begin the wranging over province borders.
I suggest looking at Can Omer's work for DAO (which, IIRC, was at least partially based on V2), because it is gorgeous:
Vanilla DW, 1821
DAO, 1821
Crinkly borders are love.
For reference, my favourite map projection is the Mollweide
Will it prevent ships from moving there? Will it allow armies to march from russia to kamchatka for example? Or poland to sweden?(well ofc i dunno if it happened in history, but it could be moded for example.)
Will it make ships in frozen seas being destroyed? Or will it increase attrition at seas?
It appears that they converted or based their map on the Victoria 2 map. I say this because the Victoria 2 map has the Western Hemisphere moved northward in comparison to the Eastern Hemisphere to account for the sea crossing at the Strait of Magellan and to allow room for the entirety of New Zealand. This one does as well.
It looks a lot more accurate than the EU3 map based on what we seen zoomed out. Whether or not the provinces are drawn with the same level of detail as Victoria is yet to be seen.
The main problem with EU3 and current EU4 borders is that they are too straight and rectangular or they are too round and circular. Most real borders are "squiggly", if you will, exactly like V2s map and DAO. Those maps (V2 and DAO) have the best province borders. My main compliant, is that the map itself as a whole looks gorgeous and the divide into provinces is so, so bad in some places, it just looks horribly inconsistent. It would be great if a dev confirmed the province borders are still WIP, although I guess it is obviously still WIP as you are apparently still in alpha.
I don't know, I've always been a fan of wrong maps. And boy do I love those old timey maps. And just to think how many shapes they got wrong! I've never had issues with the map. I don't care how it looks, as long as it works, gameplay-wise. Although, frankly, I would love to see the map rendered as an old timey flat map. But that's just me, I guess.
I am gonna bet that if your system runs Crusader Kings 2, it'll run Europa Universalis 4. My thought being that the primary focus of EU4 will not be to be breathtakingly different from CK2, but rather a significant upgrade in graphics and game mechanics from EU3+expansions. And honestly, if a lot of the old annoyances with EU3 are gone or dealt with, then I will forgive any map! Even... a Peter's Projection! (Yeah, I said it!)
But I do have a serious question; is Ulm on the map?
When I played around with the CKII demo map I remember it as being a bugger to work with and even though the EU4 map looks pretty it looks just like every other map from every other game that try to make the map look as if your floating above a real world.