Nah, I won't go into such sophistry.hildoceras said:and you must add that doubling the provinces might multiply the time required to perform all tests for the events, and if you thought EU3 was slow...
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Nah, I won't go into such sophistry.hildoceras said:and you must add that doubling the provinces might multiply the time required to perform all tests for the events, and if you thought EU3 was slow...
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Part of that was due to the ever increasing health and fertility of each generation. DV gets rid of that atleast.hildoceras said:Well, more seriously Peter, what I meant is CK already had some performances problems linked to the number of characters and the resolution of events. I only hope that the use of characters in EU:R does not lead us to the same problemAnd of course, less provinces and less kingdoms give us less characters
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Peter Ebbesen said:I find the focus on smaller and more provinces to be, on balance, something that is undesirable. A key mistake in EU3, from my point of view, was giving in to public pressure and the capabilities of new PCs and making too many provinces in some areas of the world (France and Ethiopia are good examples): The game could easily stand to lose one or two hundred provinces.
From a "realism" perspective, players will always ask for more, often citing either tactical concerns, geographical concerns, or the wish to feature some particular historical entity they want in the game, but I vastly prefer having provinces that are pretty large and easy to click on at any zoom level.
Additionally, since Rome is built on the EU engine, we will have strategically important aspects of the game with regards to the economy/resource gathering that scale with the number of provinces. The typical examples in the EU series are base taxes, good production, buildings, simultaneous ship building/recruitment capability, and stability costs. We'll no doubt see some of our old friends in Rome as well.
The size of the provinces shown on the alpha map in post #1 look about right to me. About a score provinces in Italy in total - large enough to allow diversification while still low enough to allow novice players to feel comfortable with it - and most provinces outside Italy being of the same size as Italian provinces or slightly larger.
It may not be the right scale of provinces for people interested in a deep Hellenic game wanting to portray the Greek cities, and it is certainly not the right scale to portray Roman expansion based around the (over time) major Roman cities, but then, that appears not to be the focus of the game, which is (as far as we know) on the character/family/faction and province/region level. Doubling their number would be, from my point of view, which is in this respect all about having "fairly easy to manage strategic game play, complexity to be kept mostly hidden under the hood", a strategic mistake of the first order.
Peter Ebbesen said:EU3 should have had twice the number of provinces it had, Strager? Assuming a more or less equal distribution, which nations larger than minors would remain fun to play if that were the case?
Forum sentiments from EU1, EU2, and EU3 indicate that most people do not consider managing an overwhelming number of provinces harder, more challenging, or more fun - in general, the sentiment is that it detracts from the game-play experience.Dietmar1982 said:Edit: When you think about it, this would be just what we needed to make the majors harder(more fun). An overwelming number of provinces.![]()
Same here. In CK more provinces was not always a good thing; it led to more micromanagement and less control. Even in EU3 I find it tiresome to have a large empire and tend to neglect individual provinces. However, having natural borders is a real plus in my books.DarthJF said:I don't so much care about the number of provinces as long as game is properly balanced, but I do think that natural borders for provinces are a must. Espescially in roman era borders were mostly drawn between rivers and mountains, so having a province that has river in the middle off it and half a mountain feels a bit silly.
Tayran said:I dont know how possible it would be to say make a "lite" version, and a "vetaran" version of the map. With x and 2x amount of provinces.
That would satisfy the more province demanding crowd, while keeping the newer players, or the lazier oneshappy.
Just a thought.