The Man In The High Castle (Amazon Video Version)

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MJF

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Well - What do you think? Note my 16% dissent from liberations of Canada, Mexico and first - Siberia, which I used to create the neutral zone (under Siberian control - that's as lawless as I could come up with). Saving and reloading as Siberia to return the AL and CAN provinces to Germany before CAN liberation by Germany was used:
The_Man_In_The_High_Castle.jpg
 

MJF

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This might be better - A lot less dissent, and still has the required buffer zone between Japanese and German territory:
MHC7e.jpg
 
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Commander666

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According to the map goggling "The man in the high castle" the buffer zone was Alaska, then Canada exists in whole as per your first screen, then the buffer continues encompassing the states of Washington, Oregon and California while Mexico is different.

I actually prefer AoD's handling of this alternate history with the puppets of Canada, California, Texas and some others I forget so that the only GAR needed are for the small portion of Eastern USA kept by Germany.

The trick is capitalizing on the Japanese invasion ability on the west side while getting it all so German player can create the puppets.
 
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MJF

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It is a bit too early. The war should not have ended before dropping the bomb on DC. Your germany is still working on the Heisenberg-device.
Very good point - BUT - I have had so much trouble with AoD that, with this level of success, and with such a small Wehrmacht - (I invaded Poland 9/39 with 43 INF, 6 MOT, 5 L-ARM, 2 ARM, and a Luftwaffe of 14 INTs and 10 TACs) I felt I had to push. Sealion unusually successful, BP Oct '40. USA had no war with Japan, so I finished off USSR first (6 months - supply probs), then Nat'l China. By early '42 USA had 160 divisions! I had to take control of Japan and (early Peace, then recruited) UK forces. Months of redeployment made conquest easy. I am ahead on Nuke research but will have no one to use them on - Unless I DOW Japan, as "High Castle" postulates...?
 

Commander666

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I am ahead on Nuke research but will have no one to use them on - Unless I DOW Japan, as "High Castle" postulates...?

DOWing your past alliance members is actually a good way to make late circa AoD games challenging and/or interesting. Yah, in your case DOWing Japan should provide new excitement... and a chance to try out those nukes.

One of my more interesting games was playing the UK and - after the Allies won WW2 - I then DOWed the USA. That climaxed with a massive missile attack on the US which included nukes and resulted in the States going into rebellion - something I had not witnessed before... and was very interesting to watch the country breaking into huge areas of partisans.
 
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