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Thanak

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Originally posted by Johan
I'm considering removing tech development and military upkeep from the tribal nations in south africa and north america until european contact...

Well part of the fun of playing those nation is actually seeing if you can, with your knowledge of history, prepare enough to be able to keep european out of the new world.

Actually, giving everyone 25% or even 50% of their income without TC instead of the actual 0 would still make TC very valuble but at the same time fix the problem.
 

Zander

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I'm just not seeing how the argument can be made that giving the nations in question 25-50% or so of their annual tax so they can have some level of operating income is going to unbalance things, or wreck the playing experience for those in Europe.

I fully agree. If nothing else, it's strange that it's impossible to receive inflation-free income without a TC.
 

Velociryx

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Ouch! If you go this route, please tell me that you're also planning to just remove them as playable choices.

Of course, as a big fan of the small fry, I gotta try to talk you out of it, arguing that the tribes *were* developing (and there's evidence that the Azteca did have a taxation system in place, btw), albiet more slowly than their counterparts in Europe. This is reflected quite handily though, by their punishingly slow tech development. IMO, further weakening them does nothing for game play in Europe, as they're already a walkover, and it only makes playing those nations even more of an impossibility.

-=Vel=-
 

Velociryx

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Ahhh, not *quite* impossible, Zander....just risky. Very, very risky.

You can, for example, disband your starting army (or disband all but 1,000 troops and set your maint. slider to 50%....zeroes out). Then, if you make 1.7d per month, 1d will be invested, and you can pocket that 0.7d. Granted, it's not much, but when playing the small fry, you gotta use every little thing to your advantage! ;)

-=Vel=-
 

unmerged(6159)

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Originally posted by Velociryx

You can, for example, disband your starting army (or disband all but 1,000 troops and set your maint. slider to 50%....zeroes out).
Isn't that just a display issue?
 

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Originally posted by Thanak
Actually, giving everyone 25% or even 50% of their income without TC instead of the actual 0 would still make TC very valuble but at the same time fix the problem.

I think this is a good suggestion, as mentioned before taxation was "invented" before 1419, so getting 50% of your census taxes each january 1st, even without a TC would be logical, not to say historical. But then again, this is only in beta, which is not an official release, so technically we are discussing a problem that doesn't exist in the game. Still, knowing people like me, we can't resist downloading the latest beta, couse we wanna be up-to-date.
 

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You know....I'm not 100% sure on that....will have to check it out when I get home! The last successful game I've had with the minors was under 1.06. I played a few partial games under 1.07beta just to satisfy myself that it was impossible, but might be getting my own wires crossed! ;)

-=Vel=-
 

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The TC beta rule is a killer for a lot of states, not just the exotics.

Slowing down exotic tech growth in the military sphere may make the fall of the Incas more likely, and the Chimu might even vanish - only eliminated by the AI in one my GCs, and that was Colombia in the 1800s.

It's tough to get a balance between the historical reality of the native American powers and the game play issues. The Iroquois are a fun power to play as it stands now, but I wonder how they can fight a war at all now in the betas. No census tax without infra1, and now no trade income from the absent Manhattan CoT if they get to trade1. Removing the maintenance costs for exotic armies is an interesting option, but then you'll have armies of 100,000 Huron warriors if they build 1000 every year until the French show up.
 

Kaigon

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Originally posted by Porcius
Removing the maintenance costs for exotic armies is an interesting option, but then you'll have armies of 100,000 Huron warriors if they build 1000 every year until the French show up.

They would die of attrition...

But a winterfree place with a minimal fort and base tax 4 will support 30000, but the AI isn't smart enough to spread the troops...:rolleyes:
 

Porcius

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Originally posted by Kaigon
They would die of attrition...

But a winterfree place with a minimal fort and base tax 4 will support 30000, but the AI isn't smart enough to spread the troops...:rolleyes:

OK, say the Lenape then. Three provinces, no winter to speak of and support levels in the thirties. The AI gets discounts on maintenance at VH now and they easily make armies in the 50k range.

Is it a good idea to simply spring new costs on a player controlled exotic when Cabot sails by? What would the theoretical whiteman value be here, anyway? And the logic? "Gee, those English dudes get paid - so should we, dammit." The logic of tying cavalry and ships to whiteman I get - maintenance I'm not sure.
 

Kaigon

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Originally posted by Porcius
The logic of tying cavalry and ships to whiteman I get - maintenance I'm not sure.

It was just an idea...

However... I'd like to see forts tied to whiteman... there shouldn't be any small forts (and only a few minimal) in america until the 17th century (whatever).

Personally I'd prefer whiteman to restrict ALL forts -> no forts can be built without whiteman... however, the capital of the Aztecs should perhaps start out with a minimal fort... (I'm not sure about this)...
 

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Originally posted by Velociryx
I disagree. IMO, if the NA tribes had banded together when the first Euro settlers showed up, and aggressively pushed them back, they could have, technological differences or not (taking out the matter of disease for a moment, which is not modelled in the game we're discussing this in the context of).

These were *functioning* nations. That's what I'm askin' for here. Functionality....:)

-=Vel=-

The North American tribes were not "functioning nations". They had no inclination of banding together or of pushing the Euroepans out. They were contunually killing (and eating) each other and looked on the Euros as a bunch of new p0layers in this game. Players that brought wealth beyond imagination that it paid to trade with, not kill.
 

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They were continually killing each other in the same way that the Germans were continually killing each other from 1618-1648. Most of this continually killing each other business was all about who could control trade routes anyway, and whether the middleman could be bypassed.
 

Velociryx

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Hardu, I disagree.

No...they were not functioning nations in the same spirit as the Divine-Right-Of-Kings-Almighty-European-Nation-State.

Granted.

But they existed, they were organized, and had a quite advanced system of governance for their level of development. They traded, migrated, and controlled same....*just like* the nations in Europe.

They raised armies (very large war parties, if you will) and fought for many of the *same* reasons that the Euro nations did.

The Huron tribe was completely destroyed....but not by the white man.

A disorganized rabble could not pull something like that off, so yes....these were organized, fully functional bodies. Something that you don't see as of the latest beta.

-=Vel=-
 

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It's not that clear cut. They didn't have
-any code of laws beyond oral tradition. (Pretty tough to have given that only the Cherokee developed an alphabet.)
-any from of taxation (also rather tough as they had a barter economy, at least prior to contact woith Europeans).
-any form of centralized control over economy trade and such

And they certainly never developed the fundamental attribure of a modern state - an entity that held a monopoly on the use of force. Admittedly Europe didn't get there until late in the period either.
 

Velociryx

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I would argue that yes....it is that clear-cut, *especially* in terms of EU2. These groups ARE expressed as nations in-game. As such, they should be functional nations.

Here are some excerpts that you might find of interest (my emphasis added):

The Huron Confederacy was the first of the great Iroquian confederations in the region, and as such, probably the inspiration for the later formation of the Iroquois League. As early as 1400, the Attignawantan and Attigneenongnahac had entered into an alliance. It is believed that sometime after the formation of the Iroquois League, the Laurentian Iroquois living along the St. Lawrence River between Montreal and Quebec, were forced to move west. Two groups of them, the Arendahronon (1560) and the Tahonaenrat (1570) joined the Huron Confederacy. As the most numerous group, the Attignawantan usually dominated the other members. The purpose of the Confederacy was similar to that of the Iroquois League: prevent blood feuds and fighting between its members. With a capitol at the village of Ossossane, each tribe sent representatives to a council whose purpose was to resolve internal disputes and decide matters of common concern regarding peace, war, and trade with outsiders. Otherwise each member tribe retained control of its own territory and was free to pursue its separate interests.

In like manner, each of the Huron villages managed its own internal affairs. These villages varied in size, but the larger ones were usually fortified and had populations well over 1,000. Fortification and large size probably resulted from the region's constant warfare, but the densely populated villages and large communal bark-covered longhouses (sometimes 200' long) made the Huron vulnerable to European epidemics. In most ways, the Huron lifestyle closely resembled that of the Iroquois. Beginning around 1100, the Iroquian people in this region began large-scale agriculture. A dramatic increase in population followed which, unfortunately, was accompanied by a similar increase in organized warfare.

Social organization began with extended families and a matrilineal clan system. Rather than the patrilineal descent of Europeans

Huron justice could be harsh. Convicted murderers were often tied to their victim's corpse and allowed to starve. In later times offenders were shot by firing squad.

One critical difference between the Iroquois and Huron was the birchbark canoe. Iroquois constructed their canoes from elm-wood (which made them heavy), and as a result, they usually preferred to travel on foot, but the Huron, surrounded by a network of rivers and lakes, used their canoes to travel great distances and trade their agricultural surplus with other tribes, including the Iroquois. It was this advantage in transport and trade which first aroused the interest of the French in the Huron.

the Huron had good relations with many of theirs through a pattern of trade which extended north through the Ottawa and Nipissing to the Ojibwe at Sault Ste. Marie.

No borders existed in the European sense, with most of the lands in between the relatively compact areas of occupation either being shared or disputed, depending on the circumstances.

The French alliance with the Huron and Algonkin forced the Mohawk to abandon the St. Lawrence Valley in 1610. This setback proved only temporary, since the Mohawk were soon able to trade with the Dutch on the Hudson River. Understanding the advantage in weapons the French trade gave their enemies, the Mohawk jealously guarded their trade with the Dutch. After wars with the Susquehannock (1615) and the Mahican (1624-28), they emerged as the dominant Dutch trade partner.

....Attempting to regain the advantage for his native allies, he began to supply them with firearms and limited supplies of ammunition for "hunting." Dutch and British traders responded with similar weapons for the Iroquois beginning an arms-race.

****

From the above, it sounds like the guys Hardu's talking about as mindless savages who romped around and ate each other had a pretty keen understanding of what was going on. Further, they were armed and dangerous, in quantity.

-=Vel=-
 
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Bastian_Bux

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I can't believe Hardu is a 21st century guy.

Hello? Where did you learn such stupid and racist stuff?

The constitution of the US copied more then just one point from the Iroquois leagues agreement.

The english settlers learned from local natives how to best plant corn.

Eating each other? Actually more europeans ate each other in NA then natives. The european culture has a cannibality tabu, yes. But its broken in most severe food shortages. So Clondike or any long term siege was a good enough reason for europeans to find a usefull way to dispose of smelly bodies.

The govermental structures of most NA tribes where highly developed, till the european plagues destroyed their communities.

A very similar process could be seen in all of europe during the time of the "Black Death" (1300-1350), and also in Germany during the 30 years war (1618-48).


The central american cultures where en par with any antic culture, thus except for weapon technology en par with the european powers.
The organized tribes of northern america where as developed as Russia at that time.
And even the less organized tribes in north america are at least as cultured as the mongols of that time.


Btw, the betas are awefully out of sync for this nations. I tried really hard to play Iroquois, and its just simply impossible.
 

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I was really interested in the "eating" part.

Velociryx - very good points.

In my understanding the NA natives, they were organized enough to fight each other with large forces.

It is definitely difficult to pigeonhole them in the EU game model, but not impossible. And I think the should be there.

England and France had worked very hard at there alliances with the different first nations for a reason. If these natives were so weak, why did they need them so badly in their wars.

Things could have been different if Europeons at come to NA and said "We Declare War on you, and are going to take all your land" but they didn't . They came and set up trading posts and were mainly friendly, slowly building up colonies. By the time any of the natives new the malicious intent of what was going on it was to late. You have to remember the natives had no real concept of land ownership, so a few europeons on the shore, did not identify itself as an immediate threat.

My only point being is that the natives were not so weak and deserve to be playable.
 
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