From
today's video:
View attachment 607326
It seems we'll indeed need a strong hook to force someone into a murder plot.
Am I the only one who feels like strong hooks are OP and will get nerfed?
Not only do they allow you to force someone to murder their beloved child, but they also can be used multiple times (so you can get them to kill all of their children) and the person you have the hook on cannot take hostile actions against you.
I'm also wondering about the "no hostile actions" part.
Do plots count as hostile actions (seems to be the case)? Because if so, that's faaaaar too powerful. If someone has a hook on you, you should of course be able to try to get rid of him...
I feel like a strong hook should give you the choice between
one of the three options:
- Convert it into a reusable weak hook
- Prevent hostile actions
- Use for things that you cannot use a weak hook for.
A further motivation for this nerf is that a player would never accept such a powerful strong hook against himself.
On that note, I do hope that there are good incentives for players to accept blackmail in general. That requires more than just a general opinion debuff (-15 murderer) if your secret is exposed.
In particular, when it is exposed that you murdered, say the previous king, you AI liege should be very very likely to imprison you asap. Because not being imprisoned (and potentially executed) is a far better incentive than some meaningless modifier.
Also if the murder secret is exposed you should get negative opinion debuffs with the relatives* of your victim (I assume that will be the case). Additionally though, this opinion modifier should make it very likely that they start plotting against you. That way, even if you are your own liege, being exposed as a murderer has consequences.
*ideally only relatives that liked the victim and additionally friends of the victim, however its probably not possible to store that information since the victim is long dead. Maybe this could be implemented by adding the opinion modifier as a hidden modifier without any consequences when the murder happens and only activating it afterwards.