• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

GeneralPetrov

Colonel
88 Badges
Aug 15, 2014
1.134
4.370
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • BATTLETECH
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Surviving Mars
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Victoria 3 Sign Up
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines Industries
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Stellaris: Apocalypse
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury Pre-order
  • Cities: Skylines - Green Cities
  • Magicka
  • Stellaris: Distant Stars
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
First of all I just have to say I really like the new hooks system, and it was cool to see a bit of it in action in the stream yesterday.

The plotting and infanticide did get me thinking though, what exactly are the limits (if any) of using hooks to blackmail characters? For example, is it possible to use a hook to force a mother into plotting to murder her own child? Because I feel as though in situations like that, the power of the blackmail should be outweighed by the want to not murder your own child.

This also brings me onto another point: is it possible to refuse a hook? For example if someone with a hook on your dirty secret bedroom activities were to force you to marry your heir to their child, would it be possible to simply refuse, at the cost of having the secret exposed?

Apologies if these questions have already been answered, I re-read the dev diary but couldn't see anything that touched on what I'm asking.
 
  • 20
  • 3
Reactions:

Atalvyr

General
165 Badges
Jan 17, 2013
1.822
5.800
36
  • Victoria 3 Sign Up
  • Pirates of Black Cove
  • Ship Simulator Extremes
  • Gettysburg
  • Crusader Kings III Referal
  • Starvoid
  • Magicka: Wizard Wars Founder Wizard
  • 500k Club
  • Europa Universalis III: Collection
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Colonel
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Imperator: Rome Sign Up
  • Diplomacy
  • Penumbra - Black Plague
  • Galactic Assault
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Call to arms event
  • Ancient Space
  • Europa Universalis IV: Dharma Pre-order
  • Crusader Kings II: Holy Fury Pre-order
You can refuse when people use a hook, yes, which will make the secret public. You also lose the hook if the secret it is based on is made public due some other factor.
 
  • 14
Reactions:

GeneralPetrov

Colonel
88 Badges
Aug 15, 2014
1.134
4.370
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • BATTLETECH
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Surviving Mars
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Victoria 3 Sign Up
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines Industries
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Stellaris: Apocalypse
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury Pre-order
  • Cities: Skylines - Green Cities
  • Magicka
  • Stellaris: Distant Stars
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
You can refuse when people use a hook, yes, which will make the secret public. You also lose the hook if the secret it is based on is made public due some other factor.
Interesting, do you know where they said you can refuse a hook? Was there any mention of if the AI would ever consider refusing, or will they always accept no matter what?
 
  • 1
Reactions:

Alenarae118

Captain
26 Badges
Jun 1, 2020
343
1.446
  • Crusader Kings III
  • Surviving Mars
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Prison Architect
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Hearts of Iron III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
Interesting, do you know where they said you can refuse a hook? Was there any mention of if the AI would ever consider refusing, or will they always accept no matter what?
In the Dev Diary talking about secrets and hooks.
 
  • 1
Reactions:

Lordy's

Major
16 Badges
Jun 10, 2017
572
2.216
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Crusader Kings III
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
To be clear, you cannot refuse when someone uses a hook. You can refuse blackmail though: Someone knows your secret, blackmails you to convert the secret into a hook (you can refuse here -> secret becomes exposed) but once he has a hook on you he decide on what to spend it.
 
  • 17
  • 3
Reactions:

GeneralPetrov

Colonel
88 Badges
Aug 15, 2014
1.134
4.370
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • BATTLETECH
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Surviving Mars
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Victoria 3 Sign Up
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines Industries
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Stellaris: Apocalypse
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury Pre-order
  • Cities: Skylines - Green Cities
  • Magicka
  • Stellaris: Distant Stars
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
To be clear, you cannot refuse when someone uses a hook. You can refuse blackmail though: Someone knows your secret, blackmails you to convert the secret into a hook (you can refuse here -> secret becomes exposed) but once he has a hook on you he decide on what to spend it.
OH I see, that makes much more sense. I still think it would make sense that there's some sort of limit to what you can hook someone into. Surely even with the strongest hooks you couldn't force someone to do something like say kill a close relative.
 
  • 14
Reactions:

Gwydden

Captain
30 Badges
Apr 24, 2018
469
3.424
  • Crusader Kings II
  • Crusader Kings III
  • Age of Wonders III
  • Stellaris
  • Shadowrun: Hong Kong
  • Pillars of Eternity
  • Europa Universalis IV
  • Warlock 2: The Exiled
  • Sengoku
  • Surviving Mars
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Warlock 2: Wrath of the Nagas
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall Sign Up
  • Victoria 3 Sign Up
OH I see, that makes much more sense. I still think it would make sense that there's some sort of limit to what you can hook someone into. Surely even with the strongest hooks you couldn't force someone to do something like say kill a close relative.
That depends on the close relative—talking purely about the game here, of course.
 
  • 7Haha
  • 1Like
  • 1
  • 1
Reactions:

Varren

Captain
39 Badges
Oct 31, 2017
475
1.340
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Imperator: Rome Sign Up
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
To be clear, you cannot refuse when someone uses a hook. You can refuse blackmail though: Someone knows your secret, blackmails you to convert the secret into a hook (you can refuse here -> secret becomes exposed) but once he has a hook on you he decide on what to spend it.

Which is something I strongly disagree with. From a realism standpoint, obviously someone might be perfectly willing to accept a modified vassal contract to keep a secret without implicitly being just as willing to murder his own father. From a gameplay standpoint, it makes secrets very one-dimensional. If you find a secret, you just immediately blackmail the person and gain a free voucher for whatever you want (and if they refuse, it's not like you could have used the secret for anything anyway). If characters could instead refuse blackmail when you actually use the hook, you'd have to weigh how much they value the secret against how much they value whatever you're trying to get them to do, forcing you to use the right secrets at the right times and occasionally throwing wrenches into your plans when characters prove less amenable than you anticipated.
 
  • 23
  • 5Like
Reactions:

Riamus

Lt. General
29 Badges
Jul 21, 2020
1.569
3.636
  • Crusader Kings III
  • Crusader Kings II
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Stellaris
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Age of Wonders II
  • Age of Wonders III
  • Europa Universalis IV
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Warlock: Master of the Arcane
I don't do multiplayer, but that sounds like it would completely invalidate hooks against other players. Even in singleplayer, it would just end up being annoying because you're left wondering if you've wasted your time with getting a hook and if the game just decided to randomly ignore your hook without a good reason when the reason isn't clear.

That said, I do think there could be some cases where the game could just not allow using the hook for something that wouldn't make sense, such as killing your own child (or anyone else if you have max opinion of them), though that could also vary based on the secret. Sometimes a secret might be strong enough to be willing to do that. So if the devs wanted to set up a specific list of reasons why a hook can't be used in certain situations, then I'm fine with that. But if it's just a hidden mechanism or if the hook can be completely ignored, then I don't think it's a good idea.

Not to mention, as a player, just about any secret that you have that an AI might find out can be overcome without much effort because you are human vs AI, so why would you allow the AI to use a hook on you unless it's for something that is really minor?

Sometimes gameplay has to trump realism.
 
  • 8
  • 2
Reactions:

pengoyo

Penguin
71 Badges
Dec 9, 2015
1.354
4.074
  • Crusader Kings III
  • Crusader Kings II
  • Stellaris
  • Cities: Skylines
  • Imperator: Rome Deluxe Edition
  • Magicka 2
  • Cities in Motion 2
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
Keep in mind the game has strong versus weak hooks. We know strong hooks allow for repeated uses (with a cooldown). But it might be possible that strong hooks can also be used in certain circumstances where weak hooks cannot.

Be cool if this was the case, could even balance it by having strong hooks be used up if used on one of these more demanding actions. That way you could make it so character won't generally help you kill their kin, unless if you get some really good blackmail on them. But using that blackmail on that could come at the opportunity cost of being able to repeatedly use it else where. It would help emphasize the magnitude of what you are asking them to do.

And even with this you could still have some actions that character will just never do, like help you kill their child.
 
  • 11
  • 3Like
Reactions:

DreadLindwyrm

Augustus of the North
86 Badges
Jan 31, 2009
10.638
13.566
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • Stellaris
  • Stellaris: Lithoids
  • Victoria 2
  • 200k Club
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Sword of Islam
And even with this you could still have some actions that character will just never do, like help you kill their child.

Assuming that you aren't targetting the "father" of a suspected bastard, and that the child isn't the last thing between them and a kingdom.
 
  • 1
Reactions:

pengoyo

Penguin
71 Badges
Dec 9, 2015
1.354
4.074
  • Crusader Kings III
  • Crusader Kings II
  • Stellaris
  • Cities: Skylines
  • Imperator: Rome Deluxe Edition
  • Magicka 2
  • Cities in Motion 2
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
Assuming that you aren't targetting the "father" of a suspected bastard, and that the child isn't the last thing between them and a kingdom.

Yeah I think some exceptions could be allowed like maybe also hooks on particularly sadistic characters.

One could tie it to if it's a character that one isn't allowed to initiate a plot against, then you can't be forced to join a plot against them either.
 

BrokenSky

Field Marshal
88 Badges
May 1, 2015
4.393
5.727
  • Knights of Pen and Paper 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Warlock 2: Wrath of the Nagas
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Warlock 2: The Exiled
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
I don't do multiplayer, but that sounds like it would completely invalidate hooks against other players. Even in singleplayer, it would just end up being annoying because you're left wondering if you've wasted your time with getting a hook and if the game just decided to randomly ignore your hook without a good reason when the reason isn't clear.

That said, I do think there could be some cases where the game could just not allow using the hook for something that wouldn't make sense, such as killing your own child (or anyone else if you have max opinion of them), though that could also vary based on the secret. Sometimes a secret might be strong enough to be willing to do that. So if the devs wanted to set up a specific list of reasons why a hook can't be used in certain situations, then I'm fine with that. But if it's just a hidden mechanism or if the hook can be completely ignored, then I don't think it's a good idea.

Not to mention, as a player, just about any secret that you have that an AI might find out can be overcome without much effort because you are human vs AI, so why would you allow the AI to use a hook on you unless it's for something that is really minor?

Sometimes gameplay has to trump realism.

Presumably they'd do this the same way they do everything else in game:
something like
Alice has -23 reasons to join your plot:
+100 strength of hook
- 50 unwilling to murder own child
- 50 opinion of [victim]
- 30 kind
+ 7 opinion of [murderer]

Which wouldn't feel any worse than any other time you can't make the AI agree to something no matter how much pressure you apply (i.e. a bit annoying, so she goes onto your "to murder" list too).

Presumably if you allow the AI to reveal your secret rather than support their plot you could also become stressed (situation and traits depending)? There are ways it could be made balanced.
 
  • 10
  • 5Like
Reactions:

GeneralPetrov

Colonel
88 Badges
Aug 15, 2014
1.134
4.370
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • BATTLETECH
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Surviving Mars
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Victoria 3 Sign Up
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines Industries
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Stellaris: Apocalypse
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury Pre-order
  • Cities: Skylines - Green Cities
  • Magicka
  • Stellaris: Distant Stars
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
If characters could instead refuse blackmail when you actually use the hook, you'd have to weigh how much they value the secret against how much they value whatever you're trying to get them to do, forcing you to use the right secrets at the right times and occasionally throwing wrenches into your plans when characters prove less amenable than you anticipated.
This is exactly what I had in mind, although I would add that the chance of acceptance modifiers should be clear to the player so that you don't end up frustratingly wasting hooks. These aren't exact numbers of course, but something like "Would negatively affect me -100" or "Would negatively affect a close relative/friend -50", that would weigh against the value of the hook being used.

People are naturally focusing on the child murder aspect of this, but I think refusal of a hook could apply to other scenarios where the target is sufficiently screwed over. For example let's say you have a hook on a duke because you know about his sexual deviancy. In this case the duke's only heir is his daughter, and she is unmarried. Clearly the best course of action for the player in this situation would be to force the duke to marry his daughter-heir to your heir. But considering the fact that this would result in the complete destruction of his dynasty's powerbase, I think it would make sense that the weight of the hook would be outweighed by that of the marriage.

As far as I can tell though, currently the duke would have no choice but to accept, which I think is a shame. This is a game about complex human relationships afterall, hooks shouldn't be so one dimensional.
 
  • 5
Reactions:

Riamus

Lt. General
29 Badges
Jul 21, 2020
1.569
3.636
  • Crusader Kings III
  • Crusader Kings II
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Stellaris
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Age of Wonders II
  • Age of Wonders III
  • Europa Universalis IV
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Warlock: Master of the Arcane
Clearly the best course of action for the player in this situation would be to force the duke to marry his daughter-heir to your heir. But considering the fact that this would result in the complete destruction of his dynasty's powerbase, I think it would make sense that the weight of the hook would be outweighed by that of the marriage.

I understand where you're coming from and to a point I agree, but a hook can sometimes be the only way to get a decent marriage in certain situations. I wouldn't want to lose that. After all, the reason you would use the hook there is that they don't want to marry their daughter to your heir in the first place. So now you eliminate the hook as a way to force the issue and it devalues the hook too much, imo.

I could see there being the possibility of choosing to let the secret be revealed to bypass the hook, but as I mentioned earlier, as a player, having your secrets revealed really doesn't matter very much because as a player you can usually recover from that easily. So you basically could just refuse a hook all the time unless it's for something minor that you don't care about anyhow and it won't hurt you much at all. I don't much like that idea.
 
  • 5
  • 1
Reactions:

Varus90

Captain
55 Badges
Mar 17, 2012
341
865
  • Crusader Kings II: Jade Dragon
  • Pillars of Eternity
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Mount & Blade: Warband
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Prison Architect
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Victoria 2
  • 500k Club
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Victoria 2: A House Divided
  • Sengoku
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Knights of Pen and Paper +1 Edition
  • Hearts of Iron III Collection
Here we see a Vizier using a Hook against his Sultan.
1596776868063.png
 
  • 18Haha
  • 2
  • 1
Reactions:

GeneralPetrov

Colonel
88 Badges
Aug 15, 2014
1.134
4.370
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • BATTLETECH
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Surviving Mars
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Victoria 3 Sign Up
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines Industries
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Stellaris: Apocalypse
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury Pre-order
  • Cities: Skylines - Green Cities
  • Magicka
  • Stellaris: Distant Stars
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
I understand where you're coming from and to a point I agree, but a hook can sometimes be the only way to get a decent marriage in certain situations. I wouldn't want to lose that. After all, the reason you would use the hook there is that they don't want to marry their daughter to your heir in the first place. So now you eliminate the hook as a way to force the issue and it devalues the hook too much, imo.
I'm not suggesting that a hook in this scenario could never be enough to get the marriage, rather I'm saying that it shouldn't just automatically force the marriage by itself. In this instance for example, you'd either need a stronger hook (I.E. evidence of murder or incest), or you'd have to combine the hook with other modifiers, such as a positive opinion or fear of you.

I don't want the hook to be useless, but I don't want it to just be an auto-accept sort of deal for everything. That would be a bit boring and exploitable IMO, especially since hooks can be fabricated.
I could see there being the possibility of choosing to let the secret be revealed to bypass the hook, but as I mentioned earlier, as a player, having your secrets revealed really doesn't matter very much because as a player you can usually recover from that easily. So you basically could just refuse a hook all the time unless it's for something minor that you don't care about anyhow and it won't hurt you much at all. I don't much like that idea.
Perhaps the issue here is not that you can refuse a hook, but that the consequences of refusing a hook are too small?
 
Last edited:
  • 5
  • 1Like
Reactions:

Riamus

Lt. General
29 Badges
Jul 21, 2020
1.569
3.636
  • Crusader Kings III
  • Crusader Kings II
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Stellaris
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Age of Wonders II
  • Age of Wonders III
  • Europa Universalis IV
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Warlock: Master of the Arcane
They did comment on weak and strong hooks, so I assume there's some difference in what each will work for. So you might already have something like what you're thinking, where a weak hook won't get you certain more "difficult" things.
 
  • 2
Reactions:

Varren

Captain
39 Badges
Oct 31, 2017
475
1.340
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Imperator: Rome Sign Up
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
I don't do multiplayer, but that sounds like it would completely invalidate hooks against other players. Even in singleplayer, it would just end up being annoying because you're left wondering if you've wasted your time with getting a hook and if the game just decided to randomly ignore your hook without a good reason when the reason isn't clear.

That said, I do think there could be some cases where the game could just not allow using the hook for something that wouldn't make sense, such as killing your own child (or anyone else if you have max opinion of them), though that could also vary based on the secret. Sometimes a secret might be strong enough to be willing to do that. So if the devs wanted to set up a specific list of reasons why a hook can't be used in certain situations, then I'm fine with that. But if it's just a hidden mechanism or if the hook can be completely ignored, then I don't think it's a good idea.

Not to mention, as a player, just about any secret that you have that an AI might find out can be overcome without much effort because you are human vs AI, so why would you allow the AI to use a hook on you unless it's for something that is really minor?

Sometimes gameplay has to trump realism.

You're assuming that having your secrets revealed is just an opinion debuff. If that is the case (as it is in CK2 most of the time), then secrets already don't matter for the player, since they'll just refuse all blackmail before it becomes a hook. Heck, that's actually an argument in favor of changing the system: With the way things are now, you have to always assume they'll use their hook in the worst possible way and refuse all blackmail out of hand.

As for using hooks in multiplayer, you just have to be smart about them. Sometimes you really do want something that's minor enough on their part. For bigger things, you'll just have to wait until they're in a delicate situation (say, burdened by heavy stress) and threaten to reveal their secrets at the worst possible moment. It's still better than the current system, where PvP blackmail is effectively impossible without some sort of gentleman's agreement, since human players can be far more creative about forcing you to screw yourself over.

They did comment on weak and strong hooks, so I assume there's some difference in what each will work for. So you might already have something like what you're thinking, where a weak hook won't get you certain more "difficult" things.

Strong hooks are reusable. Weak hooks are not. No other differences have even been hinted at.
 
  • 5
  • 1Like
  • 1
Reactions: