Have discovered and caught up with this over the holiday break. I hope our friendly neighbourhood torturer makes a subsequent appearance at a suitable time - it sounds likely there will be an ample need for his services and not long to wait.
Local torturer Steven Hack is an old-fashioned kid of chap. Never leaves home without his descriptor. Also allows me to have someone in-universe who will give the psycopathic CK player answers to the game's questions. The answer to everything is assassination and incest. With 'cultural conversion' cleaning up afterwards.
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Delightedly to see a thousand views on a thread that has yet to truly get started. The game itself continues apace and I am now on the final stages (potential spoilers for anyone thinking the PC wouldn't eventually win) of cleaning up the Irish Isles. It's been a long and spectacularly bloody journey. It has something for everyone. Mad cap comedy. Shakespearean tragedy. Musical numbers. Frolicking frogmen. Lots of spilling the blood of the Saxon men.
England and France teamed up to stop me. Which was adorable. And a little horrifying.
Also, can confirm a few things about later game developments (although I'm still in the 13th century so the late game hasn't truly started yet). First of all, the Mongols don't have a proper game event attached to them yet, but they can for more anyway (since the country exists on the map). They are no less effective than otl until Crud the Fat Fuck kicked the crap out of them on Crusade. In Estonia.
Also, mid to late game castles are also the impossible to siege without siege equipment, which is actually fantastic news because it means 1) you can roleplay a small defesnvie nation much easier in the late game, 2) you can actually have late game battles and strategic plans for war s instead of doom stacks solving everything, because most of your men are just wasted sitting there waiting for the machines to knock the wall down (non-siege equipped armies are going to be stuck outside for years at a time) which means 3) wars in the mid game are INCREDIBLY expensive and so the map actually stabilises out. Kingdoms instead spend their time consolidating what they have, strengthening up domestically and sorting out rebellion and such. I expect the late game, when cannons become available, will mean all the big realms who manage to come out of this period strong and stable are going to explode outwards and have gigantic ears of conquest...that should be fun.
One more thing, if I should declare the Irish realm an empire, should I take the Brittania empire or create my own? There I see pretty much no difference here, except asthetics. My own custom empire will take after Ireland and so be green, use the harp crest etc. Brittania, I presume (?) will be imperial red.
Any thoughts?
Oh and btw, I will defiantly continue this thread into future playthroughs of CK3 if the interest is there. I'm enjoying this game a lot.