The life and death of AI nations: stability in medium to large powers

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Baron Tanks

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Dear readers,

Recent weeks have seen me return to EU4 after an 18-24 month absence. Having come to grips with most of the changes, I am enjoying playing the game a lot again, especially in co-op multiplayer.

Outside of the introduction of a number of mechanics, as always, what stands out to me is the relative 'blobbyness' of AI nations. I see a lot of stable big strong countries forming, repeatedly across games, and perhaps even a bit of sameyness in Europe? What's standing out at the moment is that the formation of Russia by Muscovy is basically a given (which was once only frequent or even rare), the PLC lands tend to be consolidated (I'll admit it's not always the Commonwealth as it depends on the event firing or not, but I don't see Commonwealth explosion or other weird things). France is strong but doesn't eat proper into Iberia or HRE. Ottomans start slower, but never fail to become huge. The HRE has remained its usual anything-can-happen cocktail at least.

Anyway, I do enjoy seeing some historical nations go strong, but perhaps miss a bit of the anything can happen feeling. Note that this is my observation from only a dozen of games on the current patch, so the sample set is obviously very limited. I'm curious though what the insight of frequent players is in what changes have led to this. My gut says that it's a stability thing, that perhaps internal struggles like rebellions are less severe than before (at least for the AI). Let me know what you think! Or maybe I'm wrong and you want to tell me why you think that is.

TLDR: medium to large countries in AI hands seem more stable than ever before, which trends in the development of EU4 are the root cause in your opinion?
 

Dunya

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I totally agree with you. I also have mixed feelings about the result. On one hand it's nice to have a bigger challenge in the middle game (more blobby nations to contest you), on the other they are always the same. I think the main reasons for this change are institutions instead of "westernization" (huge buff for the ottomans, for example) and, mostly, improved AI. The better the AI gets the more you will see big nations not making stupid decisions, which results in them getting bigger and small nations disapearing.

Sometimes I play with random lucky nations (have you tried it?). It prevents you from getting achievments but increases the randomness of gameplay. It's particularly interesting if you never try to check who are the new "lucky nations". For example, if you're thinking of allying France you might have the bad luck that they aren't a lucky nation, but england, castille, aragon and burgundy are (this actually happened to me). It's not pretty but it's fun and a bit more random

Btw, the Russia thing was intended. They mentioned a while ago that Russia formed too rarely and they changed lucky nations to help it being created. Adding to that the "Third Rome" dlc with big buffs for muscovy (mostly by having more initial vassals) and they always form now.
 

Piotrzeci

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Piotrzeci

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Sometimes I play with random lucky nations (have you tried it?). It prevents you from getting achievments but increases the randomness of gameplay.
Yeah I wish you could manipulate Lucky Nations on Iron Man. It's not like these countries need bonuses. I would turn in off in every game if I could.
 

grommile

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Yeah I wish you could manipulate Lucky Nations on Iron Man. It's not like these countries need bonuses.
*looks at mighty kingdom of Aragon and the smouldering, war-torn, bankrupt wreckage of "Lucky" Castile*

There may be a range of opinions on that subject :)