Mostly a UI issue - assigning governors etc is needlessly complex, & leader screen layout is poorly designed
This would spur very cheap tactics such as hiring a leader to build a bunch of things quickly and cheaply before firing her immediately after
im ok with the leader system atm however i really wish there were some more traits for them it really feels like there are barely any traits for some and especially for governors i just keep getting ones that give bonuses for slaves when i never ever use them and they have nothing good for anything else.
That would be so awful, why even take the effort to code it?It's fine as it is. If it bothers you that much, maybe I could support an option to atomatically replace dead leaders with the first pick from the list of candidates.
Why ? - You have still to pay Influence-Points (50 atM ?) to hire a Leader ...This would spur very cheap tactics such as hiring a leader to build a bunch of things quickly and cheaply before firing her immediately after
I feel like I'm playing replace the leader half the time in this game.
The issue to me seems to be not so much with the leader system in general, but with governors in specific - constantly assigning and replacing them gets extremely tedious fast. Does anyone have any issues or complaints regarding scientists, admirals or generals? A simple, quick solution for now I think would be to remove the ability to assign governors to specific planets and make them sector-only. Then either give the ability to assign a sector governor to the 'core' sector, or make the empire leader automatically the governor of the 'core' sector. I'd prefer the latter, which would have the added benefit of giving the empire leader a way of gaining experience while ruling.
which is just like real life where every few years you replace/vote for a new leader
This is why most planets do not have governors in mid-game, at least when I play.
If you had to use the Stellaris UI to vote, turn out would be in the low 20s.
How's it go? You get a notification that a leader has died and then...
1) find the planet, becuase the 'leader died' notification doesn't take you to the planet they were governoring before they died, because **** you
2) click the planet
3) you are not on the leader panel, because **** you. click the leader panel.
3) click the leader button
4) scroll to see if you have any unemployed governors hidden the list after the last election. this is a special version of the leaders screen that shows only governors, but instead of using the extra space to show all the governors at once, in a grid it just keeps them all in a vertical list and keeps the rest of the screen empty, so you have to scroll. because **** you.
5) you don't have any spare governors, click the leader button
6) you get four choices for leader at this stage in the game, but the window is sized so it can only show three at a time so you have to scroll to see that last one, because **** you
7) Choose between four leaders with iron fist, even though you don't use slaves. Just pick the youngest, I guess.
8) The leader has been inserted at the top of the list, and you're at the bottom. The list doesn't jump to the position of the leader you just recruited, because **** you
9) Click the dude
I had an other Suggestion, Which fits into this Topic, too ...
Instead of Having an arbitrary Leader-Cap, Theres NO Leader-Cap, but You have to pay Influence-Maintenance-Costs for Leaders ...
0.1 I-Points per Leader per Month for Example.
With an influence cost on dismissal so you aren't cycling leaders endlessly looking for the perfect one, right?
Or maybe Something like This ...
A Leader replaces Itself through Inheritance or Elections and this Replacement costs NO Influence-Points ...
But, in the Case, that You want to replace a Leader - Yourself, You have to pay Influence-Points.