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DàbiànLājīdàrén

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I feel like I'm playing replace the leader half the time in this game.
 
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Kayden_II

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Or maybe Something like This ...

A Leader replaces Itself through Inheritance or Elections and this Replacement costs NO Influence-Points ...
But, in the Case, that You want to replace a Leader - Yourself, You have to pay Influence-Points.
 
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henzington

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Or maybe Something like This ...

A Leader replaces Itself through Inheritance or Elections and this Replacement costs NO Influence-Points ...
But, in the Case, that You want to replace a Leader - Yourself, You have to pay Influence-Points.

This would require a rebalancing of how many influence points you get.
 

Kayden_II

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A Leader replaces Itself through Inheritance or Elections and this Replacement costs NO Influence-Points ...
But, in the Case, that You want to replace a Leader - Yourself, You have to pay Influence-Points.
This would require a rebalancing of how many influence points you get.
I had an other Suggestion, Which fits into this Topic, too ...
Instead of Having an arbitrary Leader-Cap, Theres NO Leader-Cap, but You have to pay Influence-Maintenance-Costs for Leaders ...
0.1 I-Points per Leader per Month for Example.
 
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Nyrael

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I had an other Suggestion, Which fits into this Topic, too ...
Instead of Having an arbitrary Leader-Cap, Theres NO Leader-Cap, but You have to pay Influence-Maintenance-Costs for Leaders ...
0.1 I-Points per Leader per Month for Example.

I very much like this idea!
 

Milten

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I feel like I'm playing replace the leader half the time in this game.
Just wait a little until 1.5. Turning your population into synths, because you didn't want to bother looking for a replacement for that dead scientist is as good reason as any.
I still think that all "small" leader positions like planet governors should be auto-filled though.
 
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PirateJack

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Personally, I'd like to see trait-less governors spawn for free on un-governed planets. Perhaps even ones with negative attributes. That'd mean you have a governor on every planet, but the ones you pay influence for are much more worthwhile because they're guaranteed good traits.
 
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safe-keeper

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It's fine as it is. If it bothers you that much, maybe I could support an option to atomatically replace dead leaders with the first pick from the list of candidates.
 

Agamemnic

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I had an other Suggestion, Which fits into this Topic, too ...
Instead of Having an arbitrary Leader-Cap, Theres NO Leader-Cap, but You have to pay Influence-Maintenance-Costs for Leaders ...
0.1 I-Points per Leader per Month for Example.
This would spur very cheap tactics such as hiring a leader to build a bunch of things quickly and cheaply before firing her immediately after
 
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GamerSteve

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I think the leader system is pretty bad, but not because of how often the leaders die (although if you have a short-lived race that *can* be annoying). Rather, I dislike it because the leaders don't really do anything. They give bonuses. OK. But they have no interesting personality or characteristics about them. I've been playing Stellaris co-op but then CK 2 solo when my partner and I can't sync up our schedules, and CK 2 is so much more fun to me because the leaders have 'personality.' You have to keep them happy. You can bribe them, assassinate them, etc. How your empire does *really* depends on good leaders (a good spymaster can uncover tons of plots, for instance). In Stellaris, I dunno... I have had to hire leaders with irrelevant stats game-wise (e.g., leader lifespan +, which is fine I guess but does nothing to help your fleet in battle) because there were no other options, and I have never lost a battle or been unable to manage my empire because of a non-helpful admiral, general, or governor. Hell, I've *forgotten* to put leaders in place sometimes for years, and usually never notice. This would not be the case in CK 2.

I'm not suggesting Stellaris be as character-driven as CK 2. They are different games. But right now, the leader system feels almost like it is there to hinder your progress and be an influence drain, than it really doing much as a game system.
 
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samz812

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im ok with the leader system atm however i really wish there were some more traits for them it really feels like there are barely any traits for some and especially for governors i just keep getting ones that give bonuses for slaves when i never ever use them and they have nothing good for anything else.
 
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