The last two DLC are exactly what I wanted from EU4

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Ehzyr

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This thread is meant to do two things; firstly to thank Paradox for the last two full DLC of Mandate of Heaven and Cradle of Civilisation for being the best DLC that have been released since I started playing in mid 2015 and secondly (and more importantly) to explain why I thought they were great and how future DLC can replicate what made them good.

So yes, Mandate and Cradle were pretty swell. Firstly, the amount of new content and by this I mean not necessarily universal new features but rather new countries, new national ideas, new events and so on was really vast, particularly in comparison to most previous dlc (even beyond the fleshing out of the Congo and central Africa back in 2016). This brings me on to my second point; it really fleshed out regions which do have really interesting and important histories but were somewhat lacking in depth. And yes, there's plenty of people who play EU4 who really emphasise the "Europa" and were irritated about non-European content, but I vehemently disagree with them. I feel it's difficult to disagree that content in EU4 has generally been vastly skewed towards Europe throughout its development and lifetime, and these last two dlc have restored the balance somewhat. Moreover, I expect that interest in playing outside of Europe will have gone up substantially because of these DLC. In a sense, the Middle East and East Asia are now 'playable' in a similar way to Europe, so many people who had considered EU4 a 'european' game will discover loads more countries to play. More generally it offsets the euro-centrism of the game, in regards to gameplay, balance and a more abstract historical sense (in whose history is worth telling). In many ways these DLC took elements of Third Rome (which the general view was that it was somewhat mediocre) in the idea of immersion, and combined it with the format of a regular dlc. I think the immersion pack is a format that has the potential to work, as I feel diversity of gameplay between countries is generally a better goal than just more features across the game, but having some universal features is clearly preferable to no universal features, hence the success of a dlc that uses elements of an immersion pack.

So where should EU4 DLC go from here? Well that's a little tricky because at some point you're going to run out of regions to create mechanics for. Clearly India and Central Africa need a little more attention, but more generally they suggest there needs to be greater depth and diversity in gameplay. Though there's a thread of thought that EU4 needs more peacetime mechanics, which I do agree with, I find it somewhat difficult to imagine what that would involve without really fundamentally changing the game at a really basic level. It would be nice to see an emphasis on 'minorities' (for want of a better term); by which I mean ethnic and religious groups who were important on local and national levels but tend to get lost in the current mechanics which emphasise majority culture and religion in provinces. To give examples, Jews (particularly money lenders) are the first example that spring to mind, but Vlachs, Alawites, highland clans, Jesuits, the Qizilbash and extreme calvinists (particularly in England) and so on are all influential/historically important groups that only come through in events (and even, not enough). This would stick to my criteria of depth, diversity and emphasis on the subaltern (hidden voices in history).

Thanks for reading, and thank you (as always) to the developers for continuing to give us great content. I hope this has given everybody some food for thought.
 
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Dominion

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CoC was a masterpiece, but MoH was utter crap.

They introduced so many exploits and bugs, I'm still finding leftovers from MoH at least once per run.
Made me doubt they bothered to playtest it even once.

Was more impressed by the free patches we got.
Complete warfare overhaul, AI nations finally being able to transport troops unless they're England (even England had a decent amount of issues fixed), well balanced trade goods, a great rework of the old "release Persia, get a huge vassal, done" region with lots of interesting nations.
AI nations, vassals and colonies being more stable, building algorithm improved, I could go on for hours.

Love everything they've done ever since after MoH came out.
A great sign for the community :)

MoH was still the worst patch/DLC combination since 1.18 though.
 
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Ehzyr

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The fact that only now does Mandate function as it ought to (to be the achilles heel of the emperor) after several patches is kind of representative of the problems it has, but I think that the direction Mandate went down and the way it opened up the world was what made it good. Like for me the emphasis on what makes a dlc what I want it to be isn't based on how it gets rid of bugs and exploits (particularly as I don't play multiplayer), I'm more concerned with new content really. Those improvements could happen in any dlc or patch, and the precedent that Mandate set was the important thing about it.

Also, not poking fun or anything, but 1.18 was Rights of Man, so surely you're saying that Mandate is just worse than Cradle and Third Rome?
 

Dominion

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MoH still isn't fixed.

While I do like the ideas it brought up we can compare it to things like Institutions, which despite coming under fire every now and then were one of the best changes ever made to the game.
Institutions are a better example of "great, but not refined".
It's what you expect from a complete overhaul

MoH stil doesn't function properly. Doubt it ever will.
I'm comparing it not only to every DLC, but also every free patch that came out since then. Free patches are better than MoH, not because of the style change, but because of bugs.

Maybe other people like it more because they're only scratching the surface, but the deeper you get the worse the DLC becomes.

Rights of man had the same issue. Great Powers mechanics are interesting on paper but the implementation was so horrid it took half a year to make it a DLC that doesn't make the game worse, which is a weird attribute for something you pay for.

I still bought everything.
Let's be honest, we're not buying the content when we buy a DLC.
We buy the time developers put into free patches and general improvements.

CoC is a masterpiece because it introduced new game mechanics that function properly right from the start. I actually bought the DLC because I wanted the content.
Free patches recently have closed only a few exploits, fixed many bugs and general issues, led to QoL improvements, etc.etc.etc.
Personal favorite are how creative some of the solutions were. Old issues got replaced instead of half-hazardly corrected and the replacement is annoying at worst and magnificent at best.


There's much to love about the state the game is currently in. MoH is dirt, but don't get fooled, I am very grateful for the recent development.